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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   CLAssemblage2(GraphicPack) (https://www.subsim.com/radioroom/showthread.php?t=150105)

bojan811 07-21-09 06:21 AM

Made it (form file front link)! Thanks ...now I need LCAssemblage(SoundPack) to be complete.
Can someone please put soundpack on rapidhser or file front. All my atempts to download it from
deposit files have faild.
Gracie
Q:
I tried to activate aditional ammo mod for gwx together with this combined graphic mod, put it in with jsgme but he did not bust up my ammo.
And i had to start a new carrer because my save games wore corupted or my 5/5 oficers wore actualy 4 present and 5-th was stelth :haha:.
Did you have some similar exp?

bojan811 08-28-09 07:27 AM

Is this mod compatibile with gwx 16 km mod?

Fishers of Men 08-28-09 10:12 AM

With GWX3.0, I use them together with no problems. Using JSGME, I install the 16km atmosphere first and then CLAssemblage Graphics Pack. There will be some files that are overwritten, but I see no problem with those. The results were very good, in my opinion.

F0M

bojan811 08-28-09 03:25 PM

Quote:

Originally Posted by Fishers of Men (Post 1160684)
With GWX3.0, I use them together with no problems. Using JSGME, I install the 16km atmosphere first and then CLAssemblage Graphics Pack. There will be some files that are overwritten, but I see no problem with those. The results were very good, in my opinion.

F0M

Thanks.
I did just the other way around it did not thought that is the problem.
Al now do like you sad.

Krabb 08-29-09 09:38 AM

Actually a version of the 16 km atmosphere is already included in CLAssemblage Graphics Pack. There's no need to install GWX 16 km atmosphere.

bojan811 08-29-09 11:14 AM

Quote:

Originally Posted by Krabb (Post 1161327)
Actually a version of the 16 km atmosphere is already included in CLAssemblage Graphics Pack. There's no need to install GWX 16 km atmosphere.

Ups...:oops: silly me.
:up:

Fishers of Men 08-29-09 11:15 AM

I did not know that. That is one less mod to activate. Thanks for the info!!:up:

Task Force 08-29-09 11:20 AM

never noticed this mod before... will give it a look later... Im still trying to get the AA in sh3 to work...:damn:

bojan811 08-29-09 11:53 AM

Quote:

Originally Posted by Task Force (Post 1161379)
never noticed this mod before... will give it a look later... Im still trying to get the AA in sh3 to work...:damn:

What is AA?

Task Force 08-29-09 11:57 AM

Antialising... It is commonly refered to as AA for short. :up:

Right now my install of sh3 wont start with it on...

bojan811 08-29-09 06:25 PM

Quote:

Originally Posted by Task Force (Post 1161404)
Antialising... It is commonly refered to as AA for short. :up:

Right now my install of sh3 wont start with it on...

Ok.
And what does it do?

YukonJack_AK 08-29-09 08:48 PM

Can you enable just some of these MODs in the pack... or is it an all or nothing kinda deal? I'm really just interested in the Flags, the SH4 FX, the Debris & Lifeboats, & the Exhaust/water stream MODs...

BTW - AA makes lines appear smoother on your screen by doubling (2x AA) or quad-rupoling (4x AA), or even higher, the total number of smaller lines that actually make up the complete line. To boil it down... AA removes the 'jaggies'! :up:


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