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-   -   What might this be...? Screenshots included (https://www.subsim.com/radioroom/showthread.php?t=147071)

goldorak 02-04-09 03:52 AM

Hi Kpv1974,

You said

Quote:

...
The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready.
The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon.
TA animation of all operated units will be used in the mode.
...

Does this mean that the Type 212A will use a Towed Array ? :stare: :DL

kpv1974 02-04-09 04:18 AM

Quote:

Originally Posted by goldorak
Hi Kpv1974,

You said

Quote:

...
The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready.
The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon.
TA animation of all operated units will be used in the mode.
...

Does this mean that the Type 212A will use a Towed Array ? :stare: :DL

Yes.

goldorak 02-04-09 04:20 AM

Quote:

Originally Posted by kpv1974

Yes.


:yeah: :D :woot: :up: :sunny: :salute:

Great job guys, really great job. :|\\

LoBlo 02-04-09 05:33 AM

Quote:

Originally Posted by kpv1974
Visiting the forum, I found that unfortunately most of the players don’t know much about this simulator. I mean an internal logic of the game.

Sometimes players don’t understand obvious bugs at all (or shamming, that there are no problems), illogical behavior of the units, etc. Particularly it’s well noticeably when the question is that, what mode is better.

Ask the beginner: “What mode would you chose — "SuperNAVYRealismMod" or "BetaWater"?”.
What will be an answer?

Of course, the name "Weapons and Sensors Realism Mod" is promissory.
But all the guys who say: "LWAmi is the best for prototyping the real processes", — look like people with a banner says "ATTENTION. I DON’T KNOW MUCH ABOUT WHAT I’M SAYING!"
I don’t want to offend the developers of the LWAmi mode, because people put their time and efforts into improvement of this cripple DW, but I want to say the following:

When I bought DW, I’ve got a half-finished item. Any technically educated person will confirm this. Probably developers of DW have certain reasons to hate the buyers of their product...
Glaring errors don’t corrected, modification of the play is prohibited.
But maybe they simply wanted to use all of us as beta-testers for improvement their DWPro?

Installation of LWAmi or Alfa Tau (which use the doctrines of LWAmi) doesn’t much correct the situation.
However it was, but absence of the alternative forced me to do the own mode.
I take a direct participation in development of RA with a group of like-minded persons, people with high technical education. In process of the work on it there were eliminated more than 100 different sorts of bugs! about which nothing is known to 99,999% of the players. It will take a lot of time for me and space in the forum to enumerate all of them.

I have written this not for advertisement of RA.
Having analyzed all available modes, players will do their conclusion themselves as for what mode have the most realistic physics, behavior of AI units and, modeling of the weapons.
My aim is to get a worthy simulator, rather than something, having what you want to delete just after installation.

Also I want to say special thanks to some participants of the forum, engaged in active persecution of RA mode and its major developer. Thank you very much! Your behavior and miscellaneous statements made a great fun for us and stimulated us to do everything very qualitative to be clear even to the most inexperienced player.
Guys, RTFM! Think and analyze about what you write, otherwise you will look like people with a banner mentioned above.

And now to the question of the next mode version release.
At the present moment there is an active work on doctrines and graphics (thank for this designers of the DW, which don’t find time for this). The graphics take particularly much time.
The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready.
The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon.
Muzzle doors animation of all operated units will be used in the mode.

Since amount of the hands and free time is limited, we can’t tell an approximate time of the new version release.

The problems with Sukhoi resource have forced to move on to:
http://www.redrodgers.com

News and new information can be founded here: http://www.redrodgers.com/forums/forumdisplay.php?f=172

You can post your propositions here:
http://www.redrodgers.com/forums/showthread.php?t=4912

Keep watching the news!
All remarks and critiques are welcome.

Good luck!

A sincere bravo to your efforts. The whole community is excited about the chance for bug fixes, better AI behavior, etc.

Question. I don't speak Russian. Do the RA modders take suggestions on *this* forum as well? I wanted to suggest some possible sound modification to consider for future efforts.

kpv1974 02-04-09 07:06 AM

Quote:

Originally Posted by LoBlo
Quote:

Originally Posted by kpv1974
Visiting the forum, I found that unfortunately most of the players don’t know much about this simulator. I mean an internal logic of the game.

