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As I'm sure you have figured out by now, larger gyro angles from close range will not work well, as the fish does not have the time to turn quickly enough. You will find it helpfull to always keep the gyro angle as small as possible to increase accuracy. Welcome to the world of manual targeting! Hang in there, with more experience will know what's possible and what's not. Also, Make sure you click the TDC inputs twice. Don't ask me why, you just need to. That may also be a factor in your inaccuracy. Just try a manual TDC input and click once while observing the Position Keeper. Then, click again...you'll see it update once again. Just one of those goofy things!:yep: :doh:
As for the fish running underneath, the Subchasers are the only boat I've come accross that runs too shallow to hit. I don't even attempt it any longer. |
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Torpedo Depth
Hi there,
I am not sure about the depth, I try to set it as shallow and does ok, I know that they model the run time before the torp will activate and detonate. I think it is 3 or 400 yards. If it hits something that is too close it will just bounce off like a dud. I am not sure of the excate run time or yardage. If it is longer than 600 yards that might be what is happening. Hope you can understand my rambling, if not ask again and I will try to explain it better good hunting :lol: |
Hitman's tutorial
If you want a good course on manual targeting, read Hitman's tutorial. After you use it, you can shortcut the time by using the SCAF mod. Hitman's tutorial, once practiced, will teach you a lot.
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Hitman tutorial
Here is the title to his tutorial. My tutorial for 100% realism manual targeting. Also, search under Hitman.
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However, the game device used to send data to the TDC has been a little disappointing; particularly when switching to stern torpedos. :nope: We really need an Attack Map TDC input mod. |
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I'm not recommending installing a uboat TDC on the fleetboat. I just want the fleetboat TDC input gadget available on the fleetboat attack map! That has nothing to do with uboat vs. fleetboat, it's just overcoming a gross shortcoming in the game user interface. The TDC/PK on a fleetboat would still be a fleetboat TDC/PK. Also, the thing should update all data points in the solution track when you click the send data button ONCE. Unless someone can point out why it would be useful for PK input strategy to have it work the way it currently does? And... Right now, if you have a solution for a forward tube and then you switch to a stern tube and then double-click send data with the correct AoB, the solution track doesn't update for the stern tube. You have to change to distance and click that also before it starts registering as a shot from the rear. Now that just seems stupid. :88) The fact that so many people like the DoK method of targetting (dismiss the PK and TDC altogether) says a lot about how good the interface is. "I'd rather shoot torpedos straight out the bow than use that thing." |
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When you say the TDC goes nuts at close ranges... In my case, I've usually disabled a vessel to speed zero and now I just want to cruise past it and launch a final fish from a stern tube to finish her off. In which case, it wouldn't be unusual to be in the 500m range. Are you sayin it goes nuts on a stationary target inside of 500? |
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If I know the target is dead in the water and time is limited (e.g. a DD is headed my way), I'll turn on PK, take a stadimeter reading ASAP, and position myself for the quick kill. As soon as the setup looks good, I shoot. The key phrase being "looks good" ... ergo, waiting until the TDC is no longer within any cone of confusion. |
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