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I just started to play without the w/o... Well im still using him to identify stuff actually, but I'm working out the solutions myself. There are lots of wasted torpedoes in U-69 these days. I disabled duds to somewhat compensate.
Speaking sailboats... I was in the big bay near Reykjavik, escaping after a successful raid. Still at 100%hull and with two torps left for the rear tube. Killed a light cruiser and an auxiliary cruiser. So on my way out I get the ''Ship Spotted - Short Range'' message from the tower. Weather was bad but seas were good enough to use the deck gun. Jump up there and I see some little puny sailboats coming at me. Man the deck gun ! Start shooting, and the sailboats started shooting back! I don't know what weapon they had but it took my hull effiency down to 39% in only a few blows and I was taking in lots of water. ... I carshed dive and I was pissed. Outgunned by a tourist in his sail boat! Is it some sort of joke by the GWX team to have a trio of pirates with big guns that'll sink ships and roam the Atlantic? Yarr. :arrgh!: |
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greetz, Jaeger |
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And since the PQxx is big, it would make things interesting :hmm: I'm all game! |
Good idea matey http://www.psionguild.org/forums/ima...s/thumbsup.gif
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:yep: :rock:
Sounds like a realism winner to me. |
Considering all facts and playability, incorporating navigation inaccuracy/doubt during periods when star or sun fixes are impossible would add to both playability and realism.
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a ship to sink whatever small it is can be a good way to raise the crew's morale up during a long patrol .
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Realism?.... You want more realism...? :damn:
Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled. Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower. "Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled. Players must learn "dead reckoning" before the game even unlocks and you are allowed to play. The game pauses and you decipher each enigma message b4 gameplay begins again. Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends. Hell.. get rid of time compression altogether, its definitely not real. I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in. You have to draw the line somewhere. As always, oozing with sarcasm, Kptlt. Hanomag (not my real name) |
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God help me.... |
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What were they doing ? Takeing out a Yacht Club.:p :rotfl: |
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you want to increase realism just put some rocks at the bottom of the ocean that would be a first good step http://i21.photobucket.com/albums/b2...s/sourire1.gif my tone could appear a bit sarcastic but my admiration to Ubisoft Romania still remains intact http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif http://i21.photobucket.com/albums/b2...s/sourire3.gif
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