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Thanks for the compliment Anvart, it's good to see you saying nice things about other people's work :up:.
EDIT: By the way, how long had you been using HLSL for, before you looked at the shader code for SH4? |
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From the looks of those screenshots, have you guys managed to get rid of the jagged edge of the radar beam? |
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but key words "Trash Style" ... |
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:rotfl:
may be, ... but i don't like ... |
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Read and understand ... |
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Is that black area still able to display contacts? |
Well, reading between the lines...
Are you returning black instead of the radar screen texture to remove the default bearing numbers? |
Isn't the black area simply an alpha channel mask? I did it with good results as seen in the screens I posted above :hmmm:
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No ...
But ... You have made all correctly! :up: ... My pic's ... are entertainment only ... :oops: Quote:
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Wouldn't it be better to have the whole PPI screen display targets, rather than blanking off a section?
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