SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP]: Italian "Barchino" MTM Bomb-Boat (https://www.subsim.com/radioroom/showthread.php?t=135799)

FloydRoses 04-27-08 12:20 PM

Ben Fatto uomorana!!Campioni del modo :up: ALEEEEOOOOOO'.PO.po.po.po.po.poooo.po!.:rock:
For all stranger usre, Well done mate!

VonDos 04-27-08 12:54 PM

:rotfl: :D :rotfl:

Thanks!
BTW there are problems with explosive MTM:

1) AI is coded for forbid collision; so if Barchino can explode only with a collision... :damn:

2) How give it explosive capabiliy? :hmm:

3) MTM's pilot wasn't suicide, so how to make a "jumping" pilot, who escape before ship's explosion?

I'm making the 3d model with skin, but for now i can't answer.

If someone can, please speak :yep:

bigboywooly 04-27-08 12:56 PM

AI Avoidance is usually only for merchants and your own warships

Enemy warships do try to ram you
Dont they ?
lol

VonDos 04-27-08 01:01 PM

They ram you, yes (DD, CO, FF...), but they also ram other enemy ship or warship? :hmm:

If yes, what kind of ship can do that? :o

Alpino 04-28-08 04:06 AM

Consideration about MTM
 
This high speed assault launch was employed mostly to attack warship (destroyer and cruiser) and tanker.
A "Barchino" carry a high explosive charge (300 kg of trinitrotoluene-TNT), as a torpedo.
Maybe is possible to use modify Minefield file, for impact explosion.
Can you use ships and port as MTM's bases?
Historical employ only in the Mediterranean theatre.
MTM don't carry flag.

VonDos 04-28-08 04:17 AM

Flag cutted; it was too big, and not historic :nope:

I've modify the ELCO torperdoes (now are 1\2 long than before) and i've put them into MTM hull. If hitted by shells now there is a nice BOOM :arrgh!:

But in every tests i've done, MTM can't ram anything.:down:

Any idea?

denis_469 04-28-08 01:53 PM

Quote:

Originally Posted by VonDos
Flag cutted; it was too big, and not historic :nope:

I've modify the ELCO torperdoes (now are 1\2 long than before) and i've put them into MTM hull. If hitted by shells now there is a nice BOOM :arrgh!:

But in every tests i've done, MTM can't ram anything.:down:

Any idea?

Probably you can made homing selfcoming from acoustik torpedo and boat, apparantly, would be like surface homing torpedo.

VonDos 04-28-08 02:14 PM

Quote:

Originally Posted by denis_469
Probably you can made homing selfcoming from acoustik torpedo and boat, apparantly, would be like surface homing torpedo.

This can be very thrue, but :hmm: how to do this?

denis_469 04-28-08 02:32 PM

Quote:

Originally Posted by VonDos
Quote:

Originally Posted by denis_469
Probably you can made homing selfcoming from acoustik torpedo and boat, apparantly, would be like surface homing torpedo.

This can be very thrue, but :hmm: how to do this?

I think (think only) that need find homing script in weapons file and cut from and integrating into you boat.
And for catapult pilot craft - may be you can made animated pilot craft with catapult in ... meters from target. But it's my thinks only. You question is hard...:oops:

What do you think about my thinks?

Madox58 04-28-08 02:33 PM

I can invision a possable way to do this.
:hmm:
You create a new gun.
it fires a new shell.
Splash effect spawns a modded Homing torp that is the custom MTM.
:yep:

bigboywooly 04-28-08 03:52 PM

Quote:

Originally Posted by privateer
I can invision a possable way to do this.
:hmm:
You create a new gun.
it fires a new shell.
Splash effect spawns a modded Homing torp that is the custom MTM.
:yep:

Possible
Only problem I can see is the gun will have to be on a unit
Homers always go for the loudest unit which will probably be the one the guns on
LMAO

How were these MTM used ?
Harbour raids ?
Travel in packs looking for targets ?

What ?

The gun has to be on something right - possibly a DD\escort ship
Depends how they were used
Maybe the Walter top is a good one to use
No homing and fast but if the gun mounted on a DD or such ship then the boat will run true, as a shell would ,to impact as the gun would track the target anyway

:hmm:

Just thinking out loud

Madox58 04-28-08 04:10 PM

Like you said BBW,
thinking out loud.

It depends on how and where they launched from,
as how to deploy them.

Also, once the unit is spawned,
it will head North or off on a quadrent from the gun aim.
(As ALL torpedos spawned this way do)

So it must be modded with a longer detection range
and spawn outside of player visual range to appear realistic.

Maraz 04-28-08 05:02 PM

Looks like the modeled MTM is too big, the real one was really very small.
Good job anyway!!

Maraz

VonDos 05-03-08 03:00 AM

http://img397.imageshack.us/img397/6104/barchinodt4.jpg

:hmm: :hmm: :hmm:

Maraz 05-03-08 12:00 PM

Look how small was an MTM...

http://www.regiamarina.net/arsenals/mtm/images/mtm1.jpg

http://www.smc-noris.de/mtm01.jpg

Maraz


All times are GMT -5. The time now is 02:34 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.