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The screenshots look good but you can't see the deck. There are two more cos and cos2 one is the top of a funnel and the other is a funnel and its top. I'm not sure how the game would treat having more than one occlusion map I did get them put on the same map creating a model with all the parts then baking the map.
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each object can have its own map, we do it for the guns for example.
keltos |
yes but the guns are not part of the ship dat. They have are added by the game according to the equipment you have installed.
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Your maps look like a uv map not a lightmap used in the game. The one I did resembles the one in my files I posted but even after I changed the colors it still is very bright in game.
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well, right, next time over please just send the .obj and uv's as the dimwit that I am can't seem to extract the right file ! keltos |
does anyone know how to create the occlusion map for multiple objects on the same map like in the nbb iowa
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nope, unless :
you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes export the whole ship as one object, new all import the whole ship.obj render to texture etc... you should now have an occlusion map for a bunch of objects. I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base. keltos |
I think i tried that and the ship ended up looking like a zebra
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I think i tried that and the ship ended up looking like a zebra.
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I think i tried that and the ship ended up looking like a zebra.
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