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-   -   Hey, You Just Stole 5400tons Of Mine! (https://www.subsim.com/radioroom/showthread.php?t=142576)

SteamWake 09-30-08 11:59 AM

Quote:

Originally Posted by doulos05
I can only assume that I watched him founder in high seas, presumably the waves breaking over his deck flooded his forward compartments (They didn't know how to batten down the hatches, I guess), as he went down by the bow.

Yes she simply sunk.

That used to happen quite often at early release, that and DD's blowing their stern off, and PT boats setting themselves on fire by shooting their own ships aiming at you. Planes flying into mountains, AI ships running into one another, AI ships running aground.

Boy this game was a wreck at release :doh:

I still see all the above on occasion but its much more rare now.

Much better now... thanks.

sergbuto 09-30-08 12:03 PM

Quote:

Originally Posted by breadcatcher101
Once when I was about 5 miles out from Midway heading in I saw smoke. When I got closer I saw it was a PT boat on fire. Don't know how it happened. After a bit he came down past me off my starboard side as to look me over. Still on fire but acted like he hadn't a care in the world.

Due to some lag of the computer, I've had a fortune to witness how the SH3/SH4 engine puts PT boats into the game upon its loading: it drops them into the water from the height of quite a few meters. :o No wonder that PT boats get initial damage and some of them start smoking from the very beginning.

I have not investigated whether the SH3/SH4 engine does that with every AI vessel or does that only under certain conditions or in certain situations. Since a PT boat is one of the lightest units, it is much higher probability for it in comparison with other vessels to get damaged to the extent of starting smoking in such a situation.

doulos05 09-30-08 01:21 PM

Quote:

Originally Posted by breadcatcher101
That is an odd one about the tanker. What method do you use to calculate speed?

The "Automatic Targeting" method. I'm not yet confident enough in my abilities to try manual targeting. Computer auto-calcs speed in the TDC if you can get your scope on them.

breadcatcher101 09-30-08 04:45 PM

Well, I am very new at manual targeting. Since I started it I don't think I'll ever go back to auto. I still have a lot to learn about recognition of the different type ships but I am getting there.

I gotta tell you though, I am getting sick of hearing "Torpedo missed, sir". Ever noticed the tone he has when he says it? Almost like he is gloating!

"Torpedo MISSED, sir! Torpedo MISSED, sir! Torpedo MISSED, sir!"

Holy cow, I only fired two! I think if we had a parrot as a mascot onboard that would be the first thing he would learn to say. How long do those birds live? He would probably follow me into the old folks home. I can hear him now as I slurp my soup, "Torpedo MISSED sir!" How do parrots taste, anyhow?

Anyway I have found my biggest problem is getting the correct speed especially on the quick setups. I have used some quick solutions that have worked on destroyers but as a rule I only fire at them if forced or ordered to.

Try manual out on a quick mission as I did and you'll wind up doing it all the time. A whole new ballgame.

doulos05 10-01-08 10:50 AM

Quote:

Originally Posted by breadcatcher101
Try manual out on a quick mission as I did and you'll wind up doing it all the time. A whole new ballgame.

I fully intend to. For now, I'm teaching myself the rest of the rig (when to flood the tubes, what's the best approach angle, Fuel/Battery consumption and CO2 production, etc). I keep meaning to go back and run the torpedo training mission on manual to get some practice, but I was wrapped up in an awesome action against an invasion force. 6 Fubukis, 2 Mogamis, and 5 Small Passenger Ships. I sent a Fubuki, a Mogami, and 2 Transports to the bottom. Got hits on at least 2 more transports and 2 other Fubukis. Ran out of Torpedos and almost out of deck gun ammo before I had to leave because a second task force came up right behind the other. Sadly, I didn't get the two crippled transports, although one of them was dead in the water and too 60 HE shells from my 4".

Webster 10-01-08 12:43 PM

well that will teach you a lesson, next time radio in and tell them to back off cause hes yours lol.

tough break but stuff happens :smug:

breadcatcher101 10-01-08 12:48 PM

Opening the torpedo doors is easy, I do it first thing when I start to make my approach. If you get thrown off the attack you can always close them, it is just doing that first gets it out of the way. Should you have to dive deep don't forget to close them.

