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[quote=Nisgeis]
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The contacts should fade slowly on the PPI, but not take too long as it creates confusions on short range with a fast closure speed.
The tubes used for radar had a longer persistence phosphorous coating than tha ascope which was basically similar to an oscilliscope. Don't know about the exact duration on the WWII radar. Will look at the fleet boat manual and see if there is some info. From the radar sets I saw in school in the 70's, the contacts should stay on the screen either slightly less than the time it takes for a full revolution of the radar, or just be a tiny pinpoint as the radar sweeps over again. Now if we could get the devs to add a command where you can get a range report from the radar for either the closest contact or one you are focused on, that would be great. Was surprised no such report commands existed when skwasjer posted the list of all commands he'd found. |
Works like a charm! Much easier to determine range, and coarse. This was much needed. SWDW, any chance of this makeing its' way into RFB?
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Nice. Always looking for a mod like this- helps to make adjusting to more difficult game setting a little easier. A nice compromise that eases the transition between no map contact updates being checked and leaving it unchecked.
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Anyone try this at 1280 by 960 resolution? Was it visually correct?
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I'm sure this is a moroon question, but I do have to ask since I don't know.
"The second mod will add the bearing lines and also a set of 25%, 50%, 75% and 100% range rings." What does this mean in terms of distance as it relates to the range rings... Thanks! |
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I hope I explained that OK. |
Yepper, I got it now, thanks!!
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Thank you, sir!
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