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-   -   [WIP] Smoke&Wind! (https://www.subsim.com/radioroom/showthread.php?t=135552)

Tomi_099 04-22-08 06:22 AM

" Snorkel posibele "
 
"" Respect ":up: " Great Work !! bat i think we mast have this on a Snorkel !!!! :hmm:

what do you think abaut that ??:ping:

mengle 04-22-08 06:23 AM

keep on living Rubini becouse i like you work:rock: :rock:

Uber Gruber 04-22-08 07:50 AM

Quote:

I havenīt looked at flags yet..but will. Iīm also working on a more polite Enhanced Damage Effects mod at this moment, solving that so much explosions even when the ship is already down.
I heard there was an issue with secondary explosions damaging the ship further such that the ship sinks quicker than it should.

Rubini 04-22-08 09:06 AM

Quote:

Originally Posted by Uber Gruber
Quote:

I havenīt looked at flags yet..but will. Iīm also working on a more polite Enhanced Damage Effects mod at this moment, solving that so much explosions even when the ship is already down.
I heard there was an issue with secondary explosions damaging the ship further such that the ship sinks quicker than it should.

Hi mate,

I never noticed it. And I guess that it's impossible because this is just a eyecandy effect, they don't have any damage stuff attached. Do you have any direct observation?:hmm:

Reece 04-22-08 09:10 AM

Great Scott!!
 
WOW Rubini, you've done it again!:yep: This is another must have, now chewing nails till the release, thanks for your hard work and dedication once again!:up:
Cheers.

Haddock 08-14-08 08:53 AM

I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Rubini 08-14-08 11:47 AM

Quote:

Originally Posted by Haddock
I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Iīm really out from SH3 since some time and probably never will finish this one.
Anyhow, IIRC, since that time when I started this thread, some others moders already looked at this stuff too. Althrough itīs possible to adjust the wind and some others smoke behaviours (as you see on the first post) Sh3 have serious limitations in this stuff, like the wind always blowing at the same direction in 3D space (even if you have differents directions on the weather report) and also the flags having a fixed direction.

Cheers,

Rubini.

Tomi_099 08-27-08 04:28 AM

Quote:

Originally Posted by Rubini
Quote:

Originally Posted by Haddock
I'm still looking forward for this great mod.
Is there a chance this mod gets finished.
Maybe it is already, did i miss something?

Iīm really out from SH3 since some time and probably never will finish this one.
Anyhow, IIRC, since that time when I started this thread, some others moders already looked at this stuff too. Althrough itīs possible to adjust the wind and some others smoke behaviours (as you see on the first post) Sh3 have serious limitations in this stuff, like the wind always blowing at the same direction in 3D space (even if you have differents directions on the weather report) and also the flags having a fixed direction.

Cheers,

Rubini.

+********************************************

:hmm:

asanovic7 08-29-08 09:08 AM

hmm
 
I just saw this thread.. :doh:

A6intruder really killed me to some point with the wind affected smokes.. :rotfl:
For my modified racerboys effects mod for gwx 2.1..
I only managed to make the smoke go in one direction like rubini explained and I chose that direction because I notticed rain also goes in that direction, would be silly rain goes in one direction carried by the wind and smoke in other..

That's about that..

Cheers!

I will speak more about some requests in the requests thread.

A6Intruder 08-29-08 11:09 AM

Quote:

Originally Posted by asanovic7
I just saw this thread.. :doh:

A6intruder really killed me to some point with the wind affected smokes.. :rotfl:
For my modified racerboys effects mod for gwx 2.1..

Cheers!

I will speak more about some requests in the requests thread.

It was not my intention! Belive me.:rotfl: :up:
Kind regards


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