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It hasent been released yet.
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Ahh... I thought the opening post said June 8th? Delayed then?
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777 Studios is still going to be putting it out in North America. But on, there are two places as of now you can buy it from. The first one announced was GoGamer.com, and that was about two weeks ago. It's $40 bucks no matter where you go, but the GoGamer site offers free magazine subscriptions if it's your first time registering there (you can pick from a list of around a dozen). Additionally, they do not charge extra for shipping fees on it. However, they only ship to North America. Here's a link for it: http://www.gogamer.com/viewproduct.h...tid=SimHQROFAd The second is FSPilotShop.com. It's $44.95 there, but that's because they ship internationally. I'm not sure what they might offer from joining up because I used GoGamer. Here's a link for it: http://www.fspilotshop.com/product_i...5195f08d3caedb Anyway, it doesn't matter what version you get in terms of features. Neobq has included a 150 page manual detailing things like mission types, gameplay, etc. It's not like Red Baron 3D's manual in terms of content (like historical tales and such; trust me on this, I got a chance to look at it), but it still tells you a lot about the game. Also, it's got a few features the Russian release didn't include (such as wounding, new skins for the D.VII and SPAD, and a few other things including some new planes). Finally, there's a 14x19 inch map included with the Dicta Boelcke on the back and a few paintings done for the game on it as well. However, the Nieuport 17 and Albatros D.V were not included in this release due to some model problems that 777 Studios wanted fixed which were spotted in the Russian version. But you can still fly the D.VII, Breguet 14, and the SPAD, along with the exclusive Nieuport 28 and DFW C.V (these two were included to compensate for the removal of the Nieuport 17 and Albatros). There are about 4 missions available for each plane as far as training ones are concerned. The patch for the Albatros and Nieuport 17 might be out and ready for download before June 17th (the update system ROF is using supplies CONSTANT updates, and they're not big or hard to download either with the log-in system; actually they weren't very big in size either at around 20MB or so). Additionally, the missions for the campaign mode are ALWAYS randomly generated. There are around 8 types of missions total for it including lone wolf patrols (shoot any enemy aircraft down that you spot on a patrol), balloon attacks, photographic recons (this is where you can fly the Breguet or DFW), and ground attacks (depending on what you're attacking, you can fly the Breguet or DFW; sometimes, all it will take is two machine guns with incendiary bullets loaded to do the job). You can pick pretty much any Jasta in existence during the war and around a dozen paint schemes for each plane (all of which are historical or were inspired by historical ones; Loewenhardt's laughing snake is included just so you know lol). At the E3, Jason Williams (the president of 777 Studios) showed off campaign mode features as well as single mission features and I was really impressed, particularly with his demonstration of the AI. At one point, he got to chasing a SPAD that he thought was fleeing, and the bugger kicked his rudder around and did a bank at the same time about 3,000 feet up. He opened fire on Jason, wounded him after a short burst, and forced him to land before proceeding to strafe him repeatedly. It was cool, lol. I think that just about covers it. I'm helping out Neobq ATM with some of the historical aspects of the game for dogfighting tactics and the actual planes themselves. They're working on some DLC that will be expanding the game outwards to 1916 and early 1917. One of the awesome things about their setup is that they're collaborating with the players to find out what they want and what can be done to improve the game. Plus, they release new content for download and use EVERY week, no exceptions. |
Nice update SH. I will be getting this game when it is ready to be had:03:
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Wait...so what planes are flyable or will be flyable?
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While I like the graphics and the damage thingy is great I'm going to wait on this one and see how everything turns out.
It has 4 planes and a handfull of SM. That's fine for $19.99 But not $40.00 - $45.00 Will future planes and missions be payware ? |
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Just remember that they built this game up over 5 years from scratch, and with all the features that make it up (like the physics system and air particle system), that's quite an impressive feat. It's the most realistic flight sim you're going to get to date, quite simply. Quote:
As of right now, there are premade skins available for use. They are still testing out a custom paint scheme creator program for the game that will probably be done by July. It was going to be included in the release, but they had some debugging troubles with it that needed fixing. |
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you perhaps find yourself here and there in dogfights with 8 participants. its due the the time you spot people fighting and the flightime it takes you to get really involed and by the time you finally get there the situation has changed. It's due that people fly as Lone wolfs and ignore team tactics in most cases unless you get into a Online Squadron/Clan/Jasta or whatever your not going to see enjoyable size furballs. its teamwork on both sides that make Flightsims online fun, but on public you quikly notice that people just go ''lone wolf'' to rank up their scores by themselfs. Quote:
HunterICX |
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http://pc.ign.com/dor/objects/143419..._2_041709.html |
New Screenhots
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now you really think 32 players are going to be in 1 dogfight? unless the mapsize is small which I know it isnt your not going to see big furballs unless you play on both sides as teams and you confront at a certain point. Quote:
but I wasnt refering to that...its the time that you SPOT contacts (by this time probally dots) and the time for you to get there in a aircraft which isn't going really fast. by the time you reach the area where the fight has been going on since you spotted it might be long over. Quote:
and I've played with them plenty of times in IL2 and other games. Quote:
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HunterICX |
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http://www.sukhoi.ru/forum/attachmen...5&d=1243884604 Quote:
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No. It comes with any CFS game you purchase. You're going to hit skirmishes and you're going to miss them. It's inevitable and comes with ANY online game (be it a tank simulator, aircraft simulator, or infantry simulator). Quote:
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What flightsim (be it a combat one or a leisure one) can compare to the details of ROF? What other can compare to it in terms of particle physics, historical accuracy, engine superiority, etc.? |
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and I think the same counts for WW1 aircombat nothing is more thrilling then a scramble. Quote:
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I did and our team (the rest) got our asses kicked...reason: perhaps 20-30% of the team played together the rest just took off whenever they wanted they didnt fly as a group and they didnt fight as a group. and I didnt only experience this in a CFS I also did in a FPS. Quote:
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and how can you call something that focuses itself just on WW1 to be the superior to date? you see it simply doesn't make sense to say ROF is the most realistic flightsim to date....as it doesn't model what other flightsims has to offer. HunterICX |
I want to thank you Stealth Hunter for a wealth of info and great screenshots. :up:
It seems it's more geared for online\multiplayer than a at home single player. At least at this time. As I stated before , it has alot going for it. :yep: I just want more for the money up front at purchase. |
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