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-   -   Battle of Dogger Bank (https://www.subsim.com/radioroom/showthread.php?t=148181)

Bullethead 02-20-09 09:35 AM

Quote:

Originally Posted by GerritJ9
Am I correct when I assume that by "Campbell" you mean N.J.M. Campbell's "Jutland: An analysis of the fighting"?

Yup, that's him. Quite a guy for the nuts-and-bolts stuff in many eras.

yankee-V 02-20-09 09:46 PM

Tramker,

Thanks for the scenario. Very well done. I was under the impression that Dogger Bank was really lopsided in favor of the Brits.

Just ran it with AI control of both sides. Very disappointing from a Royal Navy pov. Basically the AI threw the smaller ships against the HSF capital ships while the British BCs stayed out of the fray for the greater part. I stopped the game after roughly half of the British force was sunk, to about 5 German destroyers.

Great stuff!

smithcorp 02-21-09 07:56 AM

Quote:

Originally Posted by Bullethead
I agree with you that the scenario editor should allow you to set an objective for a fleet. The game actually supports this already, but it's only available to developers at present, and not via the scenario editor. I've mentioned this myself a few times, but it would probably be good to hear it from customers as well. Why not go to the bug report server and send in a ticket with the SUGGESTION type selected, asking for this?

Top idea - I'd love to have some strategic objectives for my fleets to follow in scenarios! I'll do this.

smith

Sailor Steve 02-21-09 04:00 PM

Quote:

Originally Posted by Bullethead
Quote:

Originally Posted by GerritJ9
Am I correct when I assume that by "Campbell" you mean N.J.M. Campbell's "Jutland: An analysis of the fighting"?

Yup, that's him. Quite a guy for the nuts-and-bolts stuff in many eras.

He also wrote the compendium Naval Weapons of World War Two, from which www.navweaps.com takes a lot of their information. Conway Press's Warship series included a long series of articles by him, 'British Naval Guns'. I only wish he'd done other navies' guns, and that he had lived long enough to complete the companion piece he was rumored to be writing: Naval Weapons of World War One.

Bullethead 02-21-09 05:36 PM

[quote=Sailor Steve]
Quote:

Originally Posted by Bullethead
I only wish he'd done other navies' guns, and that he had lived long enough to complete the companion piece he was rumored to be writing: Naval Weapons of World War One.

Yup. I drink to his shade every day :()1:. His book on Tsushima is great, too.

yankee-V 02-21-09 06:35 PM

Battle of Dogger Bank.

I just noticed this on the second playing of the scenario, Black Prince appears in the German task force. I kinda thought Black Prince was a British cruiser. Been a long time since I did any reading on the subject though.

Zakalwe 02-21-09 07:26 PM

The designer of this scenario obviously used "Black Prince" as a replacement for AC "Blücher". There aren`t any German AC in Jutland as they where already sunk or out of service in 1916.

Bullethead 02-21-09 08:53 PM

Yup, one of the cool features of the editor is that you can put ships in the opposite fleets, for what-if stuff. Have 2 QEs vs. 2 QEs, for example.

As for Blucher, she'll have to await a future expansion pack for the early-war period.

yankee-V 02-22-09 01:02 AM

Quote:

Originally Posted by Bullethead
.... a future expansion pack for the early-war period.

Any ETA on that ?

I am getting to really love this game, now that I got it running again. :yeah:

Bullethead 02-22-09 09:15 AM

Quote:

Originally Posted by yankee-V
Any ETA on that ?

To be honest, I can't tell you what the future holds. The plan, of course, is to get as much mileage as possible out of the Jultand engine, seeing how we've invested so much in making it. That definitely means expanding the game into other times and places. But at present, there's no way to know if we'll be able to do that at all, let alone exactly what we'll do or when it might happen.

Right now, we're working on DG 1.5, which will bring the RJW game up nearly up Jutland standards. This will make it MUCH easier for us to support both products, which will free up resources to go in new directions. Plus, you all will get to use a lot of Jutland's new features in the RJW.

But after DG 1.5, who knows? A lot depends on the money situation at that point. The better Jutland and DG 1.5 sell, the more we'll be able to do. While the basic game engine already exists, making new ship models ain't cheap.

So if you want to see a lot of Jutland expansions, go tell all your friends to buy our games :).


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