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-   -   [REQ] OLC "Constant weather" env (https://www.subsim.com/radioroom/showthread.php?t=148099)

Hitman 02-14-09 02:41 AM

Quote:

I thought about this a while back! I did create an EnvColours_NSea and SkyColors_NSea but i found it to difficult to implement well enough for a release, it was ok when sailing out of German ports but then the flotilla.cfg implements constant changes of patrol grid and these could be anywhere Arctic, Bay of Biscay etc. Just a shame the game doesn't implement more zonal weather via time of year ie. Summer/Winter etc if this was the case it would be quite simple to trick the rain controller to produce a snow effect! You could certainly create individual env & sky colors for particular regions/time of year and implement them via date based option in SH3 Commander but this is difficult due to the way the grids are assigned because you may be sailing in two regions.

SH3 Commander probably would be able to do that by tracing where you are and where you go to, but it would need some rework in the code, and I'm afraid Jaesen is no longer interested in that after the last release. Never mind, I think that using JGSME combined with mid-patrol saves will do the job :yep:

Hitman 02-14-09 02:43 AM

Quote:

for the A.a quick thing you can do is:open with a graphic programme the nori00.tga ,make as darker as you want (only ingame test will show you the results ,so make backups first) and name the new image you create nori01.tga and replace the nori01.tga in misc folder with that.
be warned that maybe (haven't test this) you see strange colours at stormy situations becuase there will be the need to adgust the colors also in envcolors.dat and some others tweaks maybe need too.so just do the first one and see what you get

B.the sky colors are altered by the skycolors_atl.dat file ,its the embedded image in there.export it to your desktop,open it with a graphic programme,make it as you want and import it back there(again only in-game test will show you the results)
There only seem to be two types of clouds, a grey and a white one, is that correct?

If so I'd say that simply tweaking or copying and replacing the needed one would be enough. Thanks for the tip :up:

makman94 02-14-09 03:58 AM

Quote:

Originally Posted by Hitman
There only seem to be two types of clouds, a grey and a white one, is that correct?--yes

If so I'd say that simply tweaking or copying and replacing the needed one would be enough.--well, its not so simple but if you are ok with the results you see then job is done! :up:

bye

makman94 02-14-09 04:12 AM

Quote:

Originally Posted by IFRT-WHUFC

PS I like Manos's Environment Pro mod a lot but i think it reflects far to much! I've reworked PT's version to some extent you can d/load it at my filefront site latest version is renamed "Rick's Environment v5.0.rar" here: http://hosted.filefront.com/Rickpeters/

hello IFRT-WHUFC,i live by the sea and i am watching her every day .i ensure you that when is CALM you can see every detail of sky on water (more than my mod) .when is 'angry', well, not so much but reflects again.your eye can't catch it becuase the sea is full of 'cups' and 'buffles' but at the spots that water is clear ...reflects .its only game :-? and i am afraid that can't catch the reality at heavy seas .
a good idea would be ...someone to full the sea with 'cups' when heavy but i don't know how to do this or if can be done (i made some tests but no... results )
if you have some ideas...just fire!
best regards

Hitman 02-15-09 08:41 AM

So far I have found out that the relevant files are just the scene.dat and the EnvAtl.dat, not the SkyAtl.dat.

In Scene.dat there are 4 types of waves, each for a wind state,

in EnvAtl.dat there are 3 types of weather: Fair, moderate and bad.

It seems that the game engine selects at random the wind speed, and the changes in it make of course the waves change, then the sky follows more or less a similar and paralell pattern.

The good thing is that I have discovered that simply eliminating the weather or waves you don't like....the game doesn't crash and you don't get that type of weather or wave :DL

Still the game does however make wind changes, and also puts fog and rain, but tweaking them also provides a relatively mild weather even in those conditions (Where you would normally have storm and heavy seas).

If only I could find the controller for the maximum wind speed (Currently 15 m/s), I could probably nail it all down a lot and have an almost perfect environment.

So far I have prepared two sets: A rough weather one, and a fair weather one. As the name suggests, in the fair weather you only have fair or moderate seas, and in the rough weather you have moderate or heavy seas (But heavy sea waves have been reduced a bit because the game tends to get stuck in bad weather too long and that makes it unplayable). Works great so far, using the 1st for Central Atlantic, Caribbean, Indian Ocean and Mediterranean, and the 2nd for North and South Atlantic or Arctic.:yeah:

bigboywooly 02-15-09 10:07 AM

Nice one Hitman
Looking forward to some screens and your results

Hitman 02-15-09 12:06 PM

This is now the WORST weather you will have with the "fair weather" set-up (Though you can also have rain, if not a strong one) and it is also the BEST you can have with the rough weather set-up (Though it stays like this for long periods):

http://img16.imageshack.us/img16/5348/36306603nf9.jpg


And this is how it looks from the bridge:


http://img16.imageshack.us/img16/7971/18321966od1.jpg


Another shot, showing the interesting effect caused by the game using the clouds it thinks proper for a storm, BUT where there actually isn't one. Looks nice IMHO :DL :


http://img16.imageshack.us/img16/1245/26504716vo3.jpg


I've noticed that now I only seldomly get clear skies (No clouds), mostly are covered like the one showed above or with puffy white clouds. I must however find the controller for the wind speed, because while you see a relatively good weather, the game thinks it's actually not that good and therefore doesn't allow you to use the deck gun :hmmm:

coronas 02-15-09 01:31 PM

Clouds looks excellent. Third shot is like calm before tempest. :up:

Volk2 10-06-10 11:07 AM

An old thread, but as my profession is archaeology it should be no problem :shucks:

Is there a mod for OLC environment adapted to Mediterranean sea? (Or for others specific areas?). I'm playing now a mediterranean campaign, so it would be nice to see some difference.

Volk2 10-09-10 09:09 AM

Quote:

Originally Posted by Hitman (Post 1047499)
So far I have prepared two sets: A rough weather one, and a fair weather one. As the name suggests, in the fair weather you only have fair or moderate seas, and in the rough weather you have moderate or heavy seas (But heavy sea waves have been reduced a bit because the game tends to get stuck in bad weather too long and that makes it unplayable). Works great so far, using the 1st for Central Atlantic, Caribbean, Indian Ocean and Mediterranean, and the 2nd for North and South Atlantic or Arctic.:yeah:

Hitman, do you maybe still have those two sets? It looks very interesting.

Sailor Steve 10-09-10 10:03 AM

Quote:

Originally Posted by волк (Post 1510120)
An old thread, but as my profession is archaeology it should be no problem :shucks:

At least you know the proper way to resurrect a dead thread. So many just jump in as if the last post was made yesterday.

It is an interesting question. Could these be made available?

Volk2 10-09-10 10:22 AM

Quote:

Originally Posted by Sailor Steve (Post 1511770)
At least you know the proper way to resurrect a dead thread.

ARISE, DEAD THREAD! I summon the Hitman!
http://i53.tinypic.com/a3mwew.jpg

(If Hitman will not give us an answer, I will turn him into a zombie :know:)


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