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Yeah, it is a pity that DW does not have a good sensor-autocrew. I like more being a skipper, similar to the experience in 'Red Storm Rising'. |
Sensors are in the DB. We can play with things like sensitivity, frequency, baffled areas, etc. Nothing that would have a direct effect on autocrew, though.
As I'm learning trying to mod the radars and ESM sensors for 3.10, we actually have more control over sensor properties for playable platforms than we do AI platforms. |
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BUT, that is still a separate issue from using autocrew performance as a measure for the fidelity of the simulation. Because the autocrew is not designed to simulate anything, it is simply illogical to criticise the product as if it does. This takes nothing away from the argument that they were wrong not to "finish" the product before shipping it. |
The sale point of these sim/games were clearly marketed as being a sub skipper, not a sonar/radar/helmsman/Ft or what have you. My skipper from the Archerfish just passed away at trhe age of 70. CPT. G.R. Plummer. We spoke about issues at times of what being a sucessful Sub Skipper was all about. He told me, "You have to have a great crew and equipment, a Submarine Commander has to have situational awareness 24/7, he relies on his crew for information that makes this feasable."
I get what these sims provide, seriously, what else is there to do with a sim of this nature? You have an autocrew that should walk the plank. You have no Weapons officer to advise you on the solution etc.. etc... you do it all or you rely on a disfunctional autocrew that cannot even get weapons presets right. These are anything but a Submarine Commander experience sim. But maybe one day one will come our way. :arrgh!: |
Which makes me even more happy I paid only $8.00 new for it.
But I'm still happy with the purchase. I think I will really enjoy it the more I get into it. :DL Heck, I remember saying once " I'll never learn this manual targeting in SH-3 " :haha: |
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I can only hope that the ComSubSim becomes a reality and people can have the pleasure of handling a boat with a decent crew. |
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I'm sure there's a guy somewhere who bought a dead Lada and thinks it's really spiffy for hauling gravel behind his mule. He may be right, but he's in the minority. Most people would agree that the Lada was a really crappy car. |
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I have to disagree. having a skilled crew would in fact represent a proper subsim. Unlike flying an aircraft in a flight simulator, operating a submarine is soley dependant upon the crew with the command of the skipper.
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I guess I could just treat is as a new issue. In that case, I disagree with it. I think both the role-playing/cinematic style sim (e.g. Silent Hunter) and a station-based sim (e.g. 688I-DW) are equally "proper". As are RTS-style sims like Fleet Command, for that matter. It's up to the designers to decide what aspects they want to simulate. |
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If you meant the DB than we can always use the values from the older game, for the 688 at least, but I don't think they were that accurate either. And anyway, that's exactly what the creators of LWAMI tried to fix. |
Well I can assure youfrom experience that our 637 class boat while in the med bagged and tracked a Kilo. We were awarded what the Navy called a "Hook em" award and MUC. It was not uncommon for our ST's to make classifications out to 20K yards as my memory dictates. I still play 688i once in a great while and the autocrew performs far more efficiently than the autocrew does in either SC or DW modded or not.
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To me it seems that SC had fewer features, right .. but you could see the care and love and future plans in it. DW has more features, it is for sure an upgrade .. but hasty, incomplete one. As if somebody said 'let's try to squeeze something from this old engine, but don't overdo it.
Actually I think it's almost impossible to gain profit from this kind of game. That's why I'm trying to do it without profit in mind :o |
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The story of SH3 is a proof that sub sim works. If the masses like WWII sub sim I don't see why they wouldn't try a post WWII sub sim. On the condition that the game quality is as good as that in SH3 of course which company like Sonalysts don't have the commitment and perhpas time to invest in. |
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