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-   -   Rome Total War Tips. (https://www.subsim.com/radioroom/showthread.php?t=134676)

Raptor1 04-07-08 09:11 PM

Oh, And another tip, Always when charging cavalry, attack with a single click then order them to run instead of doing a double click, I believe there was a bug in the game that cavalry wouldn't charge properly sometimes if you double-clicked...

XabbaRus 04-08-08 02:44 AM

I figured out the cavalry thing myself, that is fun just watching them crash again and again into a unit.

HunterICX 04-08-08 03:30 AM

Ow and know when to give up and retreat, I've lost many generals by refusing to retreat :D as later on, you will be short on generals

HunterICX

Dowly 04-08-08 05:35 AM

Quote:

Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat :D as later on, you will be short on generals

HunterICX

That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:

HunterICX 04-08-08 05:40 AM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat :D as later on, you will be short on generals

HunterICX

That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:

I ment Retreat from the Battlefield ofcourse ;)
if you are overrun by the enemy its better to run away, and fight another day.

also I always have my general in action when fighting in open fields to get experience so they become deadlier, in sieges I dont use them in villages but in Cities with a big plaza I use them to quikly surround the enemy last stand and crush them.

Dowly 04-08-08 05:42 AM

Quote:

Originally Posted by HunterICX
Quote:

Originally Posted by Dowly
Quote:

Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat :D as later on, you will be short on generals

HunterICX

That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:

I ment Retreat from the Battlefield ofcourse ;)
if you are overrun by the enemy its better to run away, and fight another day.

Ah yes. Tho, I usually just fight till the last man, because I tend to do few big armies I attack with. Cant be arsed to command the remnants and rebuild the army if I lose. :p (Sucks to be under my command :rotfl:)

HunterICX 04-08-08 06:00 AM

I play with army the following way

The Generals mostly 2 or 3 of them, are what you could call the 1st, 2nd and 3th Army. they have the Elite units (experienced and re-armed with better quality arms ''Blacksmith'') I always have captains on the map as well with smaller armies, these armies go for scattered enemy armies that are just in the way or Rebel armies that have effect on my province.
these smaller armies are always nearby the General Armies in case when the General Army has suffered a bit and need new men who by then are probally a bit experienced so I dont have to send them back to Italy to re-recruit them.

my General armies have different priorities:

1. They attack Enemy General armies, 2. They attack heavy garrisoned Cities/Village. 3. They always be outside the wall when there is a Siege on one of my Towns/Cities.

the Captain Armies:

1. They attacke enemy smaller armies, 2. They attack small villages, 3. they attack rebel armies. 4. they reinforce Towns/Cities garrison in case there is threath nearby by an enemy army. 5. they reinforce General armies when weakend.

Also Heavy units (Cohort, praetorian cohort, Heavy Cavalry etc etc) which only can be recruited in my 4 key settlements in Northern Italy. when suffered too much I mostly send them back to the north of Italy to get them refreshed, and then come back with fresh new troups and if posible a new general when a son of Rome has come of Age.

HunterICX

SmokinTep 04-08-08 06:34 AM

Train a spy in a city that has the plague and send him to an enemy city......:up:

If an army is attacking one of my cities with a catapult or something similar, I will send out some calvary (suicide mission) to wipe them out rather than having them tear my city up. Sometimes I will send out my own catapults to attack theirs.

I always get my Generals involved in the fighting. Gets them trained up and earn stars.

Raptor1 04-08-08 08:05 AM

Even if i don't use my generals in a direct engagement (Though they are usually a part of the Cavalry fist), I'll keep them behind my line, so my troops will get the morale bonus

XabbaRus 04-11-08 05:40 PM

Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.

fatty 04-11-08 06:06 PM

Quote:

Originally Posted by XabbaRus
Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.

I play mainly M2TW but the mechanics are approximately the same; for frontline states, I try to keep four good archer units, two or three spear units, and two heavy calvary. As you move forward you can bring your guys from the rear forward to reinforce, thinning out the garrison in the safer rear states. My ideal roaming attack force consists of one general, four heavy cavalry, four spearman, four swordsman (or whatever the RTW equivalent is), six archers, and one good piece of siege equipment or two siege engines and one less sword or spear. Hope this helps and can be translated to RTW.

HunterICX 04-11-08 06:24 PM

Quote:

Originally Posted by XabbaRus
Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.

for Garrison mostly use light units, also when you have stone walls ARCHERS are a must-have in cities. 4 of them can do mayor damage to the attacking army.

as a attacking army have a General leading them
just make a fair mix out of Melee units, Archers/Velites and Cavalry and perhaps a Siege weapon (balista or Onager)

the best way to continue your attack is by sending smaller armies behind the General army so you can reinforce the Main army to keep going. create a sort of supply line behind the General's Army.

also when you took over a town/city only leave behind what you can spare (Units that suffered, light units) and ofcourse that the village itself will stay in your control (people happy)

HunterICX

XabbaRus 04-18-08 06:45 PM

How do you guys do an assault? I took a Gaulish village which should have been easy but just knocked in the one gate instead of the palisade too. Ended up with a large army stuck at a crossroads. I won eventually but with large losses. Then the Britons came and laid seige. Managed to bring up forces though and killed them.

HunterICX 04-18-08 06:49 PM

Quote:

Originally Posted by XabbaRus
How do you guys do an assault? I took a Gaulish village which should have been easy but just knocked in the one gate instead of the palisade too. Ended up with a large army stuck at a crossroads. I won eventually but with large losses. Then the Britons came and laid seige. Managed to bring up forces though and killed them.

when sieging make sure you have Siege equipment like Rams or Ballistas in early times to knock down the wall on 3 spots at least....once knocked down...and there is little resistance behind the wall move in as quikly as possible to secure the entrance. kill anything that was defending the wall and then head towards the Plaza.

HunterICX

XabbaRus 04-18-08 06:55 PM

Yep figured that one out the hard way.

Should have been an easy win.


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