Sometimes players don’t understand obvious bugs at all (or shamming, that there are no problems), illogical behavior of the units, etc. Particularly it’s well noticeably when the question is that, what mode is better.

Ask the beginner: “What mode would you chose — "SuperNAVYRealismMod" or "BetaWater"?”.
What will be an answer?

Of course, the name "Weapons and Sensors Realism Mod" is promissory.
But all the guys who say: "LWAmi is the best for prototyping the real processes", — look like people with a banner says "ATTENTION. I DON’T KNOW MUCH ABOUT WHAT I’M SAYING!"
I don’t want to offend the developers of the LWAmi mode, because people put their time and efforts into improvement of this cripple DW, but I want to say the following:

When I bought DW, I’ve got a half-finished item. Any technically educated person will confirm this. Probably developers of DW have certain reasons to hate the buyers of their product...
Glaring errors don’t corrected, modification of the play is prohibited.
But maybe they simply wanted to use all of us as beta-testers for improvement their DWPro?

Installation of LWAmi or Alfa Tau (which use the doctrines of LWAmi) doesn’t much correct the situation.
However it was, but absence of the alternative forced me to do the own mode.
I take a direct participation in development of RA with a group of like-minded persons, people with high technical education. In process of the work on it there were eliminated more than 100 different sorts of bugs! about which nothing is known to 99,999% of the players. It will take a lot of time for me and space in the forum to enumerate all of them.

I have written this not for advertisement of RA.
Having analyzed all available modes, players will do their conclusion themselves as for what mode have the most realistic physics, behavior of AI units and, modeling of the weapons.
My aim is to get a worthy simulator, rather than something, having what you want to delete just after installation.

Also I want to say special thanks to some participants of the forum, engaged in active persecution of RA mode and its major developer. Thank you very much! Your behavior and miscellaneous statements made a great fun for us and stimulated us to do everything very qualitative to be clear even to the most inexperienced player.
Guys, RTFM! Think and analyze about what you write, otherwise you will look like people with a banner mentioned above.

And now to the question of the next mode version release.
At the present moment there is an active work on doctrines and graphics (thank for this designers of the DW, which don’t find time for this). The graphics take particularly much time.
The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready.
The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon.
Muzzle doors animation of all operated units will be used in the mode.

Since amount of the hands and free time is limited, we can’t tell an approximate time of the new version release.

The problems with Sukhoi resource have forced to move on to:
http://www.redrodgers.com

News and new information can be founded here: http://www.redrodgers.com/forums/forumdisplay.php?f=172

You can post your propositions here:
http://www.redrodgers.com/forums/showthread.php?t=4912

Keep watching the news!
All remarks and critiques are welcome.

Good luck!

A sincere bravo to your efforts. The whole community is excited about the chance for bug fixes, better AI behavior, etc.

Question. I don't speak Russian. Do the RA modders take suggestions on *this* forum as well? I wanted to suggest some possible sound modification to consider for future efforts.

Have a possibility.

Hoggorm 02-04-09 10:00 AM

I'm a bit confused...

As a newbie I see there are a lot of people with a good knowledge of the sim.

I'm still, however, a bit unsure on what mod to choose to install. I understand that if I install one, I can't have the others?

Some say the sim is great as it is delivered in the box, while others says it's full of bugs - and not even the mods will correct the big problems in DW.

It is actually a bit hard to know what to ask - there is so much information here - and I must admit that I haven't seen any bugs at all in the boxed version :06:

But I'll try to ask one more time:

1 - What is realistic with DW as it is presented from the developers?

2 - What do you think is NOT realistic with DW as it is out of the box?

I understand there are three major mods available, created by enthusiast, namely:

LWAMI version 3.08
Alfa Tau 3.1
RA

3 - What will each one of those mods do to my sim? What in DW do each one of them improve?

I'm personally looking for the best simulator experience. That means that if the sub does not look exactly as it should have, or have the right texture and colours, that does not really concern me that much as of today.

