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-   -   [REL] The Game Fixes Only Mod (https://www.subsim.com/radioroom/showthread.php?t=151796)

Webster 05-14-09 07:59 PM

Quote:

Originally Posted by Gato76 (Post 1101470)
How is the AI with this patch ?

thats a tricky question,

the read me files explain things about that but in general its tougher than stock v1.5 but its not a big difficulty change.

mainly it takes the "stupid" factor out of enemy escorts so you dont get ignored like in stock sometimes.

swmicros 05-15-09 01:00 AM

Thank You WEBSTER. Awesome work! (as usual)

keltos01 05-15-09 01:25 AM

I will definitely try it with the IJN Jyunsen B mod V3.4 and v3.9 !

Thanks !

keltos

Lt commander lare 05-15-09 02:19 AM

thanks for the fix webster and yes i will agree the stupid factor in the escorts has been removed i almost got sunk by 2 destroyers but im a great sub commander so i puilled it off



lt commander lare

rcdem 05-15-09 03:28 AM

Webster,

Thanks for all of the effort and long hours to get this patch out the door.


:salute:

janusfrk 05-15-09 03:42 AM

Manuy Thanks for Version 1.6 "UGP"
 
Just wanted to express my thanks for the "UGP" Unoffical Game Patch".

Will test this toinght with my existing mods which I have at had. Set up a small management system on my C drive, I have a mod sub directory each time, I apply a major mod application hence, allows me to see which fails and which acts in cohesion to make a perfect game play senario. Most refecent addtional was Real Relfections, man I have to give this a "WOW" factor. The waves, the depth of coluor effects of the ocaen, wind and clould most outstanding, mind you I am a using a heavy duty custom made machine, which I treasure most next to this forum.

So from Down Under, Good~ Day and thanks ~ "Mate".

I should probably work on a simley effect from Down Under just to be different, hence :sunny:, its sunny, :yeah:great work, :salute:, HMAS Salute

apathyps 05-15-09 05:14 AM

is their some form of the natural sinking mod incorporated in this?

im currently using SH4 1.4 with TMOWTW. i am about to put the NSM mod on here to make the way ships sink more realistic.

would it be better for me to just get the u-boat expansion, and then update to this 1.6 patch?

or would it be better to use the RFB mod instead of TMOWTH + NSM4?

I really just want all the fixes, the realism, and really pretty graphics.

So I guess that means i want TMO + NSM4 + PE4.

HOW DO I GET NATURAL SINKING PLUS BEAUTIFUL ENVIRONMENTS PLUS FIXES!!!?!?!

im confused. what should i do?

Rockin Robbins 05-15-09 06:05 AM

First thing you want to do is not use the UGP mod in conjunction with any other supermod. They are not compatible. Work within TMOWTW. NSM4 is not compatible with patch 1.5, but it does no harm. It's just that targets added to 1.5 will not sink in the NSM manner. Be cautioned that Ducimus dropped NSM from TMO because of some side effects to gamplay like occasional smoke columns following your submarine, even while submerged. It would be respectful to Webster if you took that discussion to the appropriate thread.

apathyps 05-15-09 06:20 AM

ok, thanks RR.

just trying to figure out which mod is right for me.

Hitman 05-15-09 06:30 AM

Quote:

im currently using SH4 1.4 with TMOWTW. i am about to put the NSM mod on here to make the way ships sink more realistic.
Careful! This patch by Webster is for SH4 1.5, I don't think it will work if applied over the old 1.4 version.

