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-   -   [WIP] PPI Interface (https://www.subsim.com/radioroom/showthread.php?t=150781)

Nisgeis 04-20-09 11:57 AM

Thanks for the compliment Anvart, it's good to see you saying nice things about other people's work :up:.

EDIT: By the way, how long had you been using HLSL for, before you looked at the shader code for SH4?

LukeFF 04-21-09 03:05 PM

Quote:

Originally Posted by Hitman (Post 1087165)
Sure, all the mods I do strive for realism and replicating the real thing look and functionality, so it is a honour if your team accepts them as good enough for RFB :yeah:

Yep, it's looking really good! I've not been totally satisfied with the PPI display, even though the devs did improve it greatly with one of the patches.

From the looks of those screenshots, have you guys managed to get rid of the jagged edge of the radar beam?

Anvart 04-21-09 03:14 PM

Quote:

Originally Posted by Nisgeis (Post 1087354)
Thanks for the compliment Anvart, it's good to see you saying nice things about other people's work :up:.

Sorry ... :cry:
Quote:

EDIT: By the way, how long had you been using HLSL for, before you looked at the shader code for SH4?
Sorry, i was not interested HLSL before SH4 ... :oops:

Nisgeis 04-21-09 05:47 PM

Quote:

Originally Posted by Anvart (Post 1088106)
Sorry, i was not interested HLSL before SH4 ... :oops:

No, neither was I, that shader code was the first piece I ever saw and after an hour that's what I came up with. It's not perfect, but it works :D. I'd do a lot better now mind :|\\.

Anvart 04-22-09 01:23 AM

Quote:

Originally Posted by Nisgeis (Post 1088237)
No, neither was I, ... :haha:. I'd do a lot better now mind ...

Do not doubt ...
but key words "Trash Style" ...

Nisgeis 04-22-09 03:27 AM

Quote:

Originally Posted by Anvart (Post 1088409)
key words "Trash Style" ...

Yep, they key is to thrash the mods and get them out quickly.

Anvart 04-22-09 03:59 AM

:rotfl:
may be, ...
but i don't like ...

Nisgeis 04-22-09 07:09 AM

Quote:

Originally Posted by Anvart (Post 1088440)
:rotfl:
may be, ...
but i don't like ...

If you don't like it, then it might be an idea to not look through other people's mods. Simple solution :up:.

Anvart 04-26-09 06:53 AM

Quote:

Originally Posted by Nisgeis (Post 1088510)
If you don't like it, then it might be an idea to not look through other people's mods. Simple solution :up:.

Your prob's...
Read and understand ...

Nisgeis 04-26-09 11:41 AM

Quote:

Originally Posted by Anvart (Post 1090927)
Your prob's...
Read and understand ...

I see you have been removing some of your more obnoxious posts from the forum, well done :yeah:.

Is that black area still able to display contacts?

Nisgeis 04-26-09 05:35 PM

Well, reading between the lines...

Are you returning black instead of the radar screen texture to remove the default bearing numbers?

Hitman 04-27-09 02:38 AM

Isn't the black area simply an alpha channel mask? I did it with good results as seen in the screens I posted above :hmmm:

Anvart 04-27-09 02:49 AM

No ...
But ...
You have made all correctly! :up:
...
My pic's ... are entertainment only ... :oops:

Quote:

Originally Posted by Nisgeis (Post 1091032)
I see you have been removing some of your more obnoxious posts from the forum, ...

Because i see you do not understand me... and consequently you write different bosh...

Nisgeis 04-27-09 06:21 AM

Wouldn't it be better to have the whole PPI screen display targets, rather than blanking off a section?

Hitman 04-27-09 07:26 AM

Quote:

Wouldn't it be better to have the whole PPI screen display targets, rather than blanking off a section?
To blank a small section has both the utility of hiding the waful encoded numbers and also allwoing to give the radar display the exact look it had, with a bearings ring on the outside. I had already planned changing the distance display in the obj or sim file to ensure that you would still see on the visible part the maximum distance intended. And since we can place the camera closer, you won't have any problem in seeing the details accurately. :up:


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