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-   -   SHIV Mod to remove the hull damage indicator? (https://www.subsim.com/radioroom/showthread.php?t=141540)

Observer 09-03-08 08:45 PM

Quote:

Originally Posted by Mikhayl
@Observer, did you use "critical" points in your submarine compartments ? To simulate let's say a hefty direct hit in the command room or the like ?

No. Hefty direct hits are handled by the way I've rebalanced the zone and DC hit points, though the idea of using the critical chance does have merit to simulate random catastrophic failure.

PurpleCity 01-29-09 10:04 PM

Quote:

Originally Posted by danlisa
This is untested & from memory:

It should work with all mods and is easy to do yourself.

Open the menu.txt in notepad and find:

589=HULL INTEGRITY %s %

change it to:

589=

That's it. No more % indicator.

Tested, doesn't work...

Webster 01-30-09 12:37 AM

Quote:

Originally Posted by Observer
Quote:

Originally Posted by Mikhayl
@Observer, did you use "critical" points in your submarine compartments ? To simulate let's say a hefty direct hit in the command room or the like ?

No. Hefty direct hits are handled by the way I've rebalanced the zone and DC hit points, though the idea of using the critical chance does have merit to simulate random catastrophic failure.

well how do you handle the totally unrealistic indestructable ship to ship collisions that in most cases leave both ships totally undamaged. when a task force is atacked (like the midway mission) and a carrier or CA runs into a DD broadside and pushes it out of the way doing 15kts it should not slide out from under it and speed off with no damage.

is your redo of the damage model going to address this bug?


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