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-   -   Wasting Torpedoes (https://www.subsim.com/radioroom/showthread.php?t=144463)

ppk 11-16-08 03:08 AM

I just started to play without the w/o... Well im still using him to identify stuff actually, but I'm working out the solutions myself. There are lots of wasted torpedoes in U-69 these days. I disabled duds to somewhat compensate.

Speaking sailboats...
I was in the big bay near Reykjavik, escaping after a successful raid. Still at 100%hull and with two torps left for the rear tube. Killed a light cruiser and an auxiliary cruiser. So on my way out I get the ''Ship Spotted - Short Range'' message from the tower. Weather was bad but seas were good enough to use the deck gun. Jump up there and I see some little puny sailboats coming at me. Man the deck gun ! Start shooting, and the sailboats started shooting back! I don't know what weapon they had but it took my hull effiency down to 39% in only a few blows and I was taking in lots of water. ... I carshed dive and I was pissed. Outgunned by a tourist in his sail boat!

Is it some sort of joke by the GWX team to have a trio of pirates with big guns that'll sink ships and roam the Atlantic? Yarr. :arrgh!:

Murr44 11-16-08 06:42 AM

Quote:

Originally Posted by Kapt Z
Quote:

Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

Exactly!:yep:

I cannot say for GWX, since my computer won't run it, but I see way too many targets.(most of the time!)

I still use the auto-TDC, which is WAY too reliable, so I usually fire off 2-3 torps into the sea at the beginning of a patrol to count as 'misses/malfunctions'. I also fire two torpedoes at anything more than 3000 tons. I know I can sink them with one, but I assume a real Kaleun would not know that. Therefore a good patrol is maybe 20,000 to 30,000 tons=4-7 ships.

Same here. I use GWX & I consider 30,000 tons in the Atlantic to be a very good patrol. Most Med patrols usually net me around 10,000-15,000 tons.

Jaeger 11-16-08 06:55 AM

Quote:

Originally Posted by Mikhayl
Hmm very good point, I didn't think of that. It's true that 90% of the single merchants that you catch in game thanks to the "radar-like RDF" reports would have passed unnoticed in real life, plus the fuzziness of distant convoy reports that we don't have in SH. I guess the only workaround would be playing realnav, ah well :lol:

wouldnt this inspirate the gwx team to integrate the real nav mod to gwx? this would give this beautiful mod public relations (more people would try to make it better, develop new methods etc). atm, it is a little bit inaccurate, but there is potential, i think. real nav would give sh3 a big step in realism and immersion i think.

greetz, Jaeger

bigboywooly 11-16-08 08:41 AM

Quote:

Originally Posted by Mikhayl

Anyway, something you can do is to delete the convoy and ship contact icons (make them transparent) so that all you will have is the grid and long/lat, that would be a bit more realistic.

Actaully thats not a bad idea at all Mikhayl

Myxale 11-16-08 09:23 AM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Mikhayl

Anyway, something you can do is to delete the convoy and ship contact icons (make them transparent) so that all you will have is the grid and long/lat, that would be a bit more realistic.

Actaully thats not a bad idea at all Mikhayl

I strongly agree! Everything that would be left, is the message that in PQXX a large convoy was sighted.

And since the PQxx is big, it would make things interesting :hmm:

I'm all game!

Jimbuna 11-16-08 11:58 AM

Good idea matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

Sailor Steve 11-16-08 02:59 PM

:yep: :rock:

Sounds like a realism winner to me.

Brag 11-16-08 06:13 PM

Considering all facts and playability, incorporating navigation inaccuracy/doubt during periods when star or sun fixes are impossible would add to both playability and realism.

jpm1 11-17-08 09:02 AM

a ship to sink whatever small it is can be a good way to raise the crew's morale up during a long patrol .

Hanomag 11-17-08 11:36 AM

Realism?.... You want more realism...? :damn:

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)

Jimbuna 11-17-08 11:39 AM

Quote:

Originally Posted by Hanomag
Realism?.... You want more realism...? :damn:

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)

http://imgcash5.imageshack.us/img134...y222ul3cg8.gif

Hanomag 11-17-08 11:45 AM

Quote:

Originally Posted by jimbuna

LMAO.... :rotfl:

God help me....

FIREWALL 11-17-08 12:18 PM

Quote:

Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons


What were they doing ? Takeing out a Yacht Club.:p :rotfl:

bigboywooly 11-17-08 01:39 PM

Quote:

Originally Posted by FIREWALL
Quote:

Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons

What were they doing ? Takeing out a Yacht Club.:p :rotfl:

Was a 1940s geordie booze cruise IIRC

jpm1 11-17-08 02:03 PM

you want to increase realism just put some rocks at the bottom of the ocean that would be a first good step http://i21.photobucket.com/albums/b2...s/sourire1.gif my tone could appear a bit sarcastic but my admiration to Ubisoft Romania still remains intact http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif


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