![]() |
She's moving now!
Got her moving and responding to commands:up:
Now comes the fun part: Getting wakes to work. Adding weapons and crew. Creating animations for new crewmembers positions that aren't covered by the sub animations. Modeling the bridge and below decks. Adding clickable objects to interface with the controls and sensors. Adjusting dials to allow for faster speeds. Creating bases. Adding bikini clad babes and new animations for them. Creating a campaign and or multiplayer missions. Anything else we can think of:arrgh!: (open to suggestions:yep:) |
W:o:oW Nice work DT!
The rate you are going the PT Boat will be ready for a cruise soon. Keep us posted on the Bikinis' ;) -Sqk Quote:
|
Quote:
Quote:
The rest of The Mosquito Fleet is a litany of underperformance after underperformance, not the fault of the great men who served on them, but of ill planned and inappropriate boats. To succeed, they had to outperform the enemy DDs, which had actual firepower. Instead, they were sitting ducks, waiting to be sunk by the rumor of a single 5" shell. |
So what's the latest news?:ping:
|
Quote:
We now have all the wakes and sounds back in place, 2 functional AA guns (both mannable by "invisible crew" and one mannable by the player), 1 bridge camera view, 4 functional torpedo tubes (they launch from under the bow for now)and we're working on a deck gun (see pics below, it won't be the one that's on there at the moment:rotfl:) and the TBT and binocular camers and fleshing out the crew assignments and other minor details. http://img46.imageshack.us/img46/285...3173937nm7.jpg http://img95.imageshack.us/img95/380...3173700tn6.jpg More news, as it happens:arrgh!: |
Sweet, An Elcofark!:rock:
|
SEA TRIALS
Update: June 23rd, 2008 Time: 23:08 Varient: Dv2 and X-1 SITREP X-1 varient: First attempt: We got her up to 643knts but then she ran outta gas. Second attempt: Going along fine at 643knts, we turned sharp and barrel rolled 3 times in the air (25 feet agl), nose-dived, and ended-up at a depth of 92 feet. (wait till you see the FRAPs video! ) Will report more tomorrow, -sqk out! * The Dv2 varient is looking sharp and doing 38knts on 3 Packard V12 Marine Engines, 4050hp (1350 each) @ 3000rpm. Was our guess at PT109's specs. ( any help is welcome! ) based on reading from here http://www.pt-boat.com/packard/packard.html and http://www.history.navy.mil/photos/s...sh-p/pt109.htm Nice Transome DT! ( Now you folks know where all the Torpedo Fuel has been disappearing too ) :arrgh!: |
Quote:
Peabody |
|
Quote:
|
That boat is nothing short of awesome
|
Here are some gems for reading while we wait, courtesy of the hnsa guys :D :
http://www.hnsa.org/doc/pt/doctrine/index.htm http://www.hnsa.org/doc/pt/know/index.htm http://www.hnsa.org/doc/pt/specs/index.htm |
Wonderful Hitman! :up::up::up::up::up::up::up:
|
|
Thanks for that, Charlielima:up: That'll be a ton of fun, too, trying to skin this thing after we finish building it. So far things are coming along well (excepting a few problems getting functional deck guns working) and we hope to have an early, early, really early, really basic beta to release soon.:arrgh!:
|
All times are GMT -5. The time now is 06:42 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.