Being a pilot I don't know very much about submarines, but I find them very interesting, and I would like to learn more - perhaps by using DW? When we pilots train in the full motion simulators (practising engine failures, fires and such) the outside world is not really that interesting - as long as what's going on inside the cockpit is pretty close to the real thing (actually the scenery in Microsoft Flight Simulator is usually way better than what you'll find in a full motion simulator used to train pilots). This is also what I'm looking for in DW. I'm interested in that the systems are as realistically simulated as possible.

Since, as mentioned, I don't really know much about submarines, DW could easily fool me telling me that the systems are "as real as it gets". But what mod makes them even better?

Thanks :)

goldorak 02-04-09 01:41 PM

You cannot use at the same time more mods obviously, but of course you can switch between mods using jsgme.
Now if you don't see the limits of the default dw installation, don't worry about installing other mods. Once you get the hang if DW 1.04 and if you're interested in going beyond download the 3 mods and install them. For instance in DW 1.04 you can't control the dipping sonar of the helo remotely from the frigate. Thats a very big bug (or limit) if you decide to play on the frigate. Lwami/AT/RA correct this behaviour.
And many more things like this.
If you play in multiplayer, then most assuredly you're going to have to install some mods, because almost everyone uses Lwami and now maybe also AT and RA.

Molon Labe 02-04-09 04:12 PM

Quote:

Originally Posted by Hoggorm

1 - What is realistic with DW as it is presented from the developers?

DW does a very good job with acoustic sensor modeling, and on information presentation/management in general. DW also is very good at creating realistic tactical puzzles that need to be solved.

Quote:

2 - What do you think is NOT realistic with DW as it is out of the box?
I'm counting patches as being part of "out of the box" for this question, even though they technically shouldn't be. But SCS deserves credit for the things they fixed.

The acoustic modeling, although better than anything else on the market, still has substantial limitations. There is a lot of abstraction going on, especially with SSP types. Just as an example, CZ's always occur at 30.0nm intervals if they are present. Active sonar audio returns are always obvious even when nothing can be seen on the display (there is just one sound, no variability in type or intensity); no bottom clutter is modeled, no bi-static operation modeled. Many acoustic sensors have hardcapped ranges.

Radar modeling is very abstracted.

Missile/aircraft physics modeling is essentially non-existant.

Fire control illumination is abstracted with a guidance flag. Related: chaff is ineffective against SARH radars, since there is no lock to break.

ECM modeling has been removed from the commerical version of DW.

AEGIS firecontrol is hardcapped at 10nm; several Russian air defense systems are non functional.

Radar horizon non-existant to the playable FFGs illuminator radars.

No datalink guidance modeled for semi-autonomous weapons like the AMRAAM or R-77. Poor AI results in frequent fratricide when these weapons are employed.

No lock required to use IR weapons like the Mav-F.

Senseless damage model allows small ships like the Perry to survive hits by weapons meant to kill Supercarriers. No accounting for fire/flooding or any variablility whatsoever.

Kilos remain stealthy even when at flank speed.

Submarine masts are not detectable visually or by radar.

Only a human-controlled helo is capable of using dipping sonar.

Linked contacts displayed are frequently buggy; appear in location of a different platform.

Use of fictitious weapons like the generic "53cm torpedo" or the wireguided "65cm torpedo."

All active radar/IR missiles and A/P torpedoes (respectively) use the same seekers.

I'm sure there's more, but I'm running out.


Quote:

3 - What will each one of those mods do to my sim? What in DW do each one of them improve?
I can only speak for LWAMI. It fixes or improves probably about half of the crap listed above (but there's nothing that can be done about many of the items on that list). Check the readme for the details.

Hoggorm 02-05-09 09:45 AM

Thanks Molon Labe. That was something I was looking for. I see that there are some bugs that could anoy me when I get a little bit more into the sim.

baggygreen 03-02-09 06:22 PM

Quote:

Originally Posted by Molon Labe


Kilos remain stealthy even when at flank speed.

Jeez, that explains a lot right there, thanks ML.

I was playing a quick mission in the GIUK yesterday, and had a submerged contact headed SW at ~12kts. After 2 hours IRL i got sick of chasing this imaginary contact, and found that with truth on, the kilo was only 2.5 nm away. Whoops. Still making 12 kts but I couldnt see it nor could autocrew.

That explains a lot, cheers mate


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