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-   -   Question about locations.cfg and harbors in SHIV (https://www.subsim.com/radioroom/showthread.php?t=140884)

Orion2012 08-20-08 01:06 AM

Quote:

Originally Posted by GlobalExplorer
Quote:

Originally Posted by Orion2012
Also, would there be any way to show the japanese or allied aircover on the generated map, not even in the game but the one you open with tatakGIS??

Aircover is definitely in (Sh3Gen had it already). The only thing I don't know is the exact range of airplanes, anybody got information on that??

Currently I am working on ordnance, experimenting what can be done with polygonal buffers. Here is a preview, do you see an improvement over Sh3Gen?

http://www.christian-wendt.org/SH4/sh4gen_4.jpg

http://www.christian-wendt.org/SH4/sh4gen_2.jpg

http://www.christian-wendt.org/SH4/sh4gen_3.jpg

Certainly like the new subnet effects, and I finally noticed the aircover in theSH3gen map, after it was pointed out.

As far as the weather files, you might try posting in one of the environmental mods forum, as I believe some have made changes to the weather.

GlobalExplorer 08-20-08 03:03 AM

Quote:

Originally Posted by Orion2012
As far as the weather files, you might try posting in one of the environmental mods forum, as I believe some have made changes to the weather.

Environmental mods forum? I really like to know more about SHIV weather ..

I hope the new subnets / minefield areas are much better in giving away port defenses, without being too much of a cheat either.

Here a new screen, now with some coastal batteries and aa positions.

http://www.christian-wendt.org/SH4/sh4gen_5.jpg

http://www.christian-wendt.org/SH4/sh4gen_6.jpg

GlobalExplorer 08-20-08 09:54 AM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by GlobalExplorer
Carotio: thanks with your tip I was able to extract a lot of information from Campaign_LOC.mis as well as Campaign_NMS.mis

But I still don't know where I can find information about the faction / side that controls a location? Anybody knows which file defines this? Or do I have to derive this from other information in the campaign data?

For US: US_NavalBases.mis
For Axis: Axis_NavalBases.mis

I worked with these two file and it's pretty dissapointing. Is this the only way to find out about which city / harbor is in which side? What I get to see is nothing but a lot of german naval bases in the Atlantic:

http://www.christian-wendt.org/SH4/sh4gen_bases.jpg

Now I wonder if this is only the case when I use OperationMonsun?

Reise 08-20-08 09:56 AM

Bases in atlantic are milkcow you see

FIREWALL 08-20-08 12:25 PM

Hi GE :sunny:

I think your mod is GREAT and I don't see a CHEAT.

It's enemy intelligence which if I recall is adjustable.


Is this for SH4 1.5 ?

Orion2012 08-20-08 01:17 PM

Quote:

Originally Posted by Reise
Bases in atlantic are milkcow you see

Yep, those are milk cows for sure, but are only available for certain dates, maybe there is a way to just look at the file between certain dates, as I can see you knowing where they would be during your patrol, but not ANY at ALL times.

GlobalExplorer 08-20-08 08:11 PM

Yes I must check the dates, then supply boats can be filtered.

And I just found that everything looks much more complete when I work with the vanilla data, it seems I screw up Op Monsun without properly installing it over the UBoat missions (still dont have the addon).

Here is a screen with SHIV PTO vanilla. Look how neat UBI has laid out the minefields.

http://www.christian-wendt.org/sh4/sh4gen_8.jpg

http://www.christian-wendt.org/sh4/sh4gen_10.jpg


Aircoverage is still a bit patchy, but I think I'm getting there.

http://www.christian-wendt.org/sh4/sh4gen_9.jpg

GlobalExplorer 08-20-08 08:13 PM

Quote:

Originally Posted by FIREWALL
Is this for SH4 1.5 ?

When finished, it should work with all versions, I think about retrofitting it for SHIII too.

GlobalExplorer 08-22-08 08:18 AM

The question about "origin" of location still stands. so far no onw knew a way to find out which faction a location belongs to (Campaign_LOC.mis).

For those that follow my progress, the polygon buffer method gives much nicer results than in Sh3Gen. I have added asw patrol zones and coastal traffic:

http://www.christian-wendt.org/SH4/sh4gen_14.jpg

http://www.christian-wendt.org/SH4/sh4gen_13.jpg

Reise 08-22-08 01:14 PM

Look very good :up:

GlobalExplorer 08-22-08 02:24 PM

Maps come together nicely. Now with additional merchant and coastal traffic as well as asw patrol zones:

http://www.christian-wendt.org/SH4/sh4gen_15.jpg


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