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-   -   What can SHV learn from SHIII? (https://www.subsim.com/radioroom/showthread.php?t=134827)

Uber Gruber 04-11-08 12:00 PM

For me at least the number one thing that I would like to see improved is THE SEA.....considering we spend most of our time looking at it either via the UZO, scopes, binnocs or the bridge then the more realistic sea state and environment would be nice. Look how much ROWs work was appreciated in SHIV.

A greater variety of sea state, big storms, big waves, SPRAY, boat physics, sub physics. I'd happily pay twice the cost of SH3 and SH4 combined for that....no, really, I would. Its the most influention emersion factor on top of what we already have.

Oh who am i kidding.....:cry:

TarJak 04-11-08 05:04 PM

The one thing I would like to see is a more realistic trim management for the boat. If you calculate your trim wrong then you put your boat and crew at risk so the 3 P's are what being a submariner is all about.

Making sure you had the right tanks filled to the right amount was important when diving. I was recently reading Command by Antony Melville-Ross in which he points out the difficulties and danger associated with getting your trim wrong.

If ice coating the boat in winter latitudes were included then this should upset the balance and trim of the boat making it more dangerous to dive because you cannot make accurate trim calculations.

The problem with doing this is of course it takes away some of the accessibility of the game for those not bothered to understand the dynamics involved so make realistic trim a realism option like limited fuel or batteries.

Additionally I would like to see players being able to take part in any theatre on either side. In the Pacific, Atlantic and Med players could choose to play either Axis or Allied subs depending on their preferences for game play.

Better weather and sea modellingwould be a great improvement as well.

Sailor Steve 04-11-08 05:24 PM

Quote:

Originally Posted by TarJak
The one thing I would like to see is a more realistic trim management for the boat.

Quote:

The problem with doing this is of course it takes away some of the accessibility of the game for those not bothered to understand the dynamics involved so make realistic trim a realism option like limited fuel or batteries.
Maybe a median option, so the actual trimming of the boat is automatic (done by the crew), but you have to take the time to make the trim dives every day, or it starts to go bad.

Madox58 04-11-08 05:35 PM

I think the question is wrong.

Useing my best JFK voice, It should be:

"Ask not what SH5 can learn from SH3 and SH4.
Ask what should the DEVELOPERS of SH5 learn from the mistakes and successes
of SH3 and SH4!"

:rotfl:

bracer 04-11-08 07:27 PM

Hey mates!

Lot of nice ideas here!
Can't help to share my dreams.

What I miss the most is, as already mentioned above, more advanced control over the sub, like total control over the dive planes. And some sort of advanced engine control too, I like the part in SH4 were you can see which parts of the sub belongs to the other and which is needed for what functions, but I would like some more detailed control over for instance which parts to repair.
Hmm, don't know how to explain myself, but some sort of tactical engine-managment, sacrifice something to repair something else...
The possibillity to modify the engines somehow.
Taking the roll of for instance the engineer.
I also like the idea of a more advanced radio station.

I think the devs are onto something great in the SH4 addon where you can call scout planes and stuff, this could evolve endelessly into a great tactical part of SH.

I also want a really busy campaign layer, lots of more battles both in the air, land and sea!! IMO one of the biggest kicks I got from GWX 2 when I installed it after playing stock SH3 was the feeling like I really was in a war, seeing all the biggest towns in europe turn red and blue at different time periods, getting radio messages about the invasion of norway when sailing out from Wilhelmshaven and two hours later seeing squadrons of stukas heading north flying over me. I also think this could be taken really far.

And at last: a really beautiful model of the uboat, it should be so detailed and sexy that I don't need any TC, I should spend hours just looking at my beautiful type VII, roaming the interiors, see the diesels work, water dripping down the walls and just drewl when in exterior view.......mmm......

Better stop before I carry away too far......
/Bracer

johnm 04-13-08 12:37 PM

Open Source is the only real way of getting a realistic sim as the software companies need cash so release the game ASAP finished or not.

Quote:

Originally Posted by Platapus
T

One of the biggest changes they need to make in boat management is getting the watch officer off his butt when we surface. It is so nice in SH4 to surface and not worry about sobering up the watch officer and getting him out of bed.

I wish this could be done as a mod, It's crazy that you have to kick him up to the deck every time. Especially as you need him up there before you can order a surface action.

You should be able to issue orders like : Gun action, target merchant at 3,000 mtrs, 250 degrees: BEFORE surfacing! Then surface and watch officer gets on deck, as does guns crew and they open fire without further action from you.

Oh, if only! - well, any one can dream.


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