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Ok .. let's define .. with an aircraft, that's easier.
Let's start with aircraft going straight and level. If it points nose down or up (pushing or pulling stick) I call that pitching. If the aircraft turns left and right only I call tad turning or yaw. If wing on one side goes down and on the other side up without change in direction or or altitude, I call that rolling. Or banking. With ships the term listing is sometimes used too. Aircraft can perform maneuver called 'roll' where it rotates 360 degrees without changing direction or altitude like this. All maned vehicles use fixed bank. Just because people are inside and they want to sit or something. So even if plane can turn upside down, except for acrobatic flying or dogfight they don't do that. Same for subs. With torpedo (or AA missile for example) there is no much need to keep constant roll. While it could be useful to avoid fast rolling, which could complicate seeking, there may be no need to keep one side always up. On the other hand with those gyros inside, it would not be problem to do so. The question is: can torpedoes go upside down ? Can they roll ? Do they prevent it somehow ? I ask only for realism sake for my simulator. It's no big deal. |
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ACR protects the ship before the enabling point and I would consider a torpedo travelling upside down before enable a sure violation of any ACR limitation. So, it can't go upside down before enable without shutting down on ACR. Once the weapon has enabled, it may go upside down, fly out of the water and attack helocopters, do anything within physical limits so long as it doesn't violate ASH or FENCE if those settings were programmed into the weapon. You gotta remember that the WWII experience spooked everyone (including the Germans) with torpedoes returning to the firing submarine. So, safety measures were installed and stay that way to this day. By the way, what would your torpedo be doing upside down that it couldn't do right side up? TopTorp |
If it has fuel based propulsion it can malfunction (most engines do, except for short time negative G). Even some kind of batteries needs proper orientation.
If the navigation system does not counter it, it can fail to keep to depth. Seekers can have non-conical detection areas where orientation could matter. If there is bottom sounder on the torpedo it could use proper orientation too. All that can be handled by design .. but is it ? |
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Also, the closest the MK-48/ADCAP comes to other such erratic manuevers is during the wire clearance phase which lasts about 10 seconds. TT |
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:huh: I want this behaviour in lwami mod 3.09, or 4.x :|\\ Just for knowledge's sake how high can a torpedo jump out of the water ? Now this would be a great feature to have in dw, to blow out of the water those pesky helo's using dipping sonar. |
Funny .. going from speed 40kts the theory says
h=(v*v)/(2*g) 40kts=20.57 m/s h=21.56 m. This is for torpedo going straight up from the water and without air resistance, which will have some effect, especially for faster torpedoes. Just few more speeds: 40kts - 21.56m 50kts - 33.72m 60kts - 48.56m Anyway in reality torpedo will not leave water at 90 degrees pitch, and when leaving at different angles it will start to pitch down while leaving water which both will affect the height. Anyway it seems torpedo can easily jump out of the water. |
Well if the torpedo is not going vertical but lets say going at a 45 degree angle at 60 knots, it can achieve a height of 27m (without considering friction).
Even if you account that friction could reduce the height of 50% we are still talking about 13.5m maximum height out of the waters. :p I doubt it could hit a stationary helo using its dipping sonar but you never know. :rotfl: |
If memory serves me right, there was an actual helicopter strike by an exercise torpedo during an ASW exercise.
He was dipping and thus low to the water and got dinged up but was able to return to base. |
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Whoa! No more Stingers, no more Iglas, no more ballast blows-F9's-"where the hell is that Seahawk"s. Just AAW torps.:rock: :arrgh!: Joking, of course. I've seen torps broach the surface in DW (stock and LWAMI), but I doubt you could get them to hit aircraft. BTW, just slightly off-topic: you know how real-life passive/wakehoming torpedoes are supposed to be "undecoyable"? How might this work as a counter! Imagine: after the sonarman yells "torpedo in the water" and after it's been verified as a wakie, a helo covers the ship's wake at 50 feet...:hmm: It'd probably scramble the wakehoming system nicely, though if the torp had a Doppler proximity detonator it might suck for the helo. |
I doubt helo can build wake strong enough (especially deep enough).
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I dunno, it was just an idea. But, after seeing photos (a Seahawk pictured here) and reading reports of the gale-force winds generated by some of the bigger helos (CH-53, for instance), I got the impression that the downdraft area was pretty damn big.
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I'm pretty sure that absolutely none of this should have been posted.
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Before you know it. The author's of "Blind man's bluff' will steal the info and put it a book.:yep:
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