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Nice to see folks working this though :), no need for the drama. Looking forward
to seeing you complete this one PT :yep::up: RDP |
@Jim, there's controllers for how much does a ship bounce of a collision. If set too low, they merge, like you said. If set too high, the bounce is overdue and a ship may collide at 2kts and bounce back at 4kts, if you know what I mean. I'll do my best to find the best middle-ground there, and thank you for mentioning this, it's a very important thing to look at, since this mod will enable one ship to collide with eachother.
@Graf, yeah, I know. I don't like to take things too seriously, life is just too short for that kind of attitude. Noticed that I've started this thread with a joke? I'm more pacific lately, I've come to realize that this is just a game, this is just modding, this is just hobbie, fun and friends. Why waste time, hair and get stressed discussing what is right and what is wrong at something that 3 years from now will be completly dead and forgotten? There's actually not ONE thing in like that is worth stressing about. :up: |
I will disagree with one point:
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I've found several accounts of merchant ships avoiding torpedoes. But, they were always underway, and did manage to avoid them by turning, not acceleration or deceleration. And several does not equal many. And a lot of the ones who avoided a torpedo got caught by the next one. And since PT is not in a position to do extensive testing it's possible that a ship may actually still evade a torpedo every now and then. So, I'm not arguing with the basic premise, just pointing out a fact of life. And I'm looking forward to seeing where this goes. |
Yeah, Steve, I know what you mean.
The ship's turning ability wont be changed too much, maybe just cutted in half. The main idea here is to fix the accel/breaking ability to a more realistic approach. It's hard to see a ship stop at a red light to let pass the torpedos. :lol: :up: |
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Will this be a GWX 3.0 feature.:D with the correctly edited shipping lanes for it...
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Little men on mars, They raidoed my ship and tole us of this info.:p
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No Im just jokeing, I know nothing.:yep: Whish I did, but I dont.:shifty:
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Didn't you ask for some on the ice flows in GWX3.0 :hmm: |
This mod sounds great PT, best of luck, and keep us informed of your progress.
I guess there will be people willing to test it out throughly. |
Any chance you can attenuate the very unrealistic "bobbing" of ships in calmer waters. Just one look at the "floating docks" in kiel gives me a stomache ache, how the hell a bloke was supposed to hammer rivets whilst the whole rig is jumping about the place like a rodeo is beyone me.
I get the impression the ships are no where near "heavy" enough in calmer waters. I've been on big, small and medium ships in my time including HMS Sheffield (old destroyer, sunk in Falklands/Malvinas/Whatever)....not one of them bobbed they way SH3 ships do. Right, thats my "moan of the day" aired....now whose for a came of fluffy care-ball. |
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Penguins in the arctic? :huh:
Must be one of those psychological warfare plots to fool convoys into thinking they're off course and sow confusion, making them easy pickin's for the wolf packs. :p |
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