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-   -   SH3 Warship Mods released (https://www.subsim.com/radioroom/showthread.php?t=148443)

Chinese U-47 02-22-09 05:44 AM

If anyone meet some questions,tell me.

Drunken_Sailor 02-22-09 08:28 AM

Hi Chinese U-47:salute:

Your mod is excellent, hats off :up:

I found a little bug. Flottenbegleiter has the moved point of aiming, for example in telescopic sight I have 3000m but cannon is firing on 7000m. I use version for SH3 1.4.

BTW: does your mod is compatible with the sh3 commander ?

I am waiting for other versions of your mod, you are doing a good job :up:

variellone 02-22-09 01:11 PM

Quote:

Originally Posted by Chinese U-47
OK,first,I'm sorry for you guys waiting:O:
Thank you for some of you still worry about me:salute: I havn't die or lose my job(in fact,I don't have a job yet),this month I'm working hard with WSM2.0,I meet a lot of problems,lucky,I get out most of them.
Now,I give you my Warship Mod V2.0 German Part 3(destroyers part).
Destroyer part(for players who like destroyers more than capital ships):
IXD2=1936A(MOB)
IXC=Z-28
IXB=1934
VIIC=TB1924
VIIB=Flottenbegleiter
IID=TB1937
IIA=S-Boat

The rest 2 parts are:
Part1:
XXI=Dithmarschen
IXD2=Bismarck
IXC=Deutschland
IXB=Hipper
VIIC=Commerce Raider
VIIB=Z-28
IID=TB1937
IIA=MS1935

Part2:
XXI=Seydlitz
IXD2=Tirpitz
IXC=Scharnhorst
IXB=Luetzow
VIIC=Konigsberg
VIIB=1936A(MOB)
IID=Sperrbrecher
IIA=Vorpostenboot

I get some questions with my heavy flak guns yesterday night,so these big guys couldn't work well at the moment,just wait for a few days,I promise I'll fix them,and then you can see these battleships.
OK,I'm uploading my mod right now,so,waiting:D


OK,you can download it now:
For GWX3.0:http://files.filefront.com/WSM20GeDe.../fileinfo.html
For SH3V1.4:http://files.filefront.com/WSM20GeDe.../fileinfo.html
429 photos of WSM2.0(battleships,battle curisers and so on):http://files.filefront.com/Prar/;133.../fileinfo.html

THANKS FOR YOU GREAT WORK!
just one question:
- this link is for part 3 (destroyers): is there a link for parti 1 and part 2 (capital ships)?
- are part 1 and part 2 compatible with GWX 3.0 as well?

THANKS AGAIN!

Freiwillige 02-22-09 03:46 PM

Sorry to hear about your girlfreind, Maybe you could get her back?:up:

MauserKar98k 02-22-09 08:27 PM

Thanks for releasing this Chinese U-47!:yeah:

Are parts 1 and 2 going to be released soon?

MauserKar98k 02-22-09 10:50 PM

By the way, is anyone else having trouble getting this to work?

I unzipped the "WSM2.0GeDestroyersPartforGWX3.0\MODS" folder into the SHIII MODS folder and activated it with JSGME, but it still barely works.

None of the destroyers work in Single Missions, and even in Training and Career, the destroyers' guns won't work.

Can anyone help me out?

Chinese U-47 02-23-09 04:20 AM

Quote:

Originally Posted by Drunken_Sailor
Hi Chinese U-47:salute:

Your mod is excellent, hats off :up:

I found a little bug. Flottenbegleiter has the moved point of aiming, for example in telescopic sight I have 3000m but cannon is firing on 7000m. I use version for SH3 1.4.

BTW: does your mod is compatible with the sh3 commander ?

I am waiting for other versions of your mod, you are doing a good job :up:

Well,1st,yes,I changed the firing range(for capital ships,as you know,in turn battle,battleships always fire at about 20KM),if you install 16km view mod,then everything would be clear in telescopic sight.
2nd,about sh3 commander,I'm sorry,I know nothing about that mod,could you tell me what it is:O:

Chinese U-47 02-23-09 04:23 AM

Quote:

Originally Posted by variellone
Quote:

Originally Posted by Chinese U-47
OK,first,I'm sorry for you guys waiting:O:
Thank you for some of you still worry about me:salute: I havn't die or lose my job(in fact,I don't have a job yet),this month I'm working hard with WSM2.0,I meet a lot of problems,lucky,I get out most of them.
Now,I give you my Warship Mod V2.0 German Part 3(destroyers part).
Destroyer part(for players who like destroyers more than capital ships):
IXD2=1936A(MOB)
IXC=Z-28
IXB=1934
VIIC=TB1924
VIIB=Flottenbegleiter
IID=TB1937
IIA=S-Boat

The rest 2 parts are:
Part1:
XXI=Dithmarschen
IXD2=Bismarck
IXC=Deutschland
IXB=Hipper
VIIC=Commerce Raider
VIIB=Z-28
IID=TB1937
IIA=MS1935

Part2:
XXI=Seydlitz
IXD2=Tirpitz
IXC=Scharnhorst
IXB=Luetzow
VIIC=Konigsberg
VIIB=1936A(MOB)
IID=Sperrbrecher
IIA=Vorpostenboot

I get some questions with my heavy flak guns yesterday night,so these big guys couldn't work well at the moment,just wait for a few days,I promise I'll fix them,and then you can see these battleships.
OK,I'm uploading my mod right now,so,waiting:D


OK,you can download it now:
For GWX3.0:http://files.filefront.com/WSM20GeDe.../fileinfo.html
For SH3V1.4:http://files.filefront.com/WSM20GeDe.../fileinfo.html
429 photos of WSM2.0(battleships,battle curisers and so on):http://files.filefront.com/Prar/;133.../fileinfo.html

THANKS FOR YOU GREAT WORK!
just one question:
- this link is for part 3 (destroyers): is there a link for parti 1 and part 2 (capital ships)?
- are part 1 and part 2 compatible with GWX 3.0 as well?

