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-   -   [REL] Silent Fire Elite 1.5.0 (https://www.subsim.com/radioroom/showthread.php?t=136244)

Rockin Robbins 05-13-08 04:39 PM

Hey Snaptrap! I love realistic mods. I don't play unrealistic crap except for my subnuclear torpedo........ And my shark mouth........errrrrr... never mind.

I say open the throttles and make a full blown super mod. And most importantly, maintain and improve the thing. Ask the mods to sticky the thread. It's about time something different happened around here.

How about getting some really garish and fierce looking skins, maybe even customized for the individual player like the Battleflags group's? How about modding some 40 or 50 knot homing torpedoes? I haven't read your whole list of specs.

But go for it! Don't apologize. Don't make fun of the realists and ignore the ones that make fun of you. If you build it, people will come and have fun!:up:

Snaptrap 05-13-08 05:39 PM

As much as I'd love to add skins to this, I prefer to keep that as a seperate entity. The main focus for this mod is to enhance existing features to give a more thrilling experience with the missions without making it too much of a cakewalk. Granted having an invincible sub can make it quite easy, but my intent for that was to help new players adjust and learn the game. I'd probably be able to get more done when working with others. Good thing I have a few helping me test it. A new version will be available next month with some cool goodies.

Snaptrap 05-22-08 02:33 PM

This is the final release kids. I will make a new mod only when a new patch for the game is available. I am sorry that there will be no 1.4 version for this edition of Silent Fire. Now, onto NSM. :rock:

Snaptrap 05-22-08 04:28 PM

Errmmm. Sorry guys. For those that have downloaded this will need to do it again as I had to make an adjustment to the torps. One of them had two speed settings that were the same and I removed the medium and high speeds from the homing torps because they don't work at anything faster than 50kts.

There are no other problems.

Webster 05-22-08 04:31 PM

Quote:

Originally Posted by Rockin Robbins
How about getting some really garish and fierce looking skins

can we get some flames and some sharks head bow grafics? :up:

thank for your hard work, im sure many will love this.

would you to consider doing a mod that adds historically accurate details to the game but doesnt go removing everything that is not historically accurate?

stock has too many ships but reducing that number in half would be better.

i do not want to need a book to find out where and when the ships will be somewhere, to me realism is unknown surprises and pure luck. knowing that if i park at spot "b" at date "y" i will find convoy "x" might be historically accurate and fun to position yourself to become part of, but it is no more realistic than having the cheat codes to the game.

it would be nice to have a mod where the randomly generated shipping is like half of what the game does stock. then add additional stuff to the game like ships and planes and such. in other words, add the historical stuff without worrying about realism so much and remember to keep it a game at the same time.

Snaptrap 05-24-08 03:53 PM

Whew! Ok guys, there was a problem with the sensors that has been brought to my attention. Please check for the new patch. Be sure to download the correct one.

Rockin Robbins 05-25-08 07:34 PM

Bumpety, bump, bump!

W_clear 05-25-08 08:25 PM

I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:

Snaptrap 05-25-08 08:58 PM

Quote:

Originally Posted by W_clear
I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:

If you were at a store and felt like having bugers for supper but all they had for condments was ketchup and mustard, wouldn't you like to see a wider selection of flavour that cator to your particular taste? It's not a matter of making it easier as it is to liven thing up a little.

Silent Fire used to be called SnapMod and it was designed by request from people who wanted to play the game differently or for people who wanted something similar to a trainer in order to learn the game.

W_clear 05-26-08 03:36 AM

Quote:

Originally Posted by Snaptrap
Quote:

Originally Posted by W_clear
I do not understand why the weakening difficulties ? Is SH4 too difficult ?:hmm:

If you were at a store and felt like having bugers for supper but all they had for condments was ketchup and mustard, wouldn't you like to see a wider selection of flavour that cator to your particular taste? It's not a matter of making it easier as it is to liven thing up a little.

Silent Fire used to be called SnapMod and it was designed by request from people who wanted to play the game differently or for people who wanted something similar to a trainer in order to learn the game.

哈哈哈哈....hahahha..........:rotfl: :up:

But this game has been released for a long time, is the need to learn the game ?

Snaptrap 05-26-08 08:03 AM

Quote:

Originally Posted by W_clear
哈哈哈哈....hahahha..........:rotfl: :up:

But this game has been released for a long time, is the need to learn the game ?

Are you saying that it's no longer selling to new customers?

W_clear 05-26-08 08:31 AM

Quote:

Originally Posted by Snaptrap
Quote:

Originally Posted by W_clear
哈哈哈哈....hahahha..........:rotfl: :up:

But this game has been released for a long time, is the need to learn the game ?

Are you saying that it's no longer selling to new customers?

:doh: .................................................. ....:up:

Snaptrap 05-26-08 08:50 AM

Fine. I'll have FileFront remove all my Silent Hunter mods and we can all just enjoy Vanilla. Here I thought people would respect the hard work of others, but I guess that doesn't apply to everyone. I also guess that means no NSM for v1.5 either cause obviously if I completed it, there would be someone out there complaining that it's not REALISTIC enough because a ship sunk 2 seconds too quick. I mean, who in the hell needs to play the game differently anyway?

Goodbye.

DrBeast 05-26-08 09:05 AM

Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:

Snaptrap 05-26-08 04:59 PM

Quote:

Originally Posted by DrBeast
Snaptrap, with all due respect, you're overreacting, mate. Just keep in mind that, for every 100 people that like something, there will be some that don't. That doesn't mean they don't (or, at the very least, they SHOULD) appreciate the hard work involved in making a mod. Heck, if that was the case, all the other big mods out there would never have been released. Keep modding mate. :up:

I've received allot of negative comments in posts around the net in regards to this mod. Many people asked for it and I made it for them. I poured a ton of time and effort into it and if people don't like it, then they shoud STFU for everyone elses sake. No one tells them how to play.


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