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Just for kicks I disconnected my internet to see if this game would start. It started without issue. So what you are saying in 7 days if I have no connection to the net and have not played the game within the 7 days it potentially could not start, correct? Perhaps it may not accept my e-licence, correct? One could wait for the internet to work on their computer again. no? If my e-license is not accepted I can go to customer support, no? I have never been without internet for 7 days. Customer support is willing to help. I think these are minor issues really. No worse then losing a key code on a jewel case or having your cat do a dance on your disc scratching it up. You have stated that "other' DRM have been known to limit the number of installs. Here, the developer, said you have unlimited downloads. So, again, the quote for the dev is what is clear.
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Every time the game starts, it phones home to SES to make sure it's really your copy. When it makes contact, it remembers the date. Now suppose you start the game and for whatever reason it can't contact SES. The game compares the date it last made contact to the current date. If it's been less than 7 days, then the game works fines. IOW, you can go for up to 7 days without an internect connection. But note that this is based on the last time the game made contact. IOW, if you haven't played the game for a week already, and the day you do it again you don't have internet, then it treats this as being more than 7 days. If it's been more than 7 days since the game made contact with SES, 1 of 2 things will happen, depending on whether or not the game can make contact with SES:
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Jutland
It's DRM is as clean as it can get.
There are some people who do not DRM. We understand and respect that. They choose not to buy. Thats ok. But our solution is the cleanest, easiest DRM on the market. One other feature that our detraftors never mention is that if you have not connected in 7 days, our server automatically releases the License so it can be installed on antoher PC. If autolog back in, the counter starts over. This puts control of the License directly in the hands of the gamer. There are a very small number of people who go more than 7 days without connecting to the internet. TO everyone who has purchased our game, our DRM is invisible to them, and they get extremely excited everytime we release and update! I am sure the developers of Silent Hunter IV would love to release more updates than they are allowed to by the publisher. Thier hands are tied and are at the mercy of the Publisher in most respects. It also has the built in feature of autoupdating. We are about to release version 1.020 in the next day or two. Thats twenty(20) updates in two months. It allows us to maintain uniformity in the code by keeping everyone at the same update level. But if you refuse to purchase because you dont like DRMs, you may find that lack of support of these types of games may result in them vanishing from the market, or, in our case, you miss out on some awesome fun!:yeah: |
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WE recently tried to count all the PC and board games that we have been involved in over the last 27+ years and we stopped counting at 68! If we were in this strickly for the money, we would be making first person shooter games.:up: |
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Dial-up is perfectly adequate for the game phoning home. Bandwidth matters not a bit for that; all it has to do is make contact. Seriously, doesn't your telephone work just fine for vox? I myself live way out in the boonies so only have broadband via satellite, and I only got that about a year ago. Thus, much of my work on Jutland, and everything I did with the RJW game, was over dial-up. This never caused me any problems other than the long time required to download files. And because I have a development build, my DRM is WAY harsher than the retail version. In fact, dial-up in my experience is far more reliable at making contact than satellite, it's just way slower when it comes to downloads. So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations. |
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But your DRM is not. Selling a product that will disable itself after seven days is not generous. It's just outright dangerous. Besides, you could offer the autopatching without the kill switch, there is no logic in justifying one with the other. Quote:
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So what Bullethead says about the game's DRM is just how it works. I was a little nervous about it when I got back today, having read some others' experiences, and wondered if I would have problems as this was the first time I hadn't started the game for more than a few days, but it was perfectly seamless. smith |
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Our autopatching really isn't that big a deal even for dial-up, however. First off, it's not really automatic, it's optional. The automatic part is that the game always checks if there's a patch available, but then it asks you if you want to download it. If you say "no", the game will still work just fine, but of course won't have whatever fixes are in the patch. The game will ask you again if you want the patch next time you run it, so saying "no" isn't forever. Second, the vast majority of our autopatches are only 1-2 megs. Even my old 23.6K dial-up could get them in the time it took me to pump bilges and get another beer. Only on very rare occasions is one of our patches even 10 megs. When one of these came along, I would decline it to start with and then download it overnight. So really, the only thing dial-up can't handle is the initial download. The RJW game is about 350 megs and Jutland is about 620. But these are installers, so you can get them at a hotspot on your laptop, then copy them to and install them on your desktop when you get home. After that, the desktop's dial-up can handle the autopatching. |
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