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-   -   DW Pro (https://www.subsim.com/radioroom/showthread.php?t=146887)

Molon Labe 01-17-09 11:34 PM

Quote:

Originally Posted by SeaQueen
Quote:

Originally Posted by Molon Labe
Fair enough to yours as well. I'll go yell at LW some more about the ballistic doctrines....

Well... the thing is, I think early on people were way too worried about the techno-weenieness of the database and trying to decide what the specific numbers are for the various platforms. Personally, my first priority would have been to add in the glaring omissions. They have US LSDs but no LPDs? Only one kind of Arleigh Burke? How come there's only once choice of carrier air wing? Next I would have added near-future platforms because that is how you give the game longevity. A non-playable 774 class would be fine in my book. Add in an SSGN. Add in the F-35 variants. How about the LHA(R) class? At the time there was no LCS. LCS is a real warship now, but nobody seems to care. What about a DDG-1000 or two?

I'd love to have those platforms as well, but we need models to do that. I'm always grateful for models we get, but considering I nor anyone else pays them for their work, we really don't have any business complaining about the free work that they don't do for us.

XabbaRus 01-18-09 08:18 AM

Arleigh Burke exists as a model so can be used twice for teh different variants.

As for new models. Well I have no motivation at the mo. Even for Dr Sid's sim..

If there is a plan and a timescale for this I'd get back into modelling but the mod world is very fluid.

SeaQueen 01-18-09 12:54 PM

Quote:

Originally Posted by Molon Labe
I'd love to have those platforms as well, but we need models to do that. I'm always grateful for models we get, but considering I nor anyone else pays them for their work, we really don't have any business complaining about the free work that they don't do for us.

And that's fair. I guess this is part of why I don't like the idea of a graphics intensive naval simulation. Unless you have a bunch of people who like to make 3D model ships for fun, and they're constantly cranking out new things, it really limits the extensibility of the sim.

goldorak 01-18-09 01:04 PM

[QUOTE=SeaQueen]
Quote:

Originally Posted by Molon Labe
And that's fair. I guess this is part of why I don't like the idea of a graphics intensive naval simulation. Unless you have a bunch of people who like to make 3D model ships for fun, and they're constantly cranking out new things, it really limits the extensibility of the sim.

C'mon SeaQueen, you can just as easily extend the database in DW. If you're worried about the 3d models, just do a basic one (hell even a cube ship would be ok).
Who cares, since you can always disable 3d view. The relevant part is to insert in the database all the information relative to a navy, its ships etc... The 3d model is really the last thing to consider.

Molon Labe 01-18-09 02:54 PM

@goldie: That was actually my argument.

@SQ: can you elaborate a bit on how other sims were integrated into DW pro?

goldorak 01-18-09 02:58 PM

@Molon Labe : would you mind calling me Goldorak, or Gold. I don't appreciate goldie.
Unless you're ok with me calling you Molie ? ;)

Molon Labe 01-18-09 05:25 PM

Quote:

Originally Posted by goldorak
@Molon Labe : would you mind calling me Goldorak, or Gold. I don't appreciate goldie.
Unless you're ok with me calling you Molie ? ;)

I'll think about it.

LoBlo 01-19-09 10:30 AM

Quote:

Originally Posted by SeaQueen
And that's fair. I guess this is part of why I don't like the idea of a graphics intensive naval simulation. Unless you have a bunch of people who like to make 3D model ships for fun, and they're constantly cranking out new things, it really limits the extensibility of the sim.

Its easy to do. All you have to do is copy the base model and change the weapon loadouts. The stopgap is that you have to create custom missions with the new platforms or they will go to waste. Personally I have a virginia, Ohio SSGN, Type 214, and Lada in the database I play, but haven't created any missions for them. And if you do, its a mission that you've created yourself, so has 100% predicatibility.

Or you could change existing missions to include different versions of the same platform (maybe a randomization factor for a virginia adversy, versus a LAi adversary, etc).

SeaQueen 01-22-09 08:39 AM

Quote:

Originally Posted by goldorak
C'mon SeaQueen, you can just as easily extend the database in DW. If you're worried about the 3d models, just do a basic one (hell even a cube ship would be ok).

Who cares, since you can always disable 3d view. The relevant part is to insert in the database all the information relative to a navy, its ships etc... The 3d model is really the last thing to consider.

Theoretically, you're right. In practice, it never seems to work out that way. If that's the direction the community chooses to go with the game, then why include the 3D option at all? If all you're going to do is add in hundreds of platforms that are only going to be represented by simple geometric objects, then the processor time for rendering them is best spent on other things. Part of what makes DW fun is that it does have cool graphics. It may not be the state of the art, but they're not bad and there's room to improve them by modding. I like being able to peer through the periscope and not have that process abstracted like it is in Harpoon. I like how in the FFG I can sit out on the bridge wing and look out with my binoculars. That's what makes DW unique.

SeaQueen 01-22-09 10:24 PM

Quote:

Originally Posted by goldorak
@Molon Labe : would you mind calling me Goldorak, or Gold. I don't appreciate goldie.

But... goldie is CUTE!

SeaQueen 01-22-09 10:31 PM

Quote:

Originally Posted by LoBlo
And if you do, its a mission that you've created yourself, so has 100% predicatibility.

Missions I make for myself never have 100% predictablility. That's what dynamic positions and random start boxes are for. If you use them wisely, they can TOTALLY change everything.

Quote:

Or you could change existing missions to include different versions of the same platform (maybe a randomization factor for a virginia adversy, versus a LAi adversary, etc).
That's one thing you can do. Personally, I've always felt like most scenarios were driven more by kinematics than the particular platform so I've always emphasized random positioning over randomized adversaries, but it still adds a layer of interest particularly when the platforms are very different. For example, if a scenario randomly picked Type 22 FFGs versus Arleigh Burkes then it would be fun because you don't necessarily know if the bad guy has VLA or not.

Castout 01-29-09 08:09 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by goldorak
@Molon Labe : would you mind calling me Goldorak, or Gold. I don't appreciate goldie.
Unless you're ok with me calling you Molie ? ;)

I'll think about it.

I'm okay with Molie

Zachstar 01-31-09 10:23 PM

Why would they make a DW2? If it isn't SH4 level graphics people will ignore it faster than DW1.

They are getting so much mula from the military that if I were them I would not dare try the market again. Especially in this economy.

Nope the best hope we have now is Ubisoft or Dr Sid.


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