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-   -   Enemy escorts (https://www.subsim.com/radioroom/showthread.php?t=150547)

Webster 04-13-09 05:41 PM

Quote:

Originally Posted by clayp (Post 1083312)
Thats great guys..I'm dumb and have no idea what I'm doing and I can defeat them.I cant use any of the big mods because they conflict with the mod I have made for myself.....:yawn:


well a solution to that is to mod the big mods by adding your changes to there files.

you got nothin to lose tryin it and if it causes issues then you know youcant mix them.

AVGWarhawk 04-13-09 06:18 PM

Quote:

Originally Posted by Peto (Post 1083386)
PM4U

I just knew you would send Clay a nice PM with some help:D :yeah:

Peto 04-13-09 06:42 PM

Quote:

Originally Posted by AVGWarhawk (Post 1083418)
I just knew you would send Clay a nice PM with some help:D :yeah:

What can I say? I'm a big fan of sonar :woot:!!!

Akula4745 04-13-09 08:58 PM

Quote:

Originally Posted by Peto (Post 1083272)
Poor or Novice crews serve only as targets. Veteran and Elite are a whole new kettle of trouble soup though and both can be a buggar to "dissuade". I was once held down for 8 hours by a pair of Elites (a very extreme case). But 2-3 hours isn't that unusual when you meet them.

It's all about escort crew quality and weather conditions...

Peto, is there a way to determine crew quality other than from behavior and tactics?

tater 04-13-09 09:15 PM

Look at the campaign files. In the stock campaign, all the convoy escorts are set dumb as stumps. Poor/Novice. Might as well disarm them, they are nothing more than targets.

The Task force DDs are more variable, and in fact late in the war all become elite. The Akizuki is also grossly over-represented. There are more in the stock campaign in the initial japanese invasions that ever existed by a factor of 5 or 6. Particularly interesting since there were actually ZERO in service at that time, lol.

You can't base anything on the stock campaign, it is abysmal.

clayp 04-13-09 09:39 PM

Quote:

Originally Posted by WEBSTER (Post 1083393)
well a solution to that is to mod the big mods by adding your changes to there files.

you got nothin to lose tryin it and if it causes issues then you know youcant mix them.

You must have me mixed up with someone with a brain....:haha::haha::har:

Peto 04-13-09 10:38 PM

Quote:

Originally Posted by Akula4745 (Post 1083499)
Peto, is there a way to determine crew quality other than from behavior and tactics?

Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate :03:!

Webster 04-13-09 10:49 PM

Quote:

Originally Posted by clayp (Post 1083513)
You must have me mixed up with someone with a brain....:haha::haha::har:


clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share. :salute:

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?

Akula4745 04-13-09 10:54 PM

Quote:

Originally Posted by Peto (Post 1083541)
Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate :03:!

LOL What a great analogy!! Thanks sir.

MonTana_Prussian 04-13-09 11:16 PM

Quote:

Originally Posted by Akula4745 (Post 1083549)
LOL What a great analogy!! Thanks sir.

And it's a whole new ballgame when you get into RFB and,so I'm told.TMO.

Akula4745 04-14-09 06:33 AM

Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL

kiwi_2005 04-14-09 06:35 AM

TMO. In Duciumus readme you can make the escorts more ubur by making slight changes, still its a hit & miss, at times im kept down and chased while been heavily pounded by DC's where other times the escorts are that stupid i could surface and attack them and they will probably all panic and run off! Still by far its beats playing the stock sh4.

MonTana_Prussian 04-14-09 08:46 AM

Quote:

Originally Posted by Akula4745 (Post 1083656)
Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL

Akula,I think you'll really like the RFB/RSRDC combo,I sure do. :cool:

clayp 04-14-09 10:17 AM

Quote:

Originally Posted by WEBSTER (Post 1083546)
clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share. :salute:

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?

Webster I'm using the "new environment mod"....Sorry I didnt see your question....

Webster 04-14-09 01:40 PM

Quote:

Originally Posted by clayp (Post 1083768)
Webster I'm using the "new environment mod"....Sorry I didnt see your question....


ok so it works for both games then, thats great but some of those files are different for both games. i guess the german stuff just sits there unused and doesnt hurt anything.


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