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Originally Posted by Mittelwaechter
Well, do you think they would have implemented a constant into theTorpedokommandogeraet to compensate the seconds it takes a torpedo to fall downfrom 50 meters and start the motor?
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In these few seconds the aircraft travelled very fast, it could make even 300-400 m.
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The pilots tried to match the ideal conditions (height, speed and distance) to drop the torpedos. Of course we all know the reliability of our data gets worse with increasing distance to target. Why do you assume the lufttorpedos had to turn in the water? It's far easier to turn the aircraft itself. Maybe the torpedos didn' t even have a gyro compass to steer straight.
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This is just a possibility I am investigating. What makes me think that, is that it was not the pilot who used the ToKG and dropped the torpedo, but the bombardier of the aircraft. So maybe the pilot just had to fly straight to the target, and the bombardier did the sighting, set the ToKG, and dropped the torpedo.
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... get a targetsolution from your WEP and switch to manual TDC in SH3.Zoom
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SH3 does not simulate aircraft torpedo drop...
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out and observe the reaction of your torpedo path when changing the distance -even extremely.
Distance is irrelevant for constant AOA, AOB and target speed.
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... and constant torpedo speed. But torpedo speed cannot be assumed to be constant for aerial torpedoes.
Please download this tool that simulates aircraft torpedo drop,
http://www.150gct.it/modules.php?nam...titleA&show=10
(tool is called Torpedo Master)
and see how much drop angle changes with changing ship distance.
For instance keeping constant:
Aircraft speed= 300 Km/h
Aircraft height= 100m
ship speed : 20 knots
(very typical values)
if the ship is at 600m, drop angle is 15 degrees
if the ship is at 2000m, drop angle is 23 degrees
Aircraft torpedo drop is more complicated than submarine torpedo launch... :)
Bye
Maraz
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