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As far as the weather files, you might try posting in one of the environmental mods forum, as I believe some have made changes to the weather. |
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I hope the new subnets / minefield areas are much better in giving away port defenses, without being too much of a cheat either. Here a new screen, now with some coastal batteries and aa positions. http://www.christian-wendt.org/SH4/sh4gen_5.jpg http://www.christian-wendt.org/SH4/sh4gen_6.jpg |
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http://www.christian-wendt.org/SH4/sh4gen_bases.jpg Now I wonder if this is only the case when I use OperationMonsun? |
Bases in atlantic are milkcow you see
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Hi GE :sunny:
I think your mod is GREAT and I don't see a CHEAT. It's enemy intelligence which if I recall is adjustable. Is this for SH4 1.5 ? |
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Yes I must check the dates, then supply boats can be filtered.
And I just found that everything looks much more complete when I work with the vanilla data, it seems I screw up Op Monsun without properly installing it over the UBoat missions (still dont have the addon). Here is a screen with SHIV PTO vanilla. Look how neat UBI has laid out the minefields. http://www.christian-wendt.org/sh4/sh4gen_8.jpg http://www.christian-wendt.org/sh4/sh4gen_10.jpg Aircoverage is still a bit patchy, but I think I'm getting there. http://www.christian-wendt.org/sh4/sh4gen_9.jpg |
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The question about "origin" of location still stands. so far no onw knew a way to find out which faction a location belongs to (Campaign_LOC.mis).
For those that follow my progress, the polygon buffer method gives much nicer results than in Sh3Gen. I have added asw patrol zones and coastal traffic: http://www.christian-wendt.org/SH4/sh4gen_14.jpg http://www.christian-wendt.org/SH4/sh4gen_13.jpg |
Look very good :up:
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Maps come together nicely. Now with additional merchant and coastal traffic as well as asw patrol zones:
http://www.christian-wendt.org/SH4/sh4gen_15.jpg |
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