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-   -   Drivable sen Toku type 18 interior (https://www.subsim.com/radioroom/showthread.php?t=135277)

haegemon 04-18-08 07:44 PM

Quote:

Originally Posted by keltos01
I followed walkthrough that you posted a little while ago to make a separate sub for the Jyunsen B beta 3, which although it has a fake conning and the body of a sub, is quite alright to me !
I'll modify it when I get a J 1 tower type (not unlike the porpoise tower) to have a J1, then the Jyunsen B (siw tubes fore and one aircraft) and the Sen Toku, that plus your Typ II uboot, which resembles one of the IJN smaller subs, and we'll have quite a fleet ! and last but not least, the midget subs, so we can reeneact the Pearl Harbor attack, and maybe sneak in..

The Pearl Harbour attack was mainly based on air, so we would need a better management for planes, to form squadrons, lock targets and some ground targets too. :hmm:

skwasjer 04-18-08 08:16 PM

Please try the update of S3D (v0.8.1). The first release has some issues...

keltos01 04-19-08 01:22 AM

lightmap
 
So miner, are you telling me that the ship plays ingame with all the textures like your museum picture ? which then would means there's something wrong with my program..

miner1436 04-19-08 09:56 AM

Im saying it will only have the light maps correct in the museum, which is weird because it uses the same light map in game, theres got to be a way to fix it though.

keltos01 04-19-08 11:00 AM

light map
 
yes but that eludes me completely...:cry:

keltos01 04-19-08 05:09 PM

import works !
 
:oops: uh, yep skwasjer you were right:up: Easier to blame it on the devellopper when I was trying to rush the import I guess ;)

Did what you said here above (olympian right?) :

http://img245.imageshack.us/img245/8971/sentokucd5.jpg

the whole texture isn't there yet, maybe I missed something on the exporting as well, but here it is replacing the hull of my Jyunsen B type, untill I import the real hull and tower of course !

http://img237.imageshack.us/img237/7...forwarsye0.jpg

I can't say how grateful I am for your program, and advice, I can tell you're often there for us:sunny:

keltos01 04-19-08 05:37 PM

problems
 
are as follows :
no screws
doesn't move (although the ugly one did move)
missing bits of textures here and there
too high in the water (how do you lower it ??):damn:
getting there i hope

http://img260.imageshack.us/img260/58/18sentokuow7.jpg

skwasjer 04-19-08 06:25 PM

Hmm, I thought I was going crazy... I couldn't get the model to render properly. Then I went to your beta3.2 package, took out the NSS_Uboat18_T01.dds and then it finally did render ok... Those 2 texture are completely different ;)

So heh, you got the wrong UV-data/map on that model to be able to render with the NSS_Uboat9D2_T01.dds.


A non-related advice is, not to use the .3DS file format to save your work, better use the .MAX format in 3dsMax. All the other formats should never be used to save your original modelwork.

keltos01 04-20-08 04:10 AM

sun
 
thanks will do, but there's sun outside today....

keltos01 04-20-08 10:55 AM

jyunsen B tower
 
http://img132.imageshack.us/img132/6...lntowerar5.jpg

nikimcbee 04-20-08 10:59 AM

Quote:

Originally Posted by keltos01

Where was the original thread for this mod (the junsun boat)?

keltos01 06-05-08 04:18 PM

working again
 
I have started to work again on a playable Sen Toku, so as to complement my JyunsenB/kaichu/Kaidai mod.

I've separated the tower from the hull and am working on making it stand alone right now, then I'll add the typ XXI interior and hopefully be able to play it !

keltos01 06-06-08 08:45 AM

new stand alone mod WIP
 
WIP, still have to work on the conning tower 3d but getting there : it's already stand alone and fully workable :

http://img293.imageshack.us/img293/2581/sentokuuo4.jpg


http://img407.imageshack.us/img407/8...entokuixd5.jpg
http://img407.imageshack.us/img407/8...7a7a27594d.jpg

keltos01 06-06-08 09:21 AM

missing bits of handrail and stuff but we'll get there !notice how the tower is too far back, showing that it is actually a separate 3d model :)

http://img293.imageshack.us/img293/5199/turmqd0.jpg
http://img293.imageshack.us/img293/5...13f7292ffa.jpg

keltos01 06-09-08 03:44 AM

model whole in 3d
 
but when you use activeshade to render it, magically some pieces disappear !

http://img385.imageshack.us/img385/9...transpakm6.jpg
http://img385.imageshack.us/img385/9...422d89200c.jpg


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