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Did you use the UV mapping in Wings as well? |
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Then accidently deleted it thinking I had a backup... :damn: |
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Hi there IAMBECOMELIFE,
I wanted to ask if there is any progress re your Merchant Fleet mod, I've been waiting for this for ages and wondering if its still on the cards and if I should still await the mods release. The next upgrade for GWX is due soon and I'm hoping your incredible merchant skins will be a feature or at least compatable. Regards J Quote:
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Show some courtesy to the rest of us and don't repost iam's images in your quoted text. It's unnecessary and takes up space for no reason at all. A PM works just as well, especially considering your question isn't even related to SH4. |
I Think it´ll be damn hard job to add new ships to SH4 even more to make them compatible to all these mods outside. Try, what you´ve done for SH3 before. Keep up the good work Skipper:up:
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It's only a matter of time true believers...:up: |
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Necro-bump!
As you can tell from a raft of necro-bumps, I'm getting jazzed on jap merchants again... A couple hundred bucks worth of new books probably has something to do with it :) |
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This is indeed great! I can run them without problem in SH4. Well, the ones that have been imported already, anyway.
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Crew is trivial.
Open dat with s3d, add some P nodes if they don't exist. Add SH4 animated guys with the eqp file to the P nodes (or any other, really, the nodes don't seem to care :) ). |
IABL, in another mod you made some trawlers. The F02B bears a striking similarity to a VERY needed ship for the pacific, the Sea Truck.
http://i33.photobucket.com/albums/d5...elife/Tra4.jpg http://members.spinn.net/%7Emerrick/Stuff/SD2.jpg The primary large difference is that they were gaff rigged to sail. Easily solved I think (dump the sail texture altogether, or furl it in the texture). And the F01B looks like a Steel Sea Truck: http://members.spinn.net/%7Emerrick/Stuff/SCS1.jpg This would be a cool addition. |
nice trucks !
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