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-   -   Questions about magnetic torpedoe firing (https://www.subsim.com/radioroom/showthread.php?t=151652)

Shadowblade 05-31-09 05:21 AM

Can torpedo with magnetic pistol damage only keel or another critical areas (engine room, propulsion,ammo bunkers/fuel tanks) too or damaging these weak points requires impact pistol with specific depth setting ?

What is the best target location for torpedo with magnetic pistol ? Keel (middle part of ship) or first third of ship (for flooding) ?

melnibonian 05-31-09 06:23 AM

Quote:

Originally Posted by Shadowblade (Post 1109773)
Can torpedo with magnetic pistol damage only keel or another critical areas (engine room, propulsion,ammo bunkers/fuel tanks) too or damaging these weak points requires impact pistol with specific depth setting ?

What is the best target location for torpedo with magnetic pistol ? Keel (middle part of ship) or first third of ship (for flooding) ?

The whole idea of using a magnetic pistol is to break the ship's back. Therefore aimimg somewhere towards the middle of the vessel will bring better results.

Leandros 05-31-09 07:27 AM

Quote:

Originally Posted by melnibonian (Post 1109800)
The whole idea of using a magnetic pistol is to break the ship's back. Therefore aimimg somewhere towards the middle of the vessel will bring better results.

I might be wrong but I have a feeling that a magnetically-fuzed torp passing under the length of the ship give even better results. It is also useful when you are not able to aim square on.

Platapus 05-31-09 08:05 AM

Quote:

Originally Posted by Shadowblade (Post 1109773)

What is the best target location for torpedo with magnetic pistol ? Keel (middle part of ship) or first third of ship (for flooding) ?


I think there may be a problem with terminology here.

The keel of the ship runs along its entire length with the exception of the rudder area. So your question about where to aim "Keel (Middle part of ship) or first third of ship..." is not completely accurate.

Using magnetic pistols shot under the draft of the ship will affect the keel no matter where along the ship you aim at.

I believe your question is: Is it better to aim a magnetic pistol torpedo to pass under the middle of the ship or the front portion?

The answer is: Yes, no and maybe. :D

It depends on the type of ship you are shootin at. There are threads here with diagrams showing the "sweet" spots of ships where if you hit there you will have maximum enjoyment.

Frankly, in my experience, I have not found these too valuable. My philosophy about firing torpedoes is the same I had in the military for firing a rifle.

1. Aim for center of mass. This gives me the best chance of hitting my target. A torpedo that misses the ship, because I was trying for a bow or stern impact shot is worse then a "casually" aimed torpedo that hits.

2. Any target worth shooting is worth shooting twice. With a submarine you can't "empty the magazine" but also you can't afford to "snipe" a ship with one torpedo. If the target is not worth two torpedoes, it probably is not worth one torpedo.

If, and only if, I have a really good set up (fast 90 for example) will I aim at specific areas of the ship. Even then I am concentrating on the center of mass in each "section" of the ship. If I am firing two torpedoes, I will aim for the center of the first half and the center of the second half. Three or four torpedoes are spaced accordingly. I never aim for the ends of the ship (bow/stern) simply because I increase my chance of missin.

melnibonian 05-31-09 08:23 AM

Quote:

Originally Posted by Leandros (Post 1109814)
I might be wrong but I have a feeling that a magnetically-fuzed torp passing under the length of the ship give even better results. It is also useful when you are not able to aim square on.

That is correct in theory, although in a situation like the one you're refering to the torpedo will explode closer to the point of entry. Thus (assuming the blast is semispherical for convinience) the force of the explosion will be mainly concentrated in the area where the torpedo detonated, causing almost the same results as an AOB of 90deg.

To tell you the truth I usually use magetic pistols when my AOB is really bad for impact ones, using the same principle you're discussing. After all the important thing is for the ship to go down :03:

Shadowblade 05-31-09 08:28 AM

Quote:

Originally Posted by Platapus (Post 1109831)
I think there may be a problem with terminology here.

The keel of the ship runs along its entire length with the exception of the rudder area. So your question about where to aim "Keel (Middle part of ship) or first third of ship..." is not completely accurate.

ok, I mean keel = critical area in the middle part of ship marked in recognition book

sharkbit 05-31-09 10:34 AM

Quote:

The answer is: Yes, no and maybe. :D
The classic answer to any poker question: It depends.

:)

Bronzewing 05-31-09 10:37 AM

While the keel runs the length of a ship it's easiest to break it in the middle. Your're trying to bend it so it snaps with the blow underneath, and if you've ever tried snapping something like this you will know it's much easier to snap it in the middle than to break off an end.

UnterseeBoogeyMan 05-31-09 12:22 PM

this thread found some fresh legs, Allright!:yeah:

the shot under the middle sounds like a solid strategy. I wonder, then, if only one mag keel shot would be good enough for a battleship, carrier or cruiser.

with impacts, it took 6 hits to down the HMS renown and 3 hits to get the HMS Nelson.

RoaldLarsen 05-31-09 01:03 PM

Magnetically triggered torpedos exploding beneath the keel should cause more damage than an impact torpedo, and in my experience with the stock damage model, this holds true. In some threads on the subject some people seem to say that magnetic torps do less damage than impact in GWX. Is this true? Is there a probem with the GWX damage model?

A downside of magnetic torps is that they may pass harmlessly underneath the target in high seas, if the target is lifted up by a wave as the torpedo arrives.

Shadowblade 05-31-09 01:56 PM

Quote:

Originally Posted by UnterseeBoogeyMan (Post 1109918)
this thread found some fresh legs, Allright!:yeah:

the shot under the middle sounds like a solid strategy. I wonder, then, if only one mag keel shot would be good enough for a battleship, carrier or cruiser.
...

yes, one shot can be enough to sink BB - when I have ambushed TF (HMS Hood, 2x Revenge class, 6x DD), after sinking HMS Hood I have used torpedoes with magnetic pistols against BBs, because of their zig-zag course, target locations: 1st forward gun towers, 2nd stacks.
Revenge I : first mag torpedo exploded and caused heavy flooding, second mag torpedo failed and passed under the keel - wounded ship sunk after 22 minutes.
Revenge II : both mag torpedoes exploded under the ship and sunk her.

UnterseeBoogeyMan 05-31-09 02:04 PM

very convenient when the enemy can just keep spawning the Revenge. Churchill must have them download from the Cylon hub. That cigar-chomping war-monger made a deal with Dean Stockwell!

Platapus 05-31-09 02:28 PM

Quote:

Originally Posted by UnterseeBoogeyMan (Post 1109990)
very convenient when the enemy can just keep spawning the Revenge. Churchill must have them download from the Cylon hub. That cigar-chomping war-monger made a deal with Dean Stockwell!

"How's it go again? Who's been showing that English bedwetter, that cigar-chomping ******* Churchill, where to go stick his cigars?"
:D

UnterseeBoogeyMan 05-31-09 03:08 PM

We should be so lucky to go to sea for our wonderful abstaining and woman-less Fuhrer! He's a great naval expert! Well, it's true isn't it?:salute:

Platapus 05-31-09 03:11 PM

:yeah::salute:


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