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-   -   The Great Torpedo Pistol Debate (https://www.subsim.com/radioroom/showthread.php?t=139410)

rifleman13 07-15-08 04:59 AM

Quote:

Originally Posted by TheDudTorpedo
Thanks for all the advise and feedbacks guys - very interesting, and it seems that 'Impact' is generally the way to go. The views on depth settings is valuable too.

By the way, Im still playing the standard SH3 v1.4, but will be trying GWX as soon as I felt I have mastered the vanilla version.

Thanks again.

Just don't forget to open the tubes when you're about to fire.:up:

It just messes up your firing solution!:damn:

AND...

Welcome aboard!:arrgh!:

Ping Panther 07-15-08 11:54 AM

The concern of opening up tubes in advance of ordering an eel to fire to keep the aiming solutions at their best I understand, I always wondered if GWX simulates the effects that cruising with open tubes may actually create that I could imagine:

1. Do open tubes that are not yet fired create water turbulence that would give away a u-boat position (hydrophone detections), more than when closed up?
2. Do open open tubes take an effect on u-boat propulsion power use as well? :hmm:

raymond6751 07-15-08 12:20 PM

tubes
 
I don't know what GW has put in, but I would doubt that opened tubes would have much effect on movement. Firstly, you are likely going slow in prep for an attack. At slow speeds, the tubes would not be a concern.

It is my understanding that tubes are flooded before opening, hence the fact that they are open won't create turbulence.

The game is not, I don't think, so sophisticated that sonar would hear the tubes being opened. The factors that they use would be things like sea state, target speed, depth, skill/experience of the listener, year/nationality of the listener. Perhaps the year/nationality/type of target too.

von hally 07-15-08 01:35 PM

Quote:

Originally Posted by TheDudTorpedo
Thanks for all the advise and feedbacks guys - very interesting, and it seems that 'Impact' is generally the way to go. The views on depth settings is valuable too.

By the way, Im still playing the standard SH3 v1.4, but will be trying GWX as soon as I felt I have mastered the vanilla version.

Thanks again.



You are in for one hell of a treat mate.

playing the standard version is a good idea.....you'l appreciate gwx even more!!

but believe me...when you do upgrade.....youl be amazed.....like a whole new game all over again!!!!......oh and a little harder:know:

Sailor Steve 07-15-08 05:11 PM

Quote:

Originally Posted by Ping Panther
1. Do open tubes that are not yet fired create water turbulence that would give away a u-boat position (hydrophone detections), more than when closed up?
2. Do open open tubes take an effect on u-boat propulsion power use as well? :hmm:

The answer to both questions is no, there is no in-game effect. Even more important is the danger of having the tubes open if you dive deeper 25 meters or so. The outer doors open outward, and at greater depths the pressure makes the seal stronger, just like the hatches (Johann could never have opened that hatch anyway). The inner doors open inward, and if the outer doors were open the pressure would likely force the inner doors open as well, and that could really dampen everyone's spirits.

As for an escort's soundman hearing your tube doors open - well, if he's listening that closely he's already heard your propellors.

UnderseaLcpl 07-15-08 05:31 PM

Quote:

Originally Posted by Parkera
Save time by clicking on the word 'SHIP' on the notepad in uzo or periscope view and it auto opens the Recognition manual on that ship. Works even with weapons officer assist off etc...

Good tip but you underestimate my laziness. I would much rather not even bother with depth.

Ping Panther 07-18-08 01:40 PM

Quote:

Even more important is the danger of having the tubes open if you dive deeper 25 meters or so. The outer doors open outward, and at greater depths the pressure makes the seal stronger, just like the hatches (Johann could never have opened that hatch anyway). The inner doors open inward, and if the outer doors were open the pressure would likely force the inner doors open as well, and that could really dampen everyone's spirits.
Thanks Sailor Steve. That's the sort of detail to the concerns a u-boat crew would have that make it all so continuously interesting here.

Sailor Steve 07-18-08 03:35 PM

It's also one of the funny parts of the game. When I attack I usually open all the doors manually so I don't have to wait for them to open before I fire each tube. One game I dove deep and when I realized they were still open I tried to close them..."Cannot open doors below 25 meters!"

I'm not trying to open them, you stupid machine, I'm trying to close them!:damn: :rotfl:

looney 07-19-08 03:16 PM

The tube doors close when you select another tube not?

KeptinCranky 07-19-08 05:14 PM

Yes, unless you manually open them with the switches that are near the tdc, I think..

I recall someone posting how to shoot a rapid fire single shot salvo that way, but I'm not sure what the context was


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