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That is why I said I find it very simple to look in the direction the lookout mentions without binoculars then click on the "Tab" key and you get the same view through your glasses. For example, if he yells "ship spotted, bearing 90!" I line my unaided gaze up on the back of the forward starboard lookout's head! Press "Tab" and he disappears and you are roughly looking at 90 degrees. This would not necessarily be East unless your U-boat was steering due North. (I never use the 'B' key for binoculars now, always looking in the intended direction then hitting 'Tab' brings the glasses up.) |
The scale in the binoculars refers to bearing, of course. Your point is well taken. Zero refers to the heading of the boat, and the bearing is in relation to this, not the compass. So putting the boxed compass marking would be confusing, as they wouldn't refer to the magnetic compass but the ship's heading
I still feel that the person scouting the horizon would know within a degree or two where he was looking. |
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(From being a landlubber who seems to have taught himself quite a bit about the sea using SH3, I reckon I could have been an Admiral if I'd joined the navy when I left school and got taught proper!):rotfl: |
(From being a landlubber who seems to have taught himself quite a bit about the sea using SH3, I reckon I could have been an Admiral if I'd joined the navy when I left school and got taught proper!):rotfl:
I think Gilbert and Sullivan had a similar scenario, although their subject became Lord of the Navee. |
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http://i149.photobucket.com/albums/s..._20531_484.jpg You 2 will have PM's shortly.:yeah: |
to Danlise
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N = 0, 360 NNE = 22.5 Ne = 45 ENE = 67.5 E = 90 ESE = 112.5 SE = 135 SSE = 157.5 S = 180 SSW = 202.5 SW = 225 WSW = 247.5 W = 270 WNW = 292.5 NW = 315 NNW = 337.5 Is there a way to put these numerical bearings at the appropriate marks on the dial instead of the S, SSW, etc. that you have made? |
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In GWX 2.1 & Gold there are 2 Bearing.tga files (bearing.tga & bearing2.tga). Bearing.tga is the original scale from Stock SH3 and is used by the Binos & UZO (in a non GWX install). Bearing2.tga is a blank file (alpha channel only) I created to allow the bearings to be removed from the binos in GWX 2.1 & Gold, while leaving the UZO untouched. The only way to re-enable the bearings in the Binos in GWX is to open the 1027_768Menu.ini in Notepad, press Ctrl+F and search for the only entry 'bearing2.tga'. Then rename this to bearing.tga. GWX will then use the original file that I left in there. Alas Klar? |
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I have, in fact, copied the bearing tga file, renamed it bearing2 and pasted it into the GUI folder (overwritng the GWX bearing2 file), thus giving me bearings in the binoculars. Note: do not mess with the bearing tga file, leave it alone. I have taken this one step further I might note, someone provided me with a bearing file that uses 1-degree intervals instead of the stock 5-degree intervals. I then substituted this 1-degree bearing file for the 5-degree bearing file in the Gui folder. The results: 1-degree bearings in the scopes and uzo; and 5-degree intervals in the binoculars. Take it from me, this does work! But, you must be careful and substitute the correct bearing files or it could get messed up. I've created some of my own JSGME mini mods to do this with. I would like to find a bearing mod that uses 45-degree intervals(0, 45, 90, 135, 180, etc.), if this is possible. I think that this would be more realistic in the binoculars. |
:DL Ha, I can't remember too well. It was such a mini mod, I didn't bother to document it.
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Here's your 45 deg indicator - http://files.filefront.com/Bearing2t.../fileinfo.html |
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Thanks Dan
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Welcome Aboard Herr Kaluen!!! :arrgh!:
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Thanks to Danlisa
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For those that want to use Danlisa bearing2 file in a mini mod; create the directory path below and place it into the Mods folder in SH3. Then insert into game with the JSGME mod enabler. Bino Bearing Mod/data/Menu/Gui/Bearing2 |
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