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Quals for the officers will always show up. Extra Quals (i.e. more than one) for the petty officers won't show up. Quals (no matter how many) for the sailors won't show up... As far as i can remember. :salute: |
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Yep, using SH3Commander and giving the PO's and Crew 3 qualifications each (the max allowed) means only the first assigned to a PO is taken into account and none of the Crew make any difference at all.
What does work every time is the additional stamina and experience they obtain at the end of each patrol. |
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Yes you're right. I just messed things up. Memory failure and i have RTFM.:timeout: |
I normally go for the radio/sonar qual first. Maybe a machine qual next. I've tried the gunnery qual, but haven't seen much improvement in skill, so I've pretty much given up on it. Always get a repair qual or two before I get too late in the war - I know I'll need it eventually! Then I just fill in back-ups for them all as best I can.
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It's essential. At second Security, it's essential to. About the officer I build quickly an officer who is specific specialist for watching(the gold star) Guns and FLAK. This is my 3 priority. |
About the Medic...
It's true that crewmen (and officers) are more likely to end up dead than injured, but I've seen it happen ocassinally, the medic helps a lot with getting the injured crewman ready for duty again, this is especially important if it's your watch officer who got injured Injured (and panicked) crew (the ones with red exclamation points) are ready for duty all the quicker for having a qualified medic on your boat... There is a downside though, because even if the medic miraculously patched up your crewman's injury, he will not receive a "verwundetenabzeichen" when you get back to base. The only way to get that medal in SH3 is to return to port while the crewman is still injured....which seems needlessly harsh to me...:88) If crewmen get injured, and that happens a lot because I don't crashdive for every plane, especially when I have a big Flakvierling taking up space on the back of the boat, I normally give them a verwundetenabzeichen using SH3 commander |
Actually, in my testing, the medic has little or no effect in getting rid of the red exclamation point next to the icon of the affected crew member due to fatigue or low morale (at least in vanilla SH3, NYGM mod and Grey Wolf mods). His only real effect is on the injured crew, and it is a major effect. This was not implemented in SH3 or SH4 and the medic has as much effect on the game as a bull without his equipment does in a cow pasture. (Sorry Pen).
In real life, patrols had an average of three incidents involving the health and well being of the crew per patrol. Many patrol were aborted due to accidents, injury and/or illness (at least in the USN). I don't read German well, but a few patrol reports I have read show about the same level of problems in the U-Boats. Unfortunately, I have access only to the USN Pacific medical reports of the patrols. I really hope our mod is successful as it will add a bit of realism to the game. The working title of our mod is "the medic really has balls." (Sorry Pen) |
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Compatible GWX 3.0 ? Where can I found it ? |
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http://www.mothersover40.com/files/a...hing_balls.gif |
Jimbuna I'd say that's brig material-I'd edit it quick if I were you... :doh:
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Lol Jim, you are in manual mod !
:D |
1st patrol return, I max out the sonar man give him every medal and promote him.
That way I can give the radio operator the day off.... for the remainder of the war! (oh.. the immersion):salute: |
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