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-   -   Gwx 3.0 ships? (https://www.subsim.com/radioroom/showthread.php?t=152048)

mengle 05-25-09 09:48 AM

Quote:

Originally Posted by asanovic7 (Post 1107064)
Mengle, nice someone caught up with that? :up: but the problem still remains like graf paper said how are you testing that?

Anyway, what about merchant fleet??


i test them one by one :-? the best way i think , most of the time i sail to the channel and wait for a convoy and some show up

but how do you know that not all the ships in the game are in the mission somewere loaded, the ocean is big ?
That's the reason i don't get it,some ships load in 42 and not in 44 in same harbor (and they all excist from 1939 till 1946)

those 10 that are good are also not watertight, like you said in game somewere they good give ctd, but at least you can see them in museum and in the campaign.

Merchant fleet im not testing yet, i got ctd in museum

Jimbuna 05-25-09 11:03 AM

Any CTD will/should ocurr when two ships with matching files are rendered together in the same area (approx 32km SH3 world).

mengle 05-25-09 02:35 PM

Quote:

Originally Posted by jimbuna (Post 1107104)
Any CTD will/should ocurr when two ships with matching files are rendered together in the same area (approx 32km SH3 world).

so this is the reason than why most of the good ships 7/10 are from Japan :hmmm:

Jimbuna 05-25-09 03:14 PM

Quote:

Originally Posted by mengle (Post 1107236)
so this is the reason than why most of the good ships 7/10 are from Japan :hmmm:

I think it's beginning to look that way :yep:

mengle 05-26-09 06:50 AM

all ships are tested 11/44 are good so with the green light of the mod builder i can post them :salute:

melnibonian 05-26-09 07:07 AM

Quote:

Originally Posted by mengle (Post 1107547)
all ships are tested 11/44 are good so with the green light of the mod builder i can post them :salute:

That's great news. I can't wait to see these babies again in action :yeah:

asanovic7 05-26-09 09:07 AM

Quote:

Originally Posted by jimbuna (Post 1107104)
Any CTD will/should ocurr when two ships with matching files are rendered together in the same area (approx 32km SH3 world).

Ok, then!

I will check id's in files for community ships one by one, clear them and sort them and I hope we will get those 44 ships.. I hope it will not last for decades.. I will start with those nice big beautiful ones :)
Maybe then I learn something about ship modelling :) and it is really beautiful to use s3d, skwasjer had really made I believe the best mod tool for some game and he did it alone.. :rock:

I will try for the whole group..

You mengle keep on testing.. :)

Maybe we can fix that community add on and by that time merchant fleet will become operational..

Cheers!

p.s. try sboot mod really cool! :arrgh!:

roadhogg 05-26-09 09:32 AM

Forgive my ignorance Mengle, but i gave up careers a long time ago after getting fed up with having to abort them due to dodgy saves, or the associated list of conditions associated with trying to avoid them.
I don't believe i'll try another career unless or until ubisoft ( not worth a capital letter :03:) patch the obvious pigs ear they made of making a game that works as it should.
Commendations and respect :salute: for the painstaking and often frustrating testing programme you've taken on.
Good luck m8 :)


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