SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Trouble with textures (https://www.subsim.com/radioroom/showthread.php?t=147968)

jmardlin 02-12-09 12:17 PM

The screenshots look good but you can't see the deck. There are two more cos and cos2 one is the top of a funnel and the other is a funnel and its top. I'm not sure how the game would treat having more than one occlusion map I did get them put on the same map creating a model with all the parts then baking the map.

keltos01 02-12-09 04:04 PM

each object can have its own map, we do it for the guns for example.

keltos

jmardlin 02-12-09 04:58 PM

yes but the guns are not part of the ship dat. They have are added by the game according to the equipment you have installed.

jmardlin 02-12-09 05:05 PM

Your maps look like a uv map not a lightmap used in the game. The one I did resembles the one in my files I posted but even after I changed the colors it still is very bright in game.

miner1436 02-12-09 06:09 PM

Quote:

Originally Posted by keltos01
so I did the wrong one ? grrrrrr

That was with mine

keltos01 02-12-09 06:16 PM

Quote:

Originally Posted by miner1436
Quote:

Originally Posted by keltos01
so I did the wrong one ? grrrrrr

That was with mine

:har:

well, right, next time over please just send the .obj and uv's as the dimwit that I am can't seem to extract the right file !

keltos

jmardlin 02-26-09 02:16 AM

does anyone know how to create the occlusion map for multiple objects on the same map like in the nbb iowa

keltos01 02-26-09 05:24 AM

nope, unless :

you add all the relevant objects on the model, even if they are separate in the .dat like the details etc.. and make sure they don't overlap each other in the uvmap, then export piece by piece and replace the original 3D meshes

export the whole ship as one object,

new all

import the whole ship.obj

render to texture etc...

you should now have an occlusion map for a bunch of objects.

I prefer to make one per object and link it in the .dat, like my new 5.5 inch IJN DG has one for the gun and one for the base.

keltos

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra.

jmardlin 02-27-09 01:28 AM

I think i tried that and the ship ended up looking like a zebra.


All times are GMT -5. The time now is 02:22 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.