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Please try the update of S3D (v0.8.1). The first release has some issues...
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lightmap
So miner, are you telling me that the ship plays ingame with all the textures like your museum picture ? which then would means there's something wrong with my program..
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Im saying it will only have the light maps correct in the museum, which is weird because it uses the same light map in game, theres got to be a way to fix it though.
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light map
yes but that eludes me completely...:cry:
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import works !
:oops: uh, yep skwasjer you were right:up: Easier to blame it on the devellopper when I was trying to rush the import I guess ;)
Did what you said here above (olympian right?) : http://img245.imageshack.us/img245/8971/sentokucd5.jpg the whole texture isn't there yet, maybe I missed something on the exporting as well, but here it is replacing the hull of my Jyunsen B type, untill I import the real hull and tower of course ! http://img237.imageshack.us/img237/7...forwarsye0.jpg I can't say how grateful I am for your program, and advice, I can tell you're often there for us:sunny: |
problems
are as follows :
no screws doesn't move (although the ugly one did move) missing bits of textures here and there too high in the water (how do you lower it ??):damn: getting there i hope http://img260.imageshack.us/img260/58/18sentokuow7.jpg |
Hmm, I thought I was going crazy... I couldn't get the model to render properly. Then I went to your beta3.2 package, took out the NSS_Uboat18_T01.dds and then it finally did render ok... Those 2 texture are completely different ;)
So heh, you got the wrong UV-data/map on that model to be able to render with the NSS_Uboat9D2_T01.dds. A non-related advice is, not to use the .3DS file format to save your work, better use the .MAX format in 3dsMax. All the other formats should never be used to save your original modelwork. |
sun
thanks will do, but there's sun outside today....
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jyunsen B tower
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working again
I have started to work again on a playable Sen Toku, so as to complement my JyunsenB/kaichu/Kaidai mod.
I've separated the tower from the hull and am working on making it stand alone right now, then I'll add the typ XXI interior and hopefully be able to play it ! |
new stand alone mod WIP
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :
http://img293.imageshack.us/img293/2581/sentokuuo4.jpg http://img407.imageshack.us/img407/8...entokuixd5.jpg http://img407.imageshack.us/img407/8...7a7a27594d.jpg |
missing bits of handrail and stuff but we'll get there !notice how the tower is too far back, showing that it is actually a separate 3d model :)
http://img293.imageshack.us/img293/5199/turmqd0.jpg http://img293.imageshack.us/img293/5...13f7292ffa.jpg |
model whole in 3d
but when you use activeshade to render it, magically some pieces disappear !
http://img385.imageshack.us/img385/9...transpakm6.jpg http://img385.imageshack.us/img385/9...422d89200c.jpg |
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