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Thank you, CWorth. Text on a screen sometimes has severe limitations. :roll:
I'm just glad we're able to work past these limitations when we keep an open mind and heart. :DL I always try to encourage players to take control and get their hands dirty by learning a little of how the game works. You never know who might turn into the next great modder around here, with the right support and encouragement. On the other hand, I commend your diligence in guiding players through the shoals of insincere and empty replies, CWorth. :up: Looks like privateer has indeed confirmed roadhogg's observations. A mod as huge in scope as GWX will inevitably have a few items to slip past notice. A merchie's engine room in a warship? A few good hits from a u-boat flak gun could punch holes in one of those! Does this problem also afflict the other cruisers mentioned in the first post? Good work in catching this one, roadhogg and privateer! :DL I think one of the big reasons for U.S. carriers being so durable was the inclusion of an armored flight deck that nearly matched a battleship's armor belt. There's steel under them thar' wood planks! |
It took me a while to get time to look at the files.
I'm a bit busy on new 3D stuff. ;) http://i108.photobucket.com/albums/n...New_Turret.jpg |
Well I found this info for the Graf Zeppelin..
Type: aircraft carrier Displacement, standard: 19,250 tons Displacement, full load: 28,100 tons Length, overall: 246.96m Beam: 26.97m Draught (mean): 5.59m Flight deck: 240.75 x 26.97m Complement: 1,760 + air crew Machinery speed: steam geared turbines 200,000shp (149,260kw) to four shafts Speed: 32 knots Class: Graf Zeppelin (1936), Peter Strasser (1936) Armament: sixteen 5.9-inch (4x2, 8x1), twelve 4.1-inch anti-aircraft, twenty-two 37mm anti-aircraft, twenty-eight 20mm aircraft Armor: belt: up to 9cm, deck : up to 3.8cm, flight deck: up to 1.9cm, casemates for 5.9-inch guns. Initial design did not include bulges. But when construction was revised in 1942, she was equipped with bulges at Kiel during winter 1942-43. The bulges proved their effectiveness when she received her first torpedo hit during the tests by the Soviets. The bulges were completely destroyed, but the armor belt remained intact. Sides appear to be armored for two-thirds of length amidships, and to a lesser extent as far as bow, which is of bulbous form. Will have island superstructure on starboard side Aircraft: 40: 18 Ju 87C, 22 sea-version Me 109T The bolded underlined part also stood out a bit considering a destroyer would have used torpedoes as well as gunfire to take her down. So just looking at the above info if indeed correct I would say she would have put up a pretty good fight against a destroyer and probably survive it.Just the sixteen 5.9-inch (4x2, 8x1) alone probably could have done some pretty good damage against a destroyer.Then add in aircraft that would surely be up and you have a pretty good fight on your hands. Now compared to a say Fletcher Class destroyer.. Displacement: 2,325 tons (2,924 tons Full load) Length: 376 feet 5 inches Beam: 39 feet 7 inches Draught: 13 feet 9 inches Machinery: four Babcock & Wilcox boilers 2-shaft G.E.C. geared turbines Performance: 60,000 shp for 38 knots Bunkerage: 492 tons Range: 6,500 nautical miles at 15 knots Guns: five 5 inch; four 1.1 inch; four 20 mm Torpedoes: ten 21 inch |
Nice one privateer :up:
Thankyou. No probs here onelife :DL, i had no intention of chewing on that comment, just using it as a case in point of "interpretation" possibilities, in view of CWorth and GP's brief misunderstanding. Graf i thought it also afflicted the Lutzow class heavies, but after some testing they don't seem so fragile. I'll check through the zone specs anyway to see if i can see anything that looks wrong, bearing in mind i don't have the foggiest about zone specs :D Privateer has kindly provided references for comparison tho. CWorth, some of the Battleships have the bulges, like the Revenge class, i figured they were probably full of water. The bulge casing triggers torpedo detonation, but the water jacket inside absorbs much of the explosion, minimising damage to the hull behind the jacket. No doubt someone will put me right if it's not water inside them, but i always try to aim fore, aft or underneath them when BB hunting. My totally unsubstantiated guess is that 9cm ( or 3 and a half inches) of armour plate would take almost all the impact of a 5" shell, so a DD would have trouble even piercing the hull. The only chance it would have is dozens of hits just below the waterline fore or aft of the bulges. Difficult to achieve considering the A/C would be firing back with twice the firepower. Plus the DD would be dodging aircraft attack. Of course in the game, you don't get aircraft attacks straight away normally, so the two slug it out with gunfire, but i still think the Graf Zep and Illustrious, and probably Essex are too fragile. Having said that, i just watched the Scharnhorst and Admiral Scheer spend 20 minutes trying to sink VonDos's Glorious and 2 London class heavies in a running battle. The Scharnhorst and Scheer sank so much lead into the Glorious you couldn't see what colour paint was on it anywhere anymore, it was just a mass of shell scars and holes, while the 2 London's were firing at them virtually unanswered. By the time they sunk it, the Scheer had been sunk by the London's and the Scharnhorst looked as bad as the Glorious lol. Wicked :DL Maybe VonDos has overdone the resilience just a tad :03: but it sure made things interesting. |
Privateer . . . ( grovel . .grovel :DL ) i know you're busy working on new 3D stuff ( for SH3 by any chance? ) but i could do with a little more guidance cos i know diddly squat about ship modelling, and zone control.
In the .zon for the Prince Eugen, section 63, the property tree contains 48 boxes. Box 0, 1, and 38 are of type 157. Do i alter all 3 zone types? and what parameters exactly, is each box responsible for? And is the same section (63) and boxes responsible for the engine parameters on each ship? I need to know these things in order to know what i'm checking the settings for on the other cruisers. Sorry to be a nuisance :oops: |
No problem roadhogg.
:) Change all 3 of the 157's There are 3 props, Thus, 3 Enginerooms! You change ONLY the 157 setting. The others are the size and placement of the 'Boxes', etc. And Yes, I'm working on a Ship for SH3 and SH4. None of the existing Gun Models does justice to the Ship. So I build a new one. |
Thanks privateer :)
It doesn't give any indication what the zone type or box number is for, so without knowledgable advice i'd have no clue what i was messing with. I was also worried because i would have expected the boxes controlling a given area to be consecutive . . . so 0,1 and 2, instead of 0,1 and 38. Is there any way of telling what each box or sphere is for, like a zone and sphere index maybe? Different ships have different numbers of sections . . . ie the P Eugen has 66 or so sections in it's .zon but the Devonshire only has about 58 i think. Therefore without some kind of key, or index guide, it's impossible for me to check the engine room settings on any other kind of ship, cos it doesn't indicate what that section is for. I just figured while i was checking the P Eugen type, i could check the Lutzow type and some others to make sure they were set correctly, and check them against other ships for comparison. I hate to bother people like yourself and VonDos, who work hard for the SH3 community and almost always have projects in progress, but as you'll know, giving something an inappropriate value or changing the wrong area of a ships configuration, results in abnormal behaviour of the ship, or CTD 's. Some of the sections in the some of the files ( .dsd, .sim, .dat and .val) indicate what they're for, but the .zon is a bit of a mystery indication wise, so knowing what i'm playing with is difficult. Thanks again for the info you've already provided. Good luck with your new ship and guns. I look forward to it's release. |
Scratch the last post privateer. I was looking for area 5 according to the index in the zones.cfg, but i've sussed that's the u-boat engine room.
I should have taken more notice further down the index list to numbers 157 and 162. Sowwy :oops: :DL I should be able to track what i'm playing with now. I was trying to understand each section cos i have a sneaky desire to toughen up the Carriers ;) The error affects all the German heavies. Graf Spee, Scheer, Duetschland, Blutcher, Lutzow, Hipper, P Eugen. The k class light has the BBEngineroom lol. I might leave that one :) |
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