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-   -   When You Shouldn't Shoot A Kongo (https://www.subsim.com/radioroom/showthread.php?t=148507)

Platapus 02-23-09 10:09 PM

As was written in the German Sub commander's handbook, it is better to take the target you have rather than hold off on the chance of a better target coming along.

rubenandthejets 02-24-09 01:21 AM

The Kongo actually sank, right?

The Yamato is damn near unsinkable-10+ Mark 14s is about right, I managed it once in the San Bernadino Strait in TMO. (Oct 24/25 '44) Managed to stop her with six, snuck back up to her later and unloaded again, some pretty well aimed shots below the turrets too....it took a lot of doing, but BOOOYA! Man it felt good!

jazzabilly 02-24-09 04:47 PM

Yeah, the Kongo sank. Too bad you don't get any renown for major warships damaged. Technically, you should. Putting Yamato (or Musashi) out of action for months would realistically be quite an achievement.

Xapp696 02-26-09 11:34 AM

Using RSRD and TMO, I snuck into Truk and found the Yamato and a Kongo at anchor. I sat between them and unloaded all 4 rear fish at the Kongo, which rolled over and sank fairly fast, but the Yamato was a different kettle of fish all together. I fired all 6 bow torps in a spread that went from "stem to stern" and she hardly even listed, so I submerged underneath her, got to the other side, and unloaded all 4 rear reloads into her. Even THEN I still needed to come about and put 2 more bow reloads into her before she sank. 6 torpedoes probably wouldn't have even slowed her down, as the minimum torps I have ever used to sink a Yamato was 10.

Armistead 02-26-09 07:02 PM

It seems if I hit a Kongo in the first rear turrer closet to the bridge, they will go easily with two. Sunk one with one. I do run mine 5ft under the keel. When torps work late 43, I notice shooting below the keel things blow up much easier.

Lt Cmdr. Duke E. Gifford 03-01-09 01:50 AM

I haven't had a whole lot of time to get serious, so I'm still fooling with the stock game, and the quick missions, as I often do not have more than 3 hours a week to devote to SH.

But I have been fooling with one of the quick missions that has a Yamato class battleship, along with several Kongo class battleships and various cruisers. I can normally take a Kongo with 3 fish, although a couple of times it has taken four.

Since it takes 60K tons to complete the mission, I thought I'd try to take out the Yamato class battleship, since I've gotten to the point where I can take two Kongos and a Mogami cruiser without even reloading. HAH! Big mistake.

I put six into the starboard side of that Yamato class monster, went under, came up, and put 3 into the port side, and it barely slowed down. By then the destroyers were swarming all over me, and I could never get lined up on her again.

I tried 4 more times. I can finish that mission every time shooting the Kongos, without a scratch. If I try the Yamato, I either end up out of fish from knocking the tin cans over, or I get too busted up by the tin cans while I'm saving fish for the Yamato. Well, once I put the usual 9 fish in the Yamato, sank two tin cans, crippled two tin cans, and by then, the Yamato got far enough away I couldn't catch her, even though I had 6 fish left with her name on every one.

Loud_Silence 03-01-09 05:51 PM

LOL i just remember when i found TWO (2) yamatos near makassar strait, with rough seas. I put 6 torps on one of them. That didn't sank it, but it was left almost dead in the water with some DDs searching around. I waited my crew to reload the tubes and then put another 6 on her. This time she went right to the bottom:D

Then i had some fun with one of the searching DDs when i showed him my rear tubes. And finally i emptied my reserves on another BB and the second yamato. The yamato survived the strike, the BB didn't:D

Man, that was my best patrol ever with difference.:rock:

Armistead 03-02-09 04:00 PM

Quote:

Originally Posted by Starforce2
it's possible had you gotten far enough away, say 4500-6500 yards you could have slowed and shelled it without much problem. I've done this with DD's and heavy cruisers who've not seen me at all at night, but it depends on the exact conditions, which require a bit of haze. Plus it looks like ya had a bit of moon there...

Seems to be a game failure as I use to do this all the time. If they can't see you, many times they just act as if on patrol and you can bomb away.

TheSamuraiJedi 03-02-09 07:37 PM

The accounts of Yamato taking that number of torpedoes is also dependant on US pilots reporting hits. For instance, they reported Musashi took something around 13-15 torpedoes, but the survivors of Musashi report less than that.

An educated average between the Yamato survivors and US pilots would indicate that Yamato was hit by between 5-9 Torpedos total, tho upwards of 35-40 were actually released at her.

Morpheus 03-05-09 09:16 PM

i stopped the yamato with 1 torpedo

and sank her with another 5

aim ftw :sunny:

Rifleman75 03-08-09 11:49 AM

I stumbled on a Yamato parked by the Truk harbor, along with some other BB. I was in a S-boat with a full load of Mk10's.
I figured both of the ships would take off soon as I attacked, but they didn't, they just sat there while I reloaded and fired again, and again.
It took the full load of mk10s to down the Yamato. When I was leaving there were 5 destroyers headed to the scene of the crime.:arrgh!:

I visited Truk harbor again later and sunk another BB, and then saw another Yamato sitting there, so I hurried back to base to rearm and then back to Truk. It was still sitting there, but after I sank that one, it didn't count it for me :damn:

The one time it doesn't count a ship, it's a Yamato!

Running RFB + RSRD

gimpy117 03-09-09 07:48 PM

Quote:

Originally Posted by jazzabilly
Well, this is how I spent my last fish.

http://i24.photobucket.com/albums/c2...hinda_desu.jpg

looks productive :arrgh!:

gimpy117 03-09-09 07:50 PM

Quote:

Originally Posted by Rifleman75
I stumbled on a Yamato parked by the Truk harbor, along with some other BB. I was in a S-boat with a full load of Mk10's.
I figured both of the ships would take off soon as I attacked, but they didn't, they just sat there while I reloaded and fired again, and again.
It took the full load of mk10s to down the Yamato. When I was leaving there were 5 destroyers headed to the scene of the crime.:arrgh!:

I visited Truk harbor again later and sunk another BB, and then saw another Yamato sitting there, so I hurried back to base to rearm and then back to Truk. It was still sitting there, but after I sank that one, it didn't count it for me :damn:

The one time it doesn't count a ship, it's a Yamato!

Running RFB + RSRD

I find it harder to do that in stock...what gives....

Etienne 03-10-09 12:32 AM

I managed to put four torps into a Yamato today (All I had left were seven torps in the aft room, and one in #1 tube). Aimed for the turrets, pretty deep, didn't even slow her down.

Shot the forward torp at a Shokaku CV, and since it was only one torp, figured "What the heck - it's 1943, and I've only the one. It's probably not going to sink it ANYWAY." So I set it to go under, contact / influence.

Guess which ship didn't even slow down. Guess which one started the longest string of secondary explosions I've ever heard and sank.

Oh well, 28k tonnes is 28k tonnes...

JALU3 03-10-09 07:48 AM

Dead in the Water out of Torps
 
OK, after a night worth of attacks, I have put 9 torps into her port side, 7 torps into her starboardside, all set between 34-30 feet deep. Her escorts have abandoned her, and have since sailed away.

There she is, a Yamato Class DBB. 282 miles southwest of Kagashima, just sitting there dead in the water.
Of course, my 5 inch deck gun does nothing, and I am out of torpedoes, what do I do?


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