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-   -   Where do you start? (https://www.subsim.com/radioroom/showthread.php?t=137922)

Brer Rabbit 06-10-08 10:08 PM

Starting point
 
I started with Stock SH3, did the academy and he "happy times and gibraltar" single missions - - never made it through the straits. Then i began a career in 39 at 60% realism, and upgraded the realism after each patrol. I am in early 1941 at 80+% realism. In April I downleaded GWX and began a career in 39, 80+% realism amd am now completing my 3rd partol. I may go 100% at some time, but I need to get a lot better before I do.

Hope this helps -- good luck on your careers:up:

u-212 06-11-08 03:15 AM

I as most ppl started at the academy, however cos im not the brightest spark, i dont use the tdc:oops: , i get the weapons officer to do the calculations, i would love to learn how to use it tho. After the academy i did a few missions then started a career.

Brag 06-11-08 11:26 AM

Welcome aboard!
The recomendations of doing the Academy in stock are good, then a few single missions for further training. Then go GWX. I play at 84% realism and DID. That is good enough for me.

Jimbuna 06-11-08 04:55 PM

Welcome aboard Kaleun.

I remember about 3 years back playing the academy, but since then and my involvement with GW then GWX i've obviously never felt the need.

You start at the level you feel comfortable at then progress to a higher realism setting when you feel the need for a more challenging experience. http://www.psionguild.org/forums/ima...ies/pirate.gif

Alice 06-11-08 10:22 PM

Thanks for all the responses, people. I would eventually like to get into some multiplayer wolfpacking ("HOT Rudeltaktik Action!" or something) and I just wanted to get a feel for what level most people play so I don't show up to a multiplayer game all underskilled.

The most daunting thing seems to be manual targeting with the TDC. I read all the tutorials and guides and I don't know if I'll ever be able to pull that off.
"l0l, y00 suXX0rZ @ maths n00b!" Yes, yes I do.

I think I'll just drive the boat around and let the weapons officer do all the work for a while. Anyway, thanks for the help.

-A

Murr44 06-12-08 09:55 AM

Quote:

Originally Posted by Alice
Thanks for all the responses, people. I would eventually like to get into some multiplayer wolfpacking ("HOT Rudeltaktik Action!" or something) and I just wanted to get a feel for what level most people play so I don't show up to a multiplayer game all underskilled.

The most daunting thing seems to be manual targeting with the TDC. I read all the tutorials and guides and I don't know if I'll ever be able to pull that off.
"l0l, y00 suXX0rZ @ maths n00b!" Yes, yes I do.

I think I'll just drive the boat around and let the weapons officer do all the work for a while. Anyway, thanks for the help.

-A

No problems.:)

These are probably the biggest bugs in the game that you need to be mindful of.

1) Don't save your game while submerged. It may lead to instability & a CTD (crash to desktop) when you try to reload that saved game. Bug exists in all versions of the game; no one was ever able to fix it.

2) Don't upgrade your boat before going out on your first patrol. You may not be credited with any tonnage that you've sunk during that patrol. Wait until you've completed that first patrol (returned to home port) then exit SH III. Restart the game & then you can do any upgrading that you want. Again, the bug exists in all versions.

3) Don't save within 50km of the last ship that you sank. You'll be credited for it but the ship may respawn and if you sink it again you won't receive any additional renown for it.

4) Avoid using the crew configuration screen to man stations, ie. surface attack mode, etc. Move people around manually. I never experienced it while playing stock but many people report game crashes when they used that crew config screen.

There are other bugs & nitpicks but I can't remember them right now. Use the forum search button & I'm sure that you will find other things to avoid doing & solutions/workarounds.

Hope that this was helpful...

Alice 06-18-08 12:55 AM

A couple questions:

I've heard of the 1st patrol renown/tonnage bug. Does the bug still occur if you add things that don't cost any renown? IE: adding the extra crewmen that cost 0.

I've noticed in a lot of posts that people seem to save when submerged quite often. Or that's what it sounds like. Is the CTD occur very often or can you get away with submerged saving sometimes?

