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Also, the chances of a dud are reduced by 50% when shooting on the slow speed setting in RFB. |
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Of course he picked them up right away and went instaflank. But the the first one caught em.... doink :damn: dud. The second missed by a long ways. After that he was well up to speed, hard on the tiller, and tossing a few rounds towards my scope. In shallow water all we could do is lower the scope, make some turns and played the part of the hunted for about 150 miles. We did finally get away. |
I honestly now prefer to keep mark 10s in my rear tubes, as after a bit of experimenting (not much, mind you) it fits my playstyle. Let the convoy drift over you, pop to periscope depth, torpedo everything in sight. Then run. Let the destroyers chase you. Go at flank battery speed and then 1/3d to make them overshoot, and make lots of crazy turns to throw their depth charges off. All the while shooting mark 10s at their keel.
Lower range? Yes. Lower speed? Yes. But at short range (which most destroyers will be at when they're trying to depth charge you) none of that matters. What matters is it's more reliable for a keel shot. I've blown open a Japanese destroyer's bow right when it was chasing me, and sunk it in a single close-range shot off the keel. |
I believe that the dude rate change only applies to the MK14's.
In theory, shooting at a slower speed would have helped during the war. Everything I've read has indicated that the firing pin was crushed before the firing mechanism was triggered, due to the increased forces involved in the higher speed setting on the new MK14. The MK14 did have a new, untested magnetic detonator, but the impact detonator was the same as in the new MK14, hince the problem with the higher amount of force crated at impact crushing the pin. |
The Mark 10 had one speed setting so fast/slow should have no effect - if SH4 models the real world. The Mark 10 had the Mark 3 contact detonator not a magnetic influence exploder.
The Mark 14 was the only torpedo to have a fast/slow setting though the slow setting was rarely used. The Mark 14 used the Mark 6 detonator which as you know caused a lot of problems because the magnetic influence detonator didn't work. Also, early in the War the firing pin would break if used on the fast setting for contact hits and both the Mark 10 and Mark 14 had problems running deep; typically running 10' deeper than set. By mid 1943 "Uncle Charlie" ordered tests of the Mark 6 detonator and CinCPac Admiral Nimitz ordered all boats under his command to disable the magnetic exploder and fire for contact hits. Hondo has great information about this on his site: http://www.valoratsea.com/torp.htm Heck, Hondo has great information on everything related to the US Submarine War in the Pacific on his site! ... lol http://www.valoratsea.com/ Happy Hunting! Art |
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I think I remember reading somewhere that even the Germans and Brits gave up on it early in the War because it didn't work for them either. "It's a game" - like someone said in another thread... lol Happy Hunting! Art |
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http://www.navweaps.com/Weapons/WTUS_PreWWII.htm http://www.navweaps.com/Weapons/WTUS_WWII.htm And once again the game is wrong. The Mk 3 exploder used in the Mk 10 torpedo was indeed contact only. |
Steve Im pretty sure the Mk10's could be launched out of the bigger tubes as they were the same diameter.
But I think what your seeing regarding the Mk10's fuse setting is a fall back to the old bug. You can turn the switch from contact/influence to contact and it goes 'click' but thats all it does. Used to be like that for all torpedoes, reportedly it does work now but wether or not it effects the Mk10 I dont know. Should be easy to test though. |
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Happy Hunting! Art |
What comment? Where? were we supposed to fix something ? :D
Just re-checked it myself. No magnetic detonation for the Mark 10. And the dud rate (stock) is less than the Mark 14. As it should be. :) |
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