![]() |
I let one torp loose at 2500 yards from the stern..just for the heck of it..it was a dtt...dang if it didn't .....go right under his bow and keep on going, set less than 5 ft, low speed and contact.....I was like, wow, it's gonna actually hit..then watched it go right under......gotta hate those low runners, prolly a dud anyway.
But overall, I agree, three shot spread almost always hits em. |
Quote:
|
Quote:
Just a few days ago I fired six fish at three convoy ships between 700-1500 yards and they danced around like ski boats. 6 misses. :shifty: Funny thing is that in the most distant line of ships...the ones that really would have had time to avoid the torpedo wakes and would have had the time to avoid them....one unlucky bastage got all 6 fish by some physics that I can't understand. One thing I've learned about SHIV is to expect the unexpected. |
Quote:
The ships didn't move when I raised the scope, didn't move when I fired but moved just about the time they should be able to see them. Possibly a distance programmed in for sighting torpedoes? I have had a ship turn away when raising the scope if I was close, like in the middle of a convoy or task force. Just a side note, I found the "Chicken ship" in SH4. I don't know why it is different but the North Hampton will "head for the hills" when the fun begins. I know the ships should scatter and zipzag. But while all the other ships are doing this the North Hampton is on a bee-line for the other side of the ocean. Other than a DD I think it is the hardest ship to hit. (or course we are doing the IJN Campaign, that's why I'm shooting at it) Peabody |
In my first mission out, I was in a S-boat and stumbled across a single DD just parked out in the ocean in the middle of the night. I thought "what a sitting duck"
I sneaked in close and fired a torpedo, he just accelerated out of it's way, then parked again. I did this three more times while aiming farther forward, and every time he dodged them. He never did chase me, once he shot a flare off, but that was it. I decided to leave after that. |
Cone of Silence
Most DDs are deaf over about a 40 degree area from behind. Just like our subs. Of course, the lookouts can still see you and at night, the search lights are going. So watch the periscope. When you find one napping, sneak in from behind (Slow and Silent Running) to about 500 yds. Stick him that way. Generally, I come in at about 90 down and come to periscope depth when I'm about 1000 yds from him. Remember to mark the map for his location and heading before making the approach. :up: Old_tex
|
If they are sitting there with their engines off, wouldn't they be able to hear behind them? Or does the game not take that into account for the AI?
|
Maybe
Maybe, but I've noticed that I can't hear directly behind either. That's with or without the screws turning. :-? Old_tex
|
Nope! They did not have that abilty.
|
All times are GMT -5. The time now is 05:08 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.