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-   -   [REL] Horizon Extension for GWX3 16km (https://www.subsim.com/radioroom/showthread.php?t=151558)

Seeadler 05-09-09 07:04 PM

Quote:

Originally Posted by Hitman (Post 1098488)
Frank, if you have some minutes, could you take a look at the model in the SH4 files and confirm if it is 20k or 8k? Oh, and another question: Is there any free software that would allow me to resize the sky dome from the 16 or 8k mods to 20k?

Ah yes, the SH4 models are at 8km and be resized by the game engine and the SH3 models must be at the desired size ...long time ago I touched these files:DL

I packed all my dome models I've created in the past in a zip file, a 20km model pack is included.
http://files.filefront.com/Sh3+Dome+.../fileinfo.html

mr chris 05-10-09 01:35 AM

Well with the normal GWX 16km atmosphere i was getting around 190fps on the bridge and 214fps when using the binos and UZO.

When the Horizon Extension is install my FPS drop massively.
On the Bridge i get about 20fps and when using the binos and UZO about 25fps.

All this testing was done in the Naval Academy's Navigation mission.
God knows what it would be like in and around a large convoy

Hitman 05-10-09 02:34 AM

Quote:

I packed all my dome models I've created in the past in a zip file, a 20km model pack is included.
Wooooot :yeah:

GREAT!!! I always wanted to extend it as far as possible, now I have the chance :yeah:

Hitman 05-10-09 02:48 AM

Error message: <The file " has no materials> :damn:

Seeadler 05-10-09 05:59 AM

Quote:

Originally Posted by Hitman (Post 1098701)
Error message: <The file " has no materials> :damn:

the mat info is now included
http://files.filefront.com/Sh3+Dome+.../fileinfo.html

Hitman 05-10-09 02:37 PM

I've been able to import them, but there's something I must be doing wrong, may be in the options I check with Silent 3ditor, because using the stock 8km environment as basis, I get black sky, and using the 16k environment as basis, I don't have visibility up to 20k, and the sky has large awful black triangles :damn:

Oh well....SH5 is around the corner, isn't it? :shifty:

onelifecrisis 05-10-09 02:52 PM

For the 16km black triangles, open scene.dat and change EnvData>Camara>Y from 2100 to 2625 (note that this will also boost the range of all visual sensors by 25%, bringing them up to about 20km). Depending on your graphics card, you may need to increase the Y value even further to get rid of the black triangles problem.

As for your visual (graphical) visibilty problem... did you make a 20k fog model? If your fog model is still 16k then you'll only be able to see 16k.

Hitman 05-10-09 03:22 PM

A 20k fog model? Nope...where is that model and how do I create it? :stare:

onelifecrisis 05-10-09 03:51 PM

Quote:

Originally Posted by Hitman (Post 1099010)
A 20k fog model? Nope...where is that model and how do I create it? :stare:

:huh: Why the angry face?

I thought you knew about it already... it's the model in scene.dat called "fog". You'll need to export it, use a modelling tool to increase it's size, then re-import it. You'll also have to increase the number of "Patches" in "EnvData>Scale" by about 25% (this doesn't affect sensors, but it does affect FPS).

To test whether that is the only problem, try this: in scene.dat, in the the "Node - fog" page, in the "node positioning" section, enter a value of -1000 in the "Translation: Y" box. That will move the fog model out of the way, which should allow you to see ships 20km away. It will also mess up your horizon! I'm only suggesting it as a test to confirm the problem.

Hitman 05-10-09 03:58 PM

Quote:

:huh: Why the angry face?
Not for you! I thank you a lot for helping :up:

I just wanted to express that I'm constantly finding new problems ... solve one, there comes the next...you know that kind of feeling.

Quote:

I thought you knew about it already... it's the model in scene.dat called "fog". You'll need to export it, use a modelling tool to increase it's size, then re-import it.
No, I didn't...I have never before tweaked with new models. I guess I would need 3DStudio Max or similar for that? I don't have any of that software, so unless there is a freeware one around I won't be able to do that. :-?

onelifecrisis 05-10-09 04:02 PM

Quote:

Originally Posted by Hitman (Post 1099023)
...unless there is a freeware one around...

Same problem here. To make OLCE2 I installed a simple, easy-to-use modelling tool that was fully functional for a 30 day trial period. But I can't remember now what it was called. :damn:

Hitman 05-10-09 04:15 PM

OK, it worked well and the black triangles are gone :up:

However, the ships dissapear at 17000 metres :down:

and I can't find the "node positioning" section in the "Node - fog" page you mentioned :doh:

Madox58 05-10-09 04:38 PM

Quote:

Originally Posted by Hitman (Post 1099023)
I guess I would need 3DStudio Max or similar for that? I don't have any of that software, so unless there is a freeware one around I won't be able to do that. :-?

Hitman,

I use Misfit once in awhile.
It's free and handles obj files.
It's not as system intensive as 3D Max which is a plus.
http://www.misfitcode.com/misfitmodel3d/

Hitman 05-10-09 04:42 PM

Cheers Privateer, nice advice :up:

onelifecrisis 05-10-09 05:47 PM

Quote:

Originally Posted by Anvart (Post 1099040)
Quote:

Originally Posted by onelifecrisis
...
open scene.dat and change EnvData>Camara>Y from 2100 to 2625 ...

EnvData --> Camera --> Z max = ...

http://farm4.static.flickr.com/3326/...b36f066f_o.jpg


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