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:hmm: So ... please, what changes did you make to get 'er done? |
This is the most exciting mod I've seen in a while.
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Slight delay in this mod, as I've had to construct a bit of software to convert USNO almanac to SH4's almanac.... see pic below. This proggy will probably become a 'biggy' but will be free for all as it assembled from freestuff - Thanks to those concerned
http://img.photobucket.com/albums/v297/vanjast/Cel.jpg The proggy will write a CSV format (excel) file, or other formats (pm me) for printing. This is just prelim - More stuff later.. :up: |
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You'll probably notice the Celestial Adjustments - 'Size' section in the proggy ;) |
:up: That's gotta be the coolest celestial computation program I've ever seen.
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[quote=DeepIron]
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I can change the game sun size, but the glare surrounding the sun is a problem at the moment. The moon and sun are just pictures, that can be changed AFAIK - looking into this.
As far as putting the moon in the correct position, I'm not sure of this at the moment, but you never know. More later :up: |
Just did a quick test using the periscope to roughly measure the sun's altitude and azimuth. Checked them against a perpetual almanac and was surprised to find that the numbers were in the ball park (within 5 degrees) of my very (VERY) rough measurements. Of course for this kind of mod to work, we would need to be able to measure celestial body altitudes to the minute, rather than degree. And we would somehow need to confirm the accuracy of the in game celestial sphere against marine almanacs (or generate an almanac specifically for the SH4 celestial sphere).
Celestial navigation is pretty neat. Here's a link to a good site on the subject. http://www.celestialnavigation.net/ |
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So all in all, with celestial nav asssited by nav logs, and visual sightings, one can produce a fairly accurate navigator for game purposes. I expect to start testing my 'almanac adapter' in the new year... :D |
Will I be able to plot St. Hilaire intercepts from an assumed position based on the measurements in your mod?
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You can as the almanac uses nearly all the same formulas. You'll have to keep accurate logs when doing running fixes.
This (or something similar) was done by someone with the SH3 version, and they claimed a 100m accuracy !! I should make Cosine/sin Tables for manual calculations... More later. :cool: |
Vanjast,
Can you use the Almanacs I made for Celestial navigation? I recently added 1939 and 1940 for the SH3 CO's to the collection of 41 to 45 almanacs for SH4. They are in the Nautical Almanacs folder on my filefront site http://hosted.filefront.com/6sj7gt Mike |
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If you tried to hit the port dead on, you would be somewhere in the error cone and at landfall wouldn't know whether you were north or south of your destination. You'd have a 50% chance of turning the wrong direction! |
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As an example when I first tried the Mod in SH3, I had my last clear night off the coast of Norway, from there dead reckoning (DR) to Scotland. Sighted land without having a clue where I exactly was - working out an approx position, plotted a course to the outer western island of Ireland. After 2 weeks of gale force seas the sky cleared enough for a quick fix - course adjustment of 10degrees and a few days later spotted the island about 5 NM off the port bow. That was my first Nav attempt - Now I hoped to have improved the accuracy in SH4, having read volumes on navigation, which is quite interesting. :D |
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