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To be blunt, I think this "it's apples and oranges" talk is nonsense.
If you don't want to compare then out of politeness, then thats ok, but I certinaly
thing they can be directly compared.
If you can compare SH3 to SH2 despite their vast differances; you can compare GWX
and NYGM with their (relativly) small diffrences.
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You can compare anything you want, and the more so when you talk about things that have a common base (SH3) but the final point about this is that realism is -obviously- limited in a computer game due to many software, hardware and budget constraints, therefore many times you must either do compromises or make interpretations. NYGM, GWX and WAC have taken different routes, and none of them is wrong; they are simply different.
For example, WAC has what is probably the most detailed and luxurious recreation of real events in his campaign, so you could consider that ultimate realism (It replicates real life, after all). But NYGM and GWX however take a different point of view, despite still offering many scripte historic events: Since you are in a different position to a real Kaleun of WW2 (You know what and when happened) it would be probably irrealistic to simulate all the war on a scripted basis, as you wouldn't get the feeling and situation a real Kaleun suffered with the fog-of-war. So you have, in the end, different interpretations of what is more realistic, or important for the feeling of realism and inmersion. INTERPRETATIONS.
Choose what you prefer, and compare if you want. But in the end, you will find that your analysis will bring you to the constraints and necessary compromise decissions that all teams have taken in different directions.
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