keltos01 |
04-01-09 03:45 AM |
http://img133.imageshack.us/img133/4383/3ds.jpg
Quote:
Originally Posted by Sledgehammer427
(Post 1075638)
I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
|
I can. I have the same problem everytime I import/export from the game, I think 3DS flips faces at random or S3D does, I don't know.
what I now do is to use the last icon on the top bar in 3DS, click hold, another, a red one 1 quick render (active shade) appears and it does create a texture window where the thing is seen like it would in the game :
- flipped faces appear either transparent or black,
select the object,
go to 2 modifier,
click the + on the 3 editable mesh line
select 4 element
5 click on the flipped part of the object
(left alt - click hold on wheel to rotate in 3D)
go to the right window
a hand appears, click hold move down
till you see :
surface properties
6 click on flip
when you are done with all the flipped faces, click on editable mesh to close it, save the scene, click on object and in the menu go to export selected, export as .obj.
as you have not modified the vertices count in any way you do not need to redo the uv map, which is a major pain btw
keltos
|