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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   aw heck now that IS embarassing!!!! (https://www.subsim.com/radioroom/showthread.php?t=139404)

Arclight 07-14-08 10:36 PM

Not sure, but didn't the Germans use higher grade steel for the pressure hulls as well?

UnderseaLcpl 07-14-08 11:20 PM

Quote:

Originally Posted by Arclight
Not sure, but didn't the Germans use higher grade steel for the pressure hulls as well?

Everyzing German ist higher-grade. Even ze Germanz.

Peto 07-15-08 12:10 AM

Quote:

Originally Posted by ddiplock
...it goes to show that when it came to diving depths, the German Uboat was by far superior to their American counterparts. I mean, an American sub that can dive down to 300ft is only 90mtrs by german standards. German subs frequently went to depths of 200+ meters which is considerably deeper. But i remember someone telling me that German subs could dive deeper than their US counterparts because they were smaller and displaced less water or something. lol

Well, to add a little more to Sailor Steve's remarks :up: (see above post), there was an added factor as to why the Germans went so deep in their subs. Basically--they had to. The Allied sonar changes, starting with Q apparatus and culminating in Type 147 Sword sonar gave the allies the ability to look down at much greater angles than the Japanese ever could. A U-Boat at 300 feet was in perfect hedge-hog range for a 147 equipped escort where a Japanese escort would lose contact with a boat that deep while still ~400-500 yards away.

The Americans did go deep to--usually by accident. the Tang went to 700 feet and survived. Test depth was 400 (Balao). The Puffer sweated out an attack for 37 hours at 500 feet (Gato Class--300' test depth). Even the old Pollock had it's 500+ foot moment, twice it's test depth!

In Peter Cremer's excellent book U-Boat Commander, he tells about how they took their boats down until the "frame members began to crack". And they still got the poop kicked out of them.

"Have To" was a great motivator for the depths gone to by the Germans in WWII...

Cheers!

Peto

CollateralDamage 07-15-08 06:11 AM

Quote:

Originally Posted by Sailor Steve
My computer still makes it very hard to play SH4, but as I just recently noted in a similar SH3 thread I once got too close to a merchant, and when it blew up it took me with it...in gunnery training school!

I did this yesterday. One torpedo hit a merchant and it didn't want to sink. So I decided to deck gun it down to visit ol' Davy Jones. I was a tad bit too close I guess because when it blew up my crew informed me "damage here there and everywhere". :(
I was a bit !#%¤#!%&"# because I had sunk over 50,000 tons before this. :oops:

Quote:

Originally Posted by LeeVanSpliff
Exactly what happened to me! I rammed the front 2/3 of my sub onto land. To further my humiliation I was still close enough to the port to click the "dock" icon. I was imprisoned for the rest of the war

Done this also. Except I was not anywhere near a friendly port and managed to repair all the damages and get the sub running again. So I limped to the mission area, sunk one ship to complete the objectives and returned to home port. My superiors had hard time to believe my story that I had collided with an ice berg though. Dunno why. ;)

raymond6751 07-15-08 07:30 AM

running agaround
 
I too have run aground and that was at high TC. Watch out for little islands that don't show up on the map until you are zoomed in.

Even though you may repair the damage and go on, keep in mind that your hull retains some damage and will crack easier until port repairs can be done.

Back to the topic of thread...I'd be interested to hear a learned discussion about the differences between the asw detection equipment among the nationalities. I am sure that all sonar and all asdic systems were not equals.

I usually go deep and zig zag away keeping at 5-10 degree turns. I've found the enemy has trouble zeroing in on a turning unit.

les green01 07-15-08 08:41 AM

i to have ran aground they need to put back in abandon ship like the old games had,i decide to do a harbar raid transports and tankers everywhere so i get myself line up a tanker for my afts and a troop transport with the bow i watch my bow shots they exploded the ship not even on fire what the ---- look closer and a pier was infront of the target

Very Jerry 07-16-08 03:28 AM

Embarassed is not the word - sink the carrier in Wounded Bear Patrol, then sink a distroyer and its two tankers, on the way home run into a BB Task force and sink the BB. Feeling really smug I come on a sub chaser and dive to periscope depth to let it pass in front ome so I can get home. The Subchaser collides with my superstructure I'm soon lost at sea. Darn

Sailor Steve 07-16-08 08:47 AM

But you found your way here, and that makes up for a lot.

WELCOME ABOARD!:sunny:


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