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If anyone meet some questions,tell me.
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Hi Chinese U-47:salute:
Your mod is excellent, hats off :up: I found a little bug. Flottenbegleiter has the moved point of aiming, for example in telescopic sight I have 3000m but cannon is firing on 7000m. I use version for SH3 1.4. BTW: does your mod is compatible with the sh3 commander ? I am waiting for other versions of your mod, you are doing a good job :up: |
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just one question: - this link is for part 3 (destroyers): is there a link for parti 1 and part 2 (capital ships)? - are part 1 and part 2 compatible with GWX 3.0 as well? THANKS AGAIN! |
Sorry to hear about your girlfreind, Maybe you could get her back?:up:
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Thanks for releasing this Chinese U-47!:yeah:
Are parts 1 and 2 going to be released soon? |
By the way, is anyone else having trouble getting this to work?
I unzipped the "WSM2.0GeDestroyersPartforGWX3.0\MODS" folder into the SHIII MODS folder and activated it with JSGME, but it still barely works. None of the destroyers work in Single Missions, and even in Training and Career, the destroyers' guns won't work. Can anyone help me out? |
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2nd,about sh3 commander,I'm sorry,I know nothing about that mod,could you tell me what it is:O: |
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Maybe you can post some photos,that would help me to know what's your problem. |
Hi Chinese U-47
I've downloaded your mod and It's fantastic! Keep up the good work!
Now, I've encountered some problems. I've downloaded "WSM2.0GeDestroyersPartfor0" for GWX 3.0. Mod. Tried to enable it with JSGME, but didn't worked(tried this way about 3 hours), so I copied files to SH3 root directory and it worked :). Since my computer is below recommended SH3 requirements I' cant enable 16 km atmosphere(because CTD problems) . When I encounter another merchant ship, I try to aim to waterline but my cannon fires much higher than it supposed to fire, way atop the ship. Even when my crew shoots, every 10th (or so) hits the target. Also, tried pushing many buttons on my keyboard to drop the depth charges, but also didn't worked. Also, i noticed that I' cant compress time over 256X because it becomes very laggy, and in one occasion, my ship traveled acros England's mainland. :rotfl: I have copy of an old game, Destroyer command(Older members may remember this game :)). I'll take screenshots of stations so you can use it to your mod. Anyhow, I hope my comments will help. Keep up the great work man! Salut!:salute: |
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I have the same problem which Ceki has. I cannot use the 16km Mod because I have CTD. I have a problem with the moved point of aiming only in the Flottenbegleiter, in other warships not. Sh 3 Commander ( http://www.subsim.com/radioroom/showthread.php?t=147237 ) is a little program which lets for changing the campaign's settings like for example a starting date, Uboot's number, type of the Uboot etc. Much different of settings. I wanted to use this program with your mod (I wanted start campaign in 1940 and to have type ixd2 -> type 1936 destroyer in your mod) but I cannot use cannon (dispatch about out of ammo). Salut:up: |
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http://i61.photobucket.com/albums/h4..._21422_828.jpg Is the front gun on this destroyer supposed to be a regular deck gun? http://i61.photobucket.com/albums/h4...r98k/files.jpg This is what the SHIII folder looks like. Are the destroyer folders in the wrong place? http://i61.photobucket.com/albums/h4...98k/files2.jpg What is enabled in JSGME |
You should place the files in the 'MODS' folder, thats the one JSGME reads for mods.
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