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-   -   VIIB Bow Torpedo Doors Help Pls (https://www.subsim.com/radioroom/showthread.php?t=139693)

Reece 07-22-08 01:29 AM

To import the U-boat files you will need the associated parts from the following:

data\Submarine\NSS_Uboat21
data\Submarine\NSS_Uboat2A
data\Submarine\NSS_Uboat2D
data\Submarine\NSS_Uboat7b
data\Submarine\NSS_Uboat7c
data\Submarine\NSS_Uboat9b
data\Submarine\NSS_Uboat9c
data\Submarine\NSS_Uboat9d2
data\Interior\All Folders & Files
data\Library\Cameras.dat
data\Library\particles.dat (not sure)
data\Objects\All files for the above U-Boats
I think that is probably about all, can you think of any others Privateer?

You would be much happier though to just install GWX 2.1!:yep:

Task Force 07-22-08 02:12 AM

Couldnt he Use s3d to move the torpedo tube forward. Couldnt he take the door and move it foward.:-?

fuhrer737 07-22-08 03:29 AM

I Tried Silent 3ditor (v0.9) To move them But When I Open Doors Its Return Same Positon.I Will İnstall GWX But Not Now:D(I Dont Want To Delete My Career )

fuhrer737 07-22-08 04:08 AM

I Cant Believe This.I Change Stock Submarines With GWX Ones But They Have Same Problems Too:damn: What I'm Doing Wrong:damn::damn::damn:.İs Anybody Have This Problem Or İs İt Just Happening To Me?
http://img293.imageshack.us/img293/6919/adszhk8.th.png

Reece 07-22-08 04:58 AM

So the VIIC is ok?:-?
Do you have any u-boat files in the data\textures\TNormal\tex folder, these will override the ones in the dat files. I assume you copied all the files I mentioned, and hope you used JSGME to do the job.:yep:

Madox58 07-22-08 06:19 AM

Quote:

Originally Posted by Task Force
Couldnt he Use s3d to move the torpedo tube forward. Couldnt he take the door and move it foward.:-?

Well, as was discovered, moveing the doors won't work.
As soon as they are opened, you call the keyframe animation.
IT contains the positioning information.
It needs modified to actually move the door.

fuhrer737 07-22-08 01:00 PM

Quote:

Originally Posted by Reece
So the VIIC is ok?:-?
Do you have any u-boat files in the data\textures\TNormal\tex folder, these will override the ones in the dat files. I assume you copied all the files I mentioned, and hope you used JSGME to do the job.:yep:

Yes I Did İt I Looked T Normal Folder But I Think İts All GWX Files

fuhrer737 07-22-08 01:05 PM

Quote:

Originally Posted by privateer
Quote:

Originally Posted by Task Force
Couldnt he Use s3d to move the torpedo tube forward. Couldnt he take the door and move it foward.:-?

Well, as was discovered, moveing the doors won't work.
As soon as they are opened, you call the keyframe animation.
IT contains the positioning information.
It needs modified to actually move the door.

Yes I Change "Z"(Node Positioning "NSS_Uboat7b_Door01_....") İn Silent Editor An I Think That Worked But When I Open The Door It Changes.İ Think İt İs Ubisoft Desing Problem.İs Anybody Have This Problem ?
i think i will unistall Silent Hunter 3 and re install(with gwx)That Should Solve..

fuhrer737 07-22-08 03:13 PM

I Uninstall Silent Hunter 3,(With Your Unisntaller 2006 To be Sure All Files And registrys Removed.),Re-install İt On another HDD,Patch Up 1.4b.I İnstall GMX 2.0...BUT Problems ARE NOT FİXED Type II Have Dive Plane Problem And Type VIIB Have bow torpedo Tube Problem.Nothing İs Chaged.AND BECAUSE OF THİS PROBLEM MY 19 Patrol CARREER GONEEE!!!! :damn::damn::damn::damn::damn::damn::damn::damn:

Reece 07-22-08 07:52 PM

Quote:

Yes I Did İt I Looked T Normal Folder But I Think İts All GWX Files
I thought you only had stock 1.4b installed, not GWX, if GWX2 was installed the data\textures\TNormal\tex folder would be empty, something has gone wrong, can you check in the museum or nav accademy to confirm the problem?:-? (not a saved career)

fuhrer737 07-22-08 08:30 PM

Quote:

Originally Posted by Reece
Quote:

Yes I Did İt I Looked T Normal Folder But I Think İts All GWX Files
I thought you only had stock 1.4b installed, not GWX, if GWX2 was installed the data\textures\TNormal\tex folder would be empty, something has gone wrong, can you check in the museum or nav accademy to confirm the problem?:-? (not a saved career)

Yes İt Was Only Stock Mod But Then İ install GWX İn Empty Folder And İ Copied Only Sub Folders,İnteiror and Other Files.Sorry About Bad English:D I mean When I Was Using Stock 14b The Files İn TNormal Are Files That Working With GWX(Only Ship Flags And Racerboys Exshuost Mods)
But I Uninstall Them All And Reinstall Sh3 14b and modded with GWX But Nothing Chaged :-? I Checked İn Nav Accademy (İt Loads Faster),Single Missions,New Carreer,And Museum They Are All Same...İ Think İts About The DAT file İn Submerine Folder I tried to Fix it using Silent 3ditor (v0.9) but I Dont Know Modelling,I read forums for fix it(How To Use Modelling Tools) But İt Very Complicated...:dead:

Reece 07-22-08 08:41 PM

İ
Quote:

Think İts About The DAT file İn Submerine Folder
I would doubt that as you have the problem with both GWX & Stock! It must be something else I will check mine & see if any other files are needed, cripes I might even have the problem, haven't checked that view for a long time, but then my stock never had the problem, I assume you tried a reinstall.:yep:

fuhrer737 07-22-08 08:59 PM

Thx..I Forgat To Say GWX Mod İs Awesome.:rock:

fuhrer737 08-03-08 04:50 PM

Still No Solution :-? ??????

Reece 08-03-08 08:21 PM

Quote:

Still No Solution :-? ??????
This is kinda nuts as no one else has ever had this problem!:doh: The only thing I can suggest is uninstalling SH3, deleting the folder the game was in then re-installing, save your mod folder to a temp folder somewhere but don't use for now, patch to 1.4b unless it already is, test and report! It has to workwith stock!:roll: BTW, I did check & mine are fine!:-?


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