A 90 degree approach is best, easier to enter a correct bow angle and you are broadside to the ship, lead you shots by 10/20 degrees, you don't want too great an angle. If you close too fast you can always cross the target path and attack with the oppisite tubes. Try to keep your shots 1500 or less. I usually won't try one over 2000 unless I am sure of the speed and it is a worthy target.

I try to approach a convey head on, just dive under the sweeper, run silent, then when he passes you come up to scope depth while turning to be 90 degrees to the target ships. Start you turn so you will be about in the middle when you complete it as this will give you multiple targets from both sides. Make your long shots first and close ones last so all will hit about the same time as once they are aware of your presence they will break formation. Keep your scope low as possible, you don't want it looking like a corn stalk or they will spot it.

You won't get the whole convey but with luck you will hit 2, maybe 3 ships in your attack. Once your tubes are empty I always dive deep and slip away. With empty tubes you are no longer on the offence so it is time to think about going on the defensive and your best protection is to get deep and run silent.

I am by no means an expert on this but that is the approach I take.

Diopos 10-02-08 01:40 AM

Quote:

Originally Posted by breadcatcher101
Opening the torpedo doors is easy, I do it first thing when I start to make my approach. If you get thrown off the attack you can always close them, it is just doing that first gets it out of the way. Should you have to dive deep don't forget to close them.

A 90 degree approach is best, easier to enter a correct bow angle and you are broadside to the ship, lead you shots by 10/20 degrees, you don't want too great an angle. If you close too fast you can always cross the target path and attack with the oppisite tubes. Try to keep your shots 1500 or less. I usually won't try one over 2000 unless I am sure of the speed and it is a worthy target.

I try to approach a convey head on, just dive under the sweeper, run silent, then when he passes you come up to scope depth while turning to be 90 degrees to the target ships. Start you turn so you will be about in the middle when you complete it as this will give you multiple targets from both sides. Make your long shots first and close ones last so all will hit about the same time as once they are aware of your presence they will break formation. Keep your scope low as possible, you don't want it looking like a corn stalk or they will spot it.

You won't get the whole convey but with luck you will hit 2, maybe 3 ships in your attack. Once your tubes are empty I always dive deep and slip away. With empty tubes you are no longer on the offence so it is time to think about going on the defensive and your best protection is to get deep and run silent.

I am by no means an expert on this but that is the approach I take.

I follow the same procedure exactly. While you're "in" the convoy and' ve opened torp doors and/or started firing torps you can go off "silent runnig" and maybe get a torp refill (using the convoy as a physycal and sonar "screen" against the escorts).

Galanti 10-02-08 10:02 AM

Quote:

Originally Posted by breadcatcher101
. Should you have to dive deep don't forget to close them.

That's interesting, does it actually matter in the game? Be pretty cool if it does.

breadcatcher101 10-02-08 10:53 AM

You know, with the bow caps I don't think you would flood if you didn't close them. I always have as in real life it would matter. You wouldn't get a hot run if you forgot to open them, just a delayed launch.

Galanti 10-02-08 12:58 PM

Well, you wouldn't flood right away, but I'm pretty sure in real life the inner doors are only rate for so much pressure and certainly wouldn't make it to the sub's test depth.

breadcatcher101 10-02-08 01:18 PM

Yeah, in real life you would flood if you failed to close the bow caps if you went deep.

kwbgjh2 10-02-08 01:30 PM

This thread is best of teaching manual targetting:

http://www.subsim.com/radioroom/show...6&postcount=67

To me it was my kick-off in this case. Because of the well known problems that the us torpedeos had up to 1943 firing from more than 1200 yds is just gambling. I always fire my torpedoes in a distance up to max 800yds. With the Dick O'Kane method you will be a real hunter.:up::up:


The max depth of firing torpedoes is different from stock game to different mods but anyway the bow caps close automatic when reaching this depth. And so far i know this function was in real submarines also built in.


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