Bosje 06-18-08 01:53 AM

I never encountered the renown bug myself but I stick to the basic 1 day-shakedown for my first patrol, get a full crew to my satisfaction, load the first patrol, sail around a bit and check whose voice i want for my sonar guy, whether i have 2 officers looking exactly the same (in which case i want to change their faces) etc etc. dock in base, get promoted to Oberleutnant due to the 1500 renown I still have, use SH3 to fiddle with the staff (faces etc), get the improved hydrophone on the VII and then the hunt begins :)

I save my patrols every once in a while when I am not in contact with anything, on the surface, out in the open seas. that seems to keep things nice and stable, I rarely get CTDs with GWX2.1, except when I overstretch my system by having some other programs running (word, msn, browser with subsim etc) and do a bit of taskswitching.

savegame has 1 purpose: keep frustration down to a minimum should you get a CTD halfway through a patrol which was otherwise going well

hope this helps :)

Murr44 06-18-08 02:04 AM

Quote:

Originally Posted by Alice
A couple questions:

I've heard of the 1st patrol renown/tonnage bug. Does the bug still occur if you add things that don't cost any renown? IE: adding the extra crewmen that cost 0.

I've noticed in a lot of posts that people seem to save when submerged quite often. Or that's what it sounds like. Is the CTD occur very often or can you get away with submerged saving sometimes?

Hi Alice:

I've never had any problems adding "free" crewmen or changing the torpedo loadout, provided the torpedos that I swap my default ones for don't cost extra. If you make your 1st patrol a "shakedown" cruise you can avoid the bug altogether. Leave the harbor like as you would on any other patrol. Stop and do a few maneuvers(sp?) & then go back home. You won't get any renown (you won't lose any either) but you don't have to deal with the f-ing bug in that career.

I always play it safe & never save while submerged. At some point in time you will experience a CTD. I think just about everyone here has.

Hope this helps you out a bit.:) I got to get to bed now as I'm making far too many spelling errors.:eek:

Alice 09-19-08 03:43 AM

Hey,
I have some more questions so rather than start a new thread I figured I'd just necro my old one.

1. I've been playing under the assumption that the wind direction given in weather reports is the direction it's coming FROM as in, "Wind 15 m/s Direction 90" means it's blowing FROM the east TO the west. Then I realized I don't actually know. Is this correct or is it the other way around?

2. (Stock SH3) Does the game take changing weight into account when calculating how the boat behaves? For example, does a boat that has emptied all its torpedos use less fuel than a boat with a full load? Or does it make no difference?

3. Just out of curiosity, is there a mod or a small hack to allow you to run electric on the surface? Or for that matter, have more engine control in general like only running on one diesel, etc.

4. Are there any crew control mods? I know this is going to sound pretty lazy but is there any way to assign crews to groups and move them as such? Rather than dragging them one at a time? I generally have my crew divided up into "shifts" so that when one whole section gets fatigued I just exchange them for the other "shift". It would be nice to be able to move and exchange a whole section at once rather than have to drag and drop one at a time. I know this is kind of ridiculous but if there is some mod that can do this I'd like to know about it.

That's all I can think of right now.

BTW I've settled on 82% realism. I still use weap officer assistance to hit anything and I like map contact updates.

-Alice

Task Force 09-19-08 10:46 PM

Myself I never did do the academy stuff, I just got my boat and putted out to sea, and now look how succesfil I am.:D

Sledgehammer427 09-19-08 11:50 PM

1. either way, wind will piss you off the most in sh3
2.no diff as far as i can tell...blast away...
3.no, but it would be fun.
4.to move ENTIRE crew from one compartment to another, right click the compartment name (the name should highlight) then left click on the compartment you want to send them to...my clicks might be messed up, but it works.

hope i helped!

Alice 09-24-08 04:22 AM

Thanks for the replies!

-Alice

Murr44 09-24-08 05:29 PM

I think that it's the buggered up weather that will piss you off the most. Even with GWX installed (it incorporates the "Real Weather Fix") the weather can be extremely irritating!:damn:

Running your diesels at 1/3 on the surface is a good practice. You'll conserve fuel for when you really need it & you'll still get to where you want to go in a reasonable amount of time.

snwcrsh 09-24-08 05:46 PM

I don' feel authorized to answer, I stumbled over SH3 not before December 2007. I played two months, stopped, now I am back.

Even though, I am not back because of SH3 as such (YASS), but because of the great community. These were my steps:

1. Acquired, installed and played stock SH3 (about 2 hours)

2. Looked for information on the Internet

3. Found Subsim, the forum and this community

4. Installed GWX + OLCGUI

5. Started a TCx1 career (3 completed patrols)

6. was delighted

7. Stopped playing SH3 cause my notebook was actually to slow to handle it (was playable until there was *major* action)

8. Got new system

9. Three months later I found the time to actually install all stuff I had before (a bitch!)

10. Here I am

11. Being delighted

12. Thanks Ubisoft, The GWX team and OLC (plus many others!)

HTH
snwcrsh


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