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-   -   Best way to sink a modern tanker? (https://www.subsim.com/radioroom/showthread.php?t=138499)

bobchase 06-23-08 09:56 PM

Quote:

Originally Posted by Sailor Steve
The tanker's own fuel is located aft, near the funnel; where the red is on the 'cheater' recognition manual. The fuel cargo is located everywhere you see the little bumpy pipes on deck - basically, as IABL pointed out, the whole ship except where the structures are.

I thought the best way to sink a modern tanker was to get the captain drunk.

A drunken skipper doesn't sink a modern tankership, Steve. It just screws up the coastline of Alaska... :sunny:

Bob

UnderseaLcpl 06-24-08 12:31 AM

Quote:

Originally Posted by Sailor Steve
I thought the best way to sink a modern tanker was to get the captain drunk.

AHA! Alchohol fueled torpedoes!
Saves and destroys the environment at the same time so it cancels out...

Letum 06-24-08 01:39 AM

Best way to sink a modern tanker?
Chase it in to an area of outstanding oceanic fauna and flora and wait for it to become
grounded and start leaking. In fact, you might not eaven have to chase it!

Jimbuna 06-24-08 05:32 AM

Quote:

Originally Posted by Sailor Steve

I thought the best way to sink a modern tanker was to get the captain drunk.


LOL :rotfl:

rifleman13 06-24-08 05:42 AM

Quote:

Originally Posted by Sailor Steve
I thought the best way to sink a modern tanker was to get the captain drunk.

Or...

You could sneak in Bernard into the tanker's bridge!:rotfl::rotfl::rotfl:

1480 06-24-08 09:19 AM

This is just too funny :rotfl:

And my new favorite from the U-boat Commander's Handbook in regards to torpedo expenditures:

"Better to destroy little than to damage much!"

Sandman_28054 06-25-08 12:28 AM

Quote:

Originally Posted by Frank0001
From: U-65
To: All stations

Januari 11, 1941

Slipped in Key West harbour, currently facing two modern tankers moored off at the harbour. Please advice the best spots to hit the vessels, and suggested use of pistols (I or M).

Thank you in advance,

Frank Zimmerman

I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.

So far, every time I have aimed here, 1 fish, 1 kill.

Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.

http://www.3rdflotilla.org/resources/sh3_shipchart.pdf

It even tells you how much renoun you earn for sinking that particular ship.

I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:

http://alexbret.perso.cegetel.net/index4875.php

Hope this helps.

Platapus 06-25-08 05:56 PM

If you had any balls you would eschew torpedoes and man the deck guns :arrgh!:

I would not try to sink a modern tanker with just one torpedo. I try to use one torpedo for every 3000 tons as a very very general rule. 7k tanker two torps minimum and I would probably use three.

Better to sink a tanker with three torpedoes than to damage a tanker with two.

Tankers are tricky. Sometimes they sink with my first eel (then I have wasted two more) but more often it takes more.

Frank0001 06-26-08 06:54 AM

Quote:

Originally Posted by Sandman_28054
I used to go with whatever the WO suggested, I have since started targeting T-3's, T-2's, Sm. Tankers just barely in front of the engine room.

So far, every time I have aimed here, 1 fish, 1 kill.

Here is a color chart showing the most vunerable spots to hit a ship, any ship, merchant, cruisers, destroyers, BB's, Carriers, tugs, trawlers, etc.

http://www.3rdflotilla.org/resources/sh3_shipchart.pdf

It even tells you how much renoun you earn for sinking that particular ship.

I was directed to this site, so I'm directing you to it. Here is a site with a lot of useful info:

http://alexbret.perso.cegetel.net/index4875.php

Hope this helps.

That's a great help there Sandman, I'll keep that chart you suggested!
But Platapus is right too, it's better to spend an eel more, than to plan your whole attack again (even with moored ships, hehe). In this scenario, I had to flee from the defenders, and come back later to finish off the tanker. That costed me 5 hours!

But thanks everyone, for the help :up:

predavolk 06-26-08 01:37 PM

IIRC, those critical hit locations were deleted in GWX.

Sailor Steve 06-26-08 07:58 PM

Yes; I assume because GWX is a realism mod, and real captains didn't have anything like that.


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