THANKS AGAIN!

The answer is:Yes,all of my warship mod have versions for both stock SH3 and GWX3.0.

Chinese U-47 02-23-09 04:25 AM

Quote:

Originally Posted by Freiwillige
Sorry to hear about your girlfreind, Maybe you could get her back?:up:

I wish......The only problem that I couldn't work out.

Chinese U-47 02-23-09 04:26 AM

Quote:

Originally Posted by MauserKar98k
Thanks for releasing this Chinese U-47!:yeah:

Are parts 1 and 2 going to be released soon?

Maybe tonight(in China is 17:10 right now).

Chinese U-47 02-23-09 04:28 AM

Quote:

Originally Posted by MauserKar98k
By the way, is anyone else having trouble getting this to work?

I unzipped the "WSM2.0GeDestroyersPartforGWX3.0\MODS" folder into the SHIII MODS folder and activated it with JSGME, but it still barely works.

None of the destroyers work in Single Missions, and even in Training and Career, the destroyers' guns won't work.

Can anyone help me out?

Well,you mean you been kicked out or you couldn't see them in game?
Maybe you can post some photos,that would help me to know what's your problem.

ceki 02-23-09 07:43 AM

Hi Chinese U-47
 
I've downloaded your mod and It's fantastic! Keep up the good work!

Now, I've encountered some problems. I've downloaded "WSM2.0GeDestroyersPartfor0" for GWX 3.0. Mod. Tried to enable it with JSGME, but didn't worked(tried this way about 3 hours), so I copied files to SH3 root directory and it worked :).

Since my computer is below recommended SH3 requirements I' cant enable 16 km atmosphere(because CTD problems) . When I encounter another merchant ship, I try to aim to waterline but my cannon fires much higher than it supposed to fire, way atop the ship. Even when my crew shoots, every 10th (or so) hits the target. Also, tried pushing many buttons on my keyboard to drop the depth charges, but also didn't worked.
Also, i noticed that I' cant compress time over 256X because it becomes very laggy, and in one occasion, my ship traveled acros England's mainland. :rotfl:
I have copy of an old game, Destroyer command(Older members may remember this game :)). I'll take screenshots of stations so you can use it to your mod.
Anyhow, I hope my comments will help.
Keep up the great work man! Salut!:salute:

Drunken_Sailor 02-23-09 03:07 PM

Quote:

Originally Posted by Chinese U-47
Quote:

Originally Posted by Drunken_Sailor
Hi Chinese U-47:salute:

Your mod is excellent, hats off :up:

I found a little bug. Flottenbegleiter has the moved point of aiming, for example in telescopic sight I have 3000m but cannon is firing on 7000m. I use version for SH3 1.4.

BTW: does your mod is compatible with the sh3 commander ?

I am waiting for other versions of your mod, you are doing a good job :up:

Well,1st,yes,I changed the firing range(for capital ships,as you know,in turn battle,battleships always fire at about 20KM),if you install 16km view mod,then everything would be clear in telescopic sight.
2nd,about sh3 commander,I'm sorry,I know nothing about that mod,could you tell me what it is:O:

Hi Chinese U-47:salute:
I have the same problem which Ceki has. I cannot use the 16km Mod because I have CTD. I have a problem with the moved point of aiming only in the Flottenbegleiter, in other warships not.

Sh 3 Commander ( http://www.subsim.com/radioroom/showthread.php?t=147237 ) is a little program which lets for changing the campaign's settings like for example a starting date, Uboot's number, type of the Uboot etc. Much different of settings. I wanted to use this program with your mod (I wanted start campaign in 1940 and to have type ixd2 -> type 1936 destroyer in your mod) but I cannot use cannon (dispatch about out of ammo).

Salut:up:

MauserKar98k 02-23-09 07:13 PM

Quote:

Originally Posted by Chinese U-47
Quote:

Originally Posted by MauserKar98k
By the way, is anyone else having trouble getting this to work?

I unzipped the "WSM2.0GeDestroyersPartforGWX3.0\MODS" folder into the SHIII MODS folder and activated it with JSGME, but it still barely works.

None of the destroyers work in Single Missions, and even in Training and Career, the destroyers' guns won't work.

Can anyone help me out?

Well,you mean you been kicked out or you couldn't see them in game?
Maybe you can post some photos,that would help me to know what's your problem.

Yeah, whenever I try to load a single mission it loads about 5/6 of the way and then does nothing until it crashes to desktop. So far, the mod only works in Training and even then the cannons of the ships don't work. It says that there is no ammo.

http://i61.photobucket.com/albums/h4..._21422_828.jpg
Is the front gun on this destroyer supposed to be a regular deck gun?


http://i61.photobucket.com/albums/h4...r98k/files.jpg
This is what the SHIII folder looks like. Are the destroyer folders in the wrong place?


http://i61.photobucket.com/albums/h4...98k/files2.jpg
What is enabled in JSGME

rome8800 02-23-09 07:26 PM

You should place the files in the 'MODS' folder, thats the one JSGME reads for mods.


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