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-   -   [REL] Hud Mod for TMO 1.6.3 (https://www.subsim.com/radioroom/showthread.php?t=147154)

Stary Wuj 01-23-09 06:10 AM

- Fixed incorrect recognition manual positioning and positioning of scale indicator. (Note: Only tested on widescreen resolutions.)

I will try with 1280x1024 resolution tomorrow :D

Thank You!

Stary Wuj

kiwi_2005 01-23-09 11:54 AM

Very nice mod :rock:


was using RFB re-enabling TMO, :) this mod looks to good to miss out on

Fisherman 01-23-09 01:28 PM

Superb mod, cheers!

Captain America 01-23-09 01:38 PM

@Everyone- Thanks for the comments.

Quote:

Originally Posted by Soundman
I like your mod, the map pulldown is fabulous, but hope you can advise me as to how I can fix a small problem. I'm also using one of the "Better Scopes" mods and there is a confict that overwrites the scope (1024X768 ini). Is there a simple edit or deletion from your mod that leaves the "Better Scopes" intact?

If I'm not mistaken, that .ini file you are using from "Better Scopes" was already incompatible with TMO before my changes. If you want I can take a look at your .ini file and as long as its not too elaborate I'll try to merge the changes for you (no promises though).


Quote:

Originally Posted by gimpy117
any chance of a stock version??

I'm basically updating all of my work that was created specifically for TMO. There's quite a bit of changes to TMO's version vs vanilla such as the orders, tooltips, etc. If time permits I can take a look at it.

cdrsubron7 01-23-09 09:14 PM

My compliments to you, Captain America. You did a 4-O job on the mod. :yep:



Bravo Zulu. :up:

Captain America 01-24-09 02:02 AM

It appears one simple line of text eluded me during the merge. :cool: I didn't change the TMO version number that appears in the game menu. It still reads 162 instead of 163. It has no effect on gameplay but I guess it could confuse some newbs so I updated the file with the corrected text (can't help it, I'm anal).

Syxx_Killer 01-25-09 09:27 AM

The HUD looks great! :up: Do you think you might make one for the German side for TMO 1.63?

Soundman 01-25-09 09:42 AM

Quote:

Originally Posted by Captain America
@Everyone- Thanks for the comments.

Quote:

Originally Posted by Soundman
I like your mod, the map pulldown is fabulous, but hope you can advise me as to how I can fix a small problem. I'm also using one of the "Better Scopes" mods and there is a confict that overwrites the scope (1024X768 ini). Is there a simple edit or deletion from your mod that leaves the "Better Scopes" intact?

If I'm not mistaken, that .ini file you are using from "Better Scopes" was already incompatible with TMO before my changes. If you want I can take a look at your .ini file and as long as its not too elaborate I'll try to merge the changes for you (no promises though).


Quote:

Originally Posted by gimpy117
any chance of a stock version??

I'm basically updating all of my work that was created specifically for TMO. There's quite a bit of changes to TMO's version vs vanilla such as the orders, tooltips, etc. If time permits I can take a look at it.

Hey Capt'n, that's mighty kind of you, thanks for the offer. I got curious and did a little digging for myself and downloaded "Diffmerge", what a great little utility that is. Anyway, with the help of diffmerge, I managed to fix it myself. It quickly identified the differences between the two "ini files" and all seems to be working like a champ. BTW, this is the better scopes version I'm using... ("Better_Scopes_Nomogragh_V15C1") it's sweet and thought you may want to check it out for yourself. If I can make it work, it should be a breeze for you. Thanks again, you've got a great mod there. :up: It wouldn't surprise me if your asked to do versions for everyone !

Captain Hill 01-27-09 08:37 AM

I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
---...HUD MOD folder (<----your unzipped file located in this sub-folder)
---...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

Soundman 01-27-09 09:21 AM

Quote:

Originally Posted by Captain Hill
I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
...HUD MOD folder (<----your unzipped file located in this sub-folder)
...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

This may sound obvious, but did you install it after TMO? Otherwise, TMO will overwrite it.

Syxx_Killer 01-27-09 09:30 AM

I got it to work with the U-Boat side. It is a simple addition. If anyone wants to make it usable for the German side simply copy the American folder inside the mod's Menu/Skins folder and rename the copy German. I just love this HUD! :cool:

Captain Hill 01-27-09 10:32 AM

Quote:

Originally Posted by Soundman
Quote:

Originally Posted by Captain Hill
I am having no luck getting your MOD to appear in my game. I am using the generic MOD enabler and I have SHIV:Gold (1.5) with TMO (latest version) installed as my only installed MOD.

I unzipped your file such that it resides in the following folder

SHIV main folder
...MODS folder
...HUD MOD folder (<----your unzipped file located in this sub-folder)
...TMO MOD folder

I have "enabled" your MOD using the Generic MOD enabler, but no joy. Is it compatible with TMO and/or with SHIV:Gold 1.5?

Thank you for what looks like a beautiful MOD!

This may sound obvious, but did you install it after TMO? Otherwise, TMO will overwrite it.

In the Generic Mod Enabler, it is listed after TMO.

Captain America 01-27-09 11:50 AM

@Captain Hill- I'm wondering if you are having the "double folder" issue mentioned earlier. When you double click on the HUD mod folder you should immediately see the Data folder inside....if you see another folder called HUD mod then thats the problem.

Captain Hill 01-27-09 12:07 PM

The folder will be named "Data?" I'll check when I get home. I am at work right now.

Some of the MODs I download result in a file with an unusual format, something like ****.7z. Should this file be "unzipped?" If yes, with what program (WinZip?).

Thanks for your perseverence! :)

Captain America 01-27-09 12:48 PM

Quote:

Originally Posted by Captain Hill
The folder will be named "Data?" I'll check when I get home. I am at work right now.

Some of the MODs I download result in a file with an unusual format, something like ****.7z. Should this file be "unzipped?" If yes, with what program (WinZip?).

Thanks for your perseverence! :)


Oh...it sounds as if you haven't even unzipped it yet. :o

Ok, first you need a free program called 7zip to unzip the file. You can get it here:
http://www.7-zip.org/

Once you get the program you have to unzip/extract the file to your mods folder. So when you're done, inside your mods folder you should see a folder named 'Hud Mod for TMO 163'. To make sure everything is ok...when you double click that folder, inside should be 2 more folders named 'Data' and 'Support'.

Let us know how you make out.


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