Anvart 05-15-09 07:08 AM

I congratulate on the termination of the big work!
But ...
The next assemblage of some mods ...?
Than this assemblage is better already existing RFB, TMO and so on ...?
anything ...?
Webster has already forgotten that i wrote to him don't touch mine mod "SDantenna_UpDown" ...? :damn:
...
and...
What nonsense you wrote?
"- The SD antenna mast will now properly raise and lower on command"
:rotfl:


Captain von Keldunk 05-15-09 10:20 AM

Quote:

Originally Posted by Anvart (Post 1101661)
I congratulate on the termination of the big work!
But ...
The next assemblage of some mods ...?
Than this assemblage is better already existing RFB, TMO and so on ...?
anything ...?
Webster has already forgotten that i wrote to him don't touch mine mod "SDantenna_UpDown" ...? :damn:
...
and...
What nonsense you wrote?
"- The SD antenna mast will now properly raise and lower on command"
:rotfl:


Hello:DL
"Than this assemblage is better already existing RFB, TMO and so on ..."
.......................:woot:..................... ..
I think that webster think so too ,but this 1.6 update is for those that do NOT use TMO OR RFB etc. :up:
......................................:woot:...... ...........................
Webster has already forgotten that i wrote to him don't touch mine mod "SDantenna_UpDown" ...? :damn:

...
and...
What nonsense you wrote?
"- The SD antenna mast will now properly raise and lower on command"
...........................:woot:................. ....
What do you mean, I do not understand ? What is the problem :06:
webster tweaked
"SDantenna_UpDown" ...? wrong way?? :hmmm:
..............................:woot:.............. ...........
I myself think that this 1.6 update is very good to use with my stock 1.5 SH3 in Sh4 mod. I also have RFB and TMO versions and they do not need to be used with 1,6 update . Version3 of my mod for stock 1.5 -1.6 is ready and TMO
version also, and I think RFB version also today, but it needs a bit of more
work to get it ready.:yeah: Anvart all the bests for you and for Webster too. Great 1.6 update and Great "SDantenna_UpDown" mod...:woot:





Webster 05-15-09 11:08 AM

Quote:

Originally Posted by Anvart (Post 1101661)
I congratulate on the termination of the big work!
But ...
The next assemblage of some mods ...?
Than this assemblage is better already existing RFB, TMO and so on ...?
anything ...?
Webster has already forgotten that i wrote to him don't touch mine mod "SDantenna_UpDown" ...? :damn:
...
and...
What nonsense you wrote?
"- The SD antenna mast will now properly raise and lower on command"
:rotfl:


i dont know what you are saying? you dont think anyone is ever going to make another mod for this game anymore?

this patch was not designed for TMO or RFB users but it is for those who play the stock game with mods added.

as for TMO and RFB compatability, it is very possible the will work perfectly fine if installed over this patch but nobody has done any research on this.

i wrote that to explain how how YOUR mod fixed the SD antenna so it will now properly raise and lower on command because of your mod so if YOU didnt fix the SD antenna to work properly then please let me know.


EDIT: GFO will not work with RFB, TMO, or FOTRS

Webster 05-15-09 11:15 AM

Quote:

Originally Posted by Hitman (Post 1101645)
Careful! This patch by Webster is for SH4 1.5, I don't think it will work if applied over the old 1.4 version.


this patch was made specifically for the v1.5 game and as hitman said it will certainly have issues if used for the v1.4 game. the files are just too different.

Webster 05-15-09 11:53 AM

the name was a last minute change only because this had gone a little beyond just game fixes only and this firestorm it created is unintended.

first i wish to state that i take no offense to people voicing their opinion and ducimus and rockin robbins and a few others are clearly upset by the name and version number change.

their contributions are after all, part of this creation and they have the right not to have their names attatched to something they find so offensive.

when none of you voiced any objections 2 years ago when i first started discussing the idea of creating this unoficial game patch for the game so i figured, why not just call it that. well obviously things like that shouldnt be decided without more thought.

the version number was also a last minute change to allow players an easy way to tell at a glance if they were using a stock game or one with my patch in it. again things like that shouldnt be decided without more thought.

i have pulled the patch down and it is no longer available for download. i hope to have it back up within 24hrs with the original "Game Fixes Only" name restored and the version number reset to v1.5 to stop all this drama.


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