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so I started a new career again figuring out the gameplay options have no bearing on the career path. you can't customize the options on a career, you're forced with the presets for the difficulty level which sucks. I went with very hard which should be 100%. left from peral to a patrol in the East China Sea. Ran out of diesel just as I arrived on station and I wasn't even speeding. Even if I stopped at Midway for a top off I wouldn't have enough fuel for maybe a loop around my patrol area before I'd have to return to Midway. Am I missing something?
lets not talk about creeping past Wake at PD at 1/3 till batteries got to 25% and then sitting till nightfall to surface and continue. |
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Question 2- 1 degree per tick. Spread on the target depends on target speed, range, angle on the bow, and if he tries to evade. Being an OS, you understand the trig involved so thankfully I don't have to explain that.;) |
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Look to the left of your 'desk' in the office. On top of the shelves is a radio. Click that. That is where you customize the difficulty settings for your carer. :|\\ |
I haven't made it back to port since I got a widescreen monitor, but in standard 4:3 resolutions the radio isn't visible in the office; you have to pan the camera to the left to see it and interact with it. I'll check when I return from this patrol if it shows up in 14.4:9 aspect ratio.
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1 - i usually will fire a torp to take out the nearest escort to me to assist in escaping undetected while at the same time i will fire at two or three of the nearest merchants as well at the same time, timing it so they should all hit at the same time. this way the formation is not alerted causing them to scatter and zig zag away. use your own judgement but i find using a 30 second gap between shots is about right for a difference in distance of 1000m. 2 - if your going to take one on, i always wait untill a destroyer is between 400-500m or you will miss most of the time because they zig or speed up to make you miss. you can fire a second fish right away and have it aimed just ahead of the destroyer so if it speeds up the second fish will hit it, this often works to great effect. (note- torpedos will not arm if you are closer than 350m and it will be a dud) 3 - the engine bug is a well known problem no one has yet solved 4 - the damage models for many ships are incomplete or broken so not all ships show damage correctly and some ships actually dont recieve damage correctly. see this post for more info on the issue: http://www.subsim.com/radioroom/showthread.php?t=137911 |
my best figures show torps travel 25 meters/second at high speed.
if i have 3 ships at 1500, 2000 and 2500 I would fire the fartherest , wait 20 seconds, fire the middle , wait 20 seconds then fire the third. they all hit about the same time. works for me good luck |
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