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-   -   NEW playable IJN Jyunsen B, Kaidai type 4 and Kaichu submarine mod (https://www.subsim.com/radioroom/showthread.php?t=139514)

MacHine13of13 04-19-09 07:04 PM

I hope that I've made a mistake; however, neither MSIE nor Firefox was able to help me find this mouthwatering mod on Filefront. :wah:

Help, please?

Task Force 04-19-09 07:10 PM

Im sure they are on the downloads section if you look.:up:

keltos01 04-20-09 04:42 PM

Quote:

Originally Posted by MacHine13of13 (Post 1087052)
I hope that I've made a mistake; however, neither MSIE nor Firefox was able to help me find this mouthwatering mod on Filefront. :wah:

Help, please?

version 3.4 found on my FF page :

http://files.filefront.com/V+34+IJN+.../fileinfo.html

next version should come with Peabody's IJN campaign

keltos

MacHine13of13 04-20-09 05:43 PM

Thank you, sir, for your prompt and encouraging answer (drooling like the kid at the candy store)... I am looking forward to some IJN campaigns.

Who's to be first to actually raid Pearl? :ping:

Just one other naive question, any knowledge of anyone working on bettering the aircraft types above what is provided w/ v1.5, such as time-lining the American and German "dive bomber" and "fighter" (I think I have seen an upping of the Japanese fighters to "Zeroes" and the "Kate" bomber.) Admittedly, it's a submariner simulation; however, I would think that having any attacking/defending aircraft behave a bit more as they might on any given day would only add to the quality.

Again, many kudos!

~Mac

keltos01 04-21-09 03:48 AM

Quote:

Originally Posted by MacHine13of13 (Post 1087556)
Thank you, sir, for your prompt and encouraging answer (drooling like the kid at the candy store)... I am looking forward to some IJN campaigns.

Who's to be first to actually raid Pearl? :ping:

Just one other naive question, any knowledge of anyone working on bettering the aircraft types above what is provided w/ v1.5, such as time-lining the American and German "dive bomber" and "fighter" (I think I have seen an upping of the Japanese fighters to "Zeroes" and the "Kate" bomber.) Admittedly, it's a submariner simulation; however, I would think that having any attacking/defending aircraft behave a bit more as they might on any given day would only add to the quality.

Again, many kudos!

~Mac

btw this is an old thread, the current one for the Jyunsen B mod is :

http://www.subsim.com/radioroom/show...137761&page=24

and for the Japanese Campaign "Climb Mount Niitaka" :

http://www.subsim.com/radioroom/show...141869&page=20


keltos

moha14881 09-10-14 12:42 PM

Quote:

Originally Posted by peabody (Post 914920)
Kelto's Jyunsen_B at Yokosuka Naval Base

http://home.roadrunner.com/%7Epeabody/SH4/jb2.jpg

With it's first mission to US coast:

http://home.roadrunner.com/%7Epeabody/SH4/jb.jpg

Now we have to figure out how to get enough fuel for it to get there. The mission was originally written for the Sen Toku (range: 37000 miles). I guess it would be easier to redo the missions.:rotfl:. Anyway, we are rolling. Need to convert several files.

You will notice the Japanese bases are blue and Allied are red. As soon as the Japanese capture them, there will be a refit at Wake and another base at Rabaul. Then it's one step at a time.

Peabody

So, Jyunseb v3.7 has already a full Japanese campaign???:D
Cool!!:yeah:

whecsailor 08-26-20 07:34 PM

Is this Mod still availible somewhere?
 
Hi all

Trying to find this mod but all of the links seem dead.
Is it still somewhere